Ecrir

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Everything posted by Ecrir

  1. Salt is actually pretty easy to come by, just boil salt water in a cauldron to get 6 salt per 64kg of salt water. Ash is a bit more of a pain, though you could just spam campfires or clean your oven/forge regularly after using it. With higher skills coal piles are a good way to get some ash too. I'd also love to see glass for windows and such, who wouldn't want new building options like that?
  2. Why exactly is it insulting? It's quite true that Notch has nothing to do with the game as that statement is present tense (you could add a "currently" into that sentence, but it really wouldn't change the meaning of it). That he's a co-founder does not make that statement false as that is in the (very distant) past.
  3. I'd love to see these added to the traders at a reasonable silver cost after a year or so (probably somewhere between 5-10 silver?). This way you can get them early through the mark store, but if you missed one then you can eventually buy it. They could even give different silver costs to different skins by looking at the average market price of a skin and then setting the silver price at the trader accordingly. The worst thing they could really do is add these skins as random options, as every month a new skin is added, making it more and more impossible to get the skin you want. I hope they never do this because lootboxes like that are the absolute worst thing in gaming.
  4. I'd say that by the time the merge happens that it should just become one Freedom cluster, that's it. So just do the same thing as the last time two freedom clusters were merged into what is now known as SFI. Thus no complex stuff like treating it as two separate clusters with weird (and scam sensitive) restrictions. By the time a merge happens it's better to just go all the way and get it over with instantly. Yes it might cause a bit of uncertainty for the economies, etc, but that will all adjust itself without issue, so it isn't much of a problem. This went perfectly fine the last time around.
  5. You must have been sleeping during the Steam launch if you think that one server of that size would be sufficient for PvE. Though on the other hand, if you reset everything then perhaps it will be due to how many people would end up quitting for good (myself included).
  6. They usually make it winter in game for christmas, I expect that they'll do so again this year.
  7. I'm mostly an mix of A and C and have reached 90 in mining after a very long time using a high ql pickaxe with woa and coc (so the A approach there). But that's purely for mining, I'm definitely a C for woodcutting at the moment, but that's more to do with my woodcutting lagging behind on my wood related crafting skills (thus it's a bottleneck for imping) while my mining has always been ahead of my smithing and masonry skills. Similarly I'm also mostly a C for most crafting skills these days, unless the skill is high enough that I'm satisfied with what I can make (like, 80+ ql blacksmithing stuff. I could probably even get tools to 90ql now, but I can't be arsed). In other words, I don't grind for the sake of it, I always have a goal in mind when I grind (like wanting to imp something to a certain ql, or unlocking something that's hidden behind having X in a certain skill) and when I grind something I try to do it optimally. When I have no such goal for a skill then I just use as fast as possible high ql tools. This effectively means that most of the time I don't grind at all and just use high ql woa+coc / botd tools.
  8. Nice, rock working just like wood will allow for so many new options, really looking forward to that update. I'd also love to see new rock types after this, for example different colors of marble (as there are plenty besides white).
  9. Clean up

    That's what decay is for
  10. I managed to get it done on my 3 priests as well after many years of trying, here's how it went: I'm pretty much a loner, don't communicate that much (I'm quite introverted). So I grinded up a bunch of batteries, together with my 3 priests, and kept them all under the same god (Lib). For years I missed every opportunity to get the global spell cast, always being slightly too slow, etc. Then one day someone was kind (foolish?) enough to announce on the forums that a cast was available and I was lucky to read it within 10 minutes. So I logged everything on, went to the right server, sniped the hell out of it and felt like an ass for the rest of the day, but hey, at least mission finally accomplished. Frankly, i feel that the game would be much improved without this specific journal requirement existing. The main reason being is that it's a must have for Benediction, and you need Benediction in order to be competitive (so you could also say that the real problem is that the bonus Benediction is way too good), thus many people want it, while there's only a few casts per year. The moment you realize that a cast is available, and you try to gather other players to help cast it, is when you risk somebody finding out about it and him/her casting it on his/her own, like I eventually did. Since with enough money thrown at the game, no player cooperation is actually needed in order to get this journal requirement.
  11. Gathering imbues (like mining and woodcutting) are generally not worth it when you have high skills, and not worth the money when you don't have high skills. It seemed to be the intent of the devs for them to be good before reaching high skill and to drop off after that. Since these skills can be grinded pretty quickly that makes for a pretty small window in which you really benefit from these imbues. Combine this with their low accessibility and high price and they are simply not worth it for most of the target group. I'd go as far as to say that these imbues are a trap for the unaware player and just cheat them out of their (hard earned) silver. At this point they should buy the rune, and hard skip the imbue. Making them continue to have a reasonable amount of value for players even once their skill gets higher would make the investment worth it for a longer period of time, and thus make the high price and low accessibility more reasonable as well. I'm not saying it should be reverted to what it was like before the changes, but a middle ground as the OP proposes here sounds like an improvement to me.
  12. About to hit 70 prayer on my primary priest, and thanks to the extension till Sunday I should hit it this weekend. That just leaves sacrificing some items (read, iron coins) and spending some more favor as the last goals for Benediction, so I might even get that all done this weekend. Maybe I'll also be able to get him to 90 channeling, but I'll likely fall a bit short of that. Second priest is a bit further away on those 3 things, should at least be able to get him above 60 prayer this weekend.
  13. It's a great idea, though at the same time the biggest issue is that you could use it to bypass walls, and depending on how it works (fuel?) possibly even get stuck within a walled in area.
  14. Does the increase in skill gain equal the increased rate of sleep bonus consumption? The tooltip isn't all that clear on that. So mainly wondering if the skill gained per sleep powder remains constant with this buff, without taking other factors like ccfp into account.
  15. +1. Treating them all as fibre and making them all work for those recipes sounds great. Especially if they differ on looks (like metals do), it also opens up room for expansion. Perhaps also do the same for leather? Right now there's just 1 type of leather (excluding the dragon stuff, let's not get anywhere near that). What if each animal gave it's own distinct hide/leather? Bison leather Crocodile leather Horse leather etc Then for recipes it would work just like with metal, so any of them would do as they're all leather. Then they could look slightly different as well (especially that crocodile leather), just like the metals.
  16. old ui gone?

    From Discord: So sounds like they're on it
  17. It's got a usb port, and from what I can find it also has bluetooth, so a mouse should be no issue. But I have no idea how Wurm would run on that thing, the game is rather demanding these days and I've never tried it on something that low spec.
  18. Wasn't the original idea for Epic that it would be reset occasionally? Yes, Rolf did eventually say that those ideas were scrapped, in favor for a scenario structure (did that ever get added?). I imagine that the ship likely hasn't sailed at all for most people since the original idea was thus that it would reset, and the devs have been pretty clear that the Freedom servers are permanent. And yes, Rolf did clarify after that that no resets were planned or anticipated for Epic, but that's not the same thing as saying that they will never occur.
  19. Not just would players rage quit, it would also mean that the devs would break their promise on how permanent the servers are. At that point any trust in the remaining servers continuing to exist would be gone and people would start to think twice on if they should spend more on the game, as anything they might invest into their deed could vanish whenever the devs feel like it. Even the idea with several months of transition time wouldn't solve that, as people could easily have spend years just terraforming and building up their deed. Why would anybody forcibly do that all over again if it might just get wiped all over again a few years later? Key word being forcibly, as some people actually like moving every now and then. Overall I think a better course of action would be to reduce the distance between players as right now travel takes ages and many servers are thinly populated, that's a nasty combination. For example through craftable portals which can be used to travel to GM made portals located in the starter town(s) of your current server. With roles to limit who can use your portal, unless you set it to public. The portals in the starter towns should make it possible to travel to the other starter towns, including those on other servers. Even better would be if you could also ride through them on a mount/cart/wagon and that all transfers with you, just like when you cross a server with a boat. That way the entire community is suddenly living a lot closer to each other, which is exactly what we need with how thinly this game is populated now. Yes it would make boats less useful, yes it's probably a bit damaging to the economy, but even then I still think that it could be worth doing. Cross server alliances would also be a nice way for removing another barrier.
  20. Wurm VR?

    If they manage to create an actually immersive VR experience, instead of it just being a monitor strapped to your face, then I could see it being a good thing for Wurm. Otherwise, yeah, it won't bring anything useful to the table. Personally I'd rather see them focus on the Steam Deck. Get the game working really well without keyboard and mouse so that they get the highest rating for the Steam Deck. Sounds like a far bigger potential market than running after the VR niche.
  21. While it isn't technically a laptop, perhaps a Steam Deck, assuming the controls work well and you're willing to wait for it? You can just install the game on it and thus don't need Steam if you want to use the normal client. Though the screen might be a bit small for 2 clients. Price wise you likely can't beat the cheapest model and that sounds like plenty if you don't plan to install other games on it.
  22. Sounds great, but will beverages be worth the effort compared to just drinking water all the time? Unlike food, and (ab)using them for stamina while climbing, they seem a bit useless. I'd love for them to be worthwhile
  23. They've done a lot of ground work in this update in order to ensure that future big updates don't become one giant performance/bug mess, as is unfortunately the case with plenty of other early access games. Performance has for example massively improved in areas with a lot of construction. Honestly I'm glad they've actually spend a good amount of time on performance and bugs, instead of just pushing content out of the door until the entire game falls flat on it's face and becomes nigh unplayable. Too many early access games just do the latter and then give up on performance almost entirely at the end because it's now a giant unfixable mess. So there's a lot of invisible stuff (not content) in this update, which they also pointed out in a news message all the way back in June, including that there'd only be 1 large update this year because of that, instead of the planned 4. Maybe you missed that? https://store.steampowered.com/news/app/892970/view/3059613869759649545