Ecrir

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Everything posted by Ecrir

  1. And highways are pretty much eveywhere. Don't forget that people who don't like PvP will also have to avoid using wagoners. Terrible idea to make stuff like that no fun to use for players whom want nothing to do with PvP. PvP should remain on PvP servers, it shouldn't get anywhere near PvE servers.
  2. The only thing that made me raise an eyebrow was the destroyed spirit castle, because I can't think of a reason for needing to do that. Everything else just comes down to your own mistake for not deeding it. Expansion plans ended up blocked because somebody did stuff off deed? Well, then you should have deeded the areas that you planned to expand to, that's what deeds are for. You're taking huge risks with your expansion plans if you don't deed the areas in question. Same with the marble veins in that mine, if you don't deed it then you clearly don't care enough if somebody else mines it all, so why complain about it later?
  3. Overall I like what I'm reading, though a daily flat fee measured in copper is likely going to price a whole lot of stuff right out of the market. Newer players can mostly forget trying to sell most things they've made through this feature as only high ql and/or enchanted tools would be worth the risk of trying to sell them through this. Though this can be easily solved by giving each player a certain amount of free listing slots and only charging players if they list more items than that at the same time. These free slots should then probably be a premium only feature, for obvious reasons.
  4. Since items don't transfer between NFI and SFI, would such a situation really occur? Well I guess it might if they all buy a new set of gear on the other cluster. But that's still quite a bit of effort and preparation before they can even join in on such events, I'd still expect that to prevent turnouts of such size.
  5. I also run into them all the time on Xanadu, so it sounds like a server specific issue.
  6. Probably not much, else it would have been noticed enough that the community would know what is different. The only thing I've seen mentioned over the years has to do with chances of rares, which just sounds like a different number in the configuration somewhere and should be trivial to change.
  7. This does sound like something that could be improved upon without bringing the old griefing stuff back in. For example if the game could check how long the target has been on deed, and then allow for the guards to help if it's below a certain amount of minutes, then that would probably do the trick for most instances.
  8. Hardly all new players, it realy depends on what type of player they are. I used to do that in games, earn money in game in order to pay for premium. I've found that if I want to turn a game into work and burn out on it then for me this is definetely the route to take. Since then I no longer do that, in any game. So for players like me SFI actually has the better economy, as it would cost less to buy stuff. So I can only conclude that neither cluster has the objective better economy, it's really subjective and depends on playstyle.
  9. Daily basis would be cloth. But I'm also carrying a pretty old plate set in my inventory and switch to that when I'm actually going into combat.
  10. For me the loss of gear, affinities and skill is definetely a reason why I won't even bother looking at it. Secondly would probably be that I really like working on my deed in a creative manner, so people messing that up is another big no thanks. Of course I could travel from my deed to a PvP server, but travel is boring and getting the boat stolen is another no thanks. So what might get me to PvP? First off, remove the loss of gear, affinities and skill. Secondly it would probably need to be a temporary PvP server that gets reset every X months and can only be traveled to by portal (which you can build yourself and put on your own deed). The portal would be nothing but teleportation, so gear, affinities, skill, etc, etc all transfers over both ways. That would fix most of my issues with it and might make me take a look at it. For example I also quite liked Jackal with how it was temporary and easy to access from my own deed, though in the end I stopped going there because I couldn't be bothered grinding my skills again. So ease of access and it not wasting my time (which loss of gear, skill and affinities comes down to) would be some of the biggest factors for me.
  11. I think a better approach would just be more magic furniture. For example magic bow racks, magic fishing rod racks, magic polearm racks, etc, etc. Price wise it's easier for them to balance things that way. After all, for example 100s so you can turn a saddle rack into a magic saddle rack with a sticker? Yeah, no.
  12. People playing for free aren't stopped from earning silver in game, and can then use that silver to get premium if they feel that the Christmas gift is something that they want. Thus even free players can get their hands on it without having to spend real money.
  13. Same here, it's why I also had two different accounts in Eve Online back in the day even though you could have multiple characters in one account.
  14. The messaging is indeed somewhat awkward. The first thing you see in the launcher right now is the picture of the black Friday sale, saying that there are discounts up to 30% this week. Now this makes one believe that the discounts are already present right now since today is obviously part of this week, right? It wouldn't surprise me if some people went to the shop only to be disappointed. After all, you need to scroll down to the fine print in order to see that "this week" is actually more like "this weekend".
  15. Would be great if, for ease of use, a second type of quiver was added. This quiver could only contain a bundle of arrows instead of separate arrows and any arrows dragged into the quiver would automatically be added to the bundle.
  16. The food affinity stuff honestly needs quite a rework. For example there's barely any point in making anything but pizza and one reason for that is that every type of food can give every affinity. That's also what is causing them trouble when they want to add new skills. So seems like solving both issues could be done by changing how that work. For example, imagine if each food could only give an affinity from a small pool of skills. Adding a new skill would only affect a few existing foods. Or better yet, just add some new food recipes to go along with the new skill so that no existing food is affected.
  17. So, a question about these Rift Colossus. Will they be destroyed once the rift is over, or are servers going to end up Colossus all over the place in the long run?
  18. That's not even going to work during a period of low trust like now. You'd just end up with an extremely disappointing increase in players because most will continue to remain on the fence.
  19. Big changes? You need a sizeable dev team for that. With the way that team has been shrinking I doubt they have the manpower to really pull off big changes.
  20. Yes we do, the gift pack for 4500 marks.
  21. Mixed messages

    Exactly this. I've been playing quite a lot over the last few months, but something like this makes me far less inclined to start the game due to the uncertainty it creates for the future of the game. Thankfully I was already planning to take a break once Starfield releases, might as well bring that break forward and fill up the coming month with something else.
  22. On the one hand I totally agree with you that it shouldn't be under meditation abilities because of the risk. On the other hand I don't think it should be under Sorcery spells either because that just makes things unecessarily unclear and confusing for players. I'd have probably gone for a different approach by adding a new permission, something like "Use Destructive Meditation Abilities".
  23. I quite like option 2, but i think it needs to come with a downside for the convenience which it offers. Perhaps something simple a speed penalty when auto travelling while using a mount/wagon/cart/etc (there's no real need for a penalty when on foot). Honestly I'd like to see something similar for boats. We've already got an in game map, so why not plot a course on that map and let the boat do it's thing?
  24. I'd mostly prefer to have an easy overview of all on deed merchants, their locations (server and deed name) and their items. Something to browse through so you can figure out where you need to travel to in order to buy what you're looking for. It would even work fine without listing prices (in case we're afraid of that driving down prices). It would be a great way to give exposure to both market deeds and also to individuals who want to put a merchant on their own deed.
  25. It's better than driving away the majority of your players. Right now many players are invested into the game through things they've made and decorated, like their deeds, buildings, gear, etc. Take all of that away and suddenly a ton of players are no longer anywhere near as tightly bound to the game as they were. This means that there will be a lot less holding them back from trying other games and leaving to those. Besides that, you're right how people keep doing the same thing over and over and not seeing results. For example, did you know that the server consolidation that you're talking about his actually been done in the past? The results were not good. It's easily one of the biggest mistakes in the history of Wurm. So yeah, people who still think that consolidating servers will solve anything... Astonishing. SFI is actively being sabotaged since new players are being adviced, in game when selecting a server to go to, to go to NFI. It's rigged at the moment, so making any such conclusions about what SFI could accomplish is utterly pointless when going off data on a rigged scenario.