Bloodscythe

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Posts posted by Bloodscythe


  1. Not to sound combative, yet truly what kind of relations to the player base is it to throw the player who rang the siren under the table like that.  Surely a different wording choice in this regard could have been used as well as no need to either single out players as has not been done before but to also expose who reported which has long been kept in confidence.  Is it just me that seems astounded and confused by this?  the Who , that is involved is immaterial to me and i'd wager other than for politics, immaterial to others also...I thought your job was to bridge the game between player and game staff creating ComUNITY.


  2. 20 minutes ago, GorgonKain said:

    Wurm is just a game. I have seen far too many people tie their self worth and lifestyle to it, wasting away because "wurm is real life." What is undeniable is the connections you make are very real, but far too frequently people are having a hard time divorcing the two concepts. Eating in Wurm does not satiate you, the person, nor does any other activity in the game. This kind of obsessive attachment to any game is not healthy, both physically and mentally. They are just pixels. Those pixels can be important in the structure of the game, but it is important to step back and remove yourself from time to time. Perspective is everything, and staying to close to something breeds insanity. Not the fun, goofy brand of insanity Wurmians like to joke about, but dangerous mental health issues. 

     

    When all is said and done, the servers shut down, and the moons of Wurm rotate their last, it won't be the roads, or bridges, tools, or houses that remain, it will be the people you have talked to and touched. Keep it in perspective, don't grow too attached to the pixels, in the same way you should not become too attached to your car. This way lies the road to madness.

    All this is equally true and not mutually exclusive.  It is all a matter of balance and relativity.  To much water consumed can be harmful to the body despite the overwhelming composition of the body being water and the constant need for it to sustain healthy function.  I have very much seen where clearly someone has put their identity and worth as a person into the pixels that digitally form a manufactured character. 

     

    At end of day it is merely an entertainment vice much as a tv show, a book, a night out with friends at a bar, a memorable vacation.  To that extent yes all things in moderation.  I don't believe what is being discussed is a surplanting or replacing of rl with the game as a life style, yet merely that this medium can be more transformative than just the accumulation of code that causes a formation of pixels to "climb" a fictitious slope that doesn't exist but in binary script.  I like what you have said here and it takes not away from the other things posted nor an alternative view, but merely a cautionary of not taking it beyond what it is and substituting life with it.


  3. After watching two live streams of the Independence Anniversary trivia quest, I once again am affirmed in how much the intangible means to many.  I heard many reminisce memories of people and places come and gone, and  how much over the years is still preserved.  Each lil bend in the road or ascent would have a story of who they met, what they bought, how they were attacked and died to mobs.  I also heard where these in game events transcended the game marking people's personal lives and growth points along they way.  How many games can you say do this?  For as much as I hear I type too much, or what are you even talking about leaving me to wonder as well have i really gone off the reservation, I read this feed back and hear the nature of discussions on those live streams of what that server meant to people and the landmarks and the real life friendships they made not possible otherwise but for through wurm I am reminded I'm not so far off.  Worry not what words you use or if they are good enough, for they are your journey and part of your story, share with confidence and the warm spirit by which many of these that captured you and shaped you, or how it made things possible to experience otherwise not.  Worry not how you will write it, but take the time to add to this thread for not only will it enrich you, it will enrich others that may not have the courage or feel they have the words to describe, or chance being on full view of your emotions.  When we witness the eloquence and shape of heart people have shown in this thread, we all win and we all advance, all boats rise.

     

    I believe steadfastly in the goodness of the game to give something more than digital pixels to players for x amt of hours.  Like anything, you get what you put into it.  If you attempt to not engage or know someone, it'll feel alone and devoid of good feeling, yet if you are like many that dare to reach out and talk to another, jump into voice chat for a first time if shy, you have watched your game and life experience unfold in a richer way changed unforeseen for the better.

     

    At first this was an open experiment of my own thoughts and feelings about the concept of a game, wurm, and the people behind the characters within.  What has happened beyond an expectation, is the great gifts of thoughts and feelings people have shared with us thus far showing how much more than "just a game" wurm is to them and what gaming is capable of beyond the code formulas and into our own genetic codes.

     

    I invite more to share their wurm impact on others, how others impacted you, and what part the game plays as a role in this.  Realize each time you dare to share, you very likely bring to life someone else's inner fire of thoughts as well, for we aren't so different yet will find more alike than thought at first glance.


  4. On 6/23/2019 at 6:12 PM, Nacciwa said:

    To me Wurm is like a big extended family. We meet folks and form lasting bonds. Sure granted we are not related by blood but that alone does not make you Family. To me Family is those you choose to have around you and they choose to be around you.

     

    Do we not help each other without asking anything in return? Do we not find joy when one of our fellow Wurmians reaches a goal or completes not only a monumental task but small ones too. Do we not share in a new players development during their time here in Wurm?  Do we not mourn the loss of fellow Wurmians and rejoice when one returns from long Hiatus? This is the very things that to me make us a large extended Family.

     

    We take the time to help mentor new players to the game. Even when no CA is on in ca chat every question gets answered without thinking about to some degree we take on the roll of mentor or elder sibling so to speak so those just starting can get the most out of the game that we all love.

     

    And to Blood I say again thanks, not sure if you remember but you sent me some armor sets a few years ago that all went to new players and a few of those are still around. Not because they received nice armor but because they were shown kindness welcomed to the game and community. They realized no matter where they were in the game world they were never alone. They realized that help or answers was just a short type and or pm away. If they could not quite figure something out someone was always near to shine a bit of light on their problem. Is that not what families do IRL.

     

    This is a pixeled world yes but it is no less real than the one we log in from. Our relationships are just as real, our joy and sadness is still felt the same way. Sure we have disagreements and squabbles but we actually seem to work through them better here in my opinion. When IRL has us a wreck we can rely on the bonds we have forged here for some measure of support. Be it comforting words or just silly arse antics they make us smile even when we would rather not.

     

    So I ask how can this be just a game when it is stronger than many IRL families. Exactly, it is much more than a game. Well I have added my 2 cents for what it is worth.

     

    Happy Wurming

    This does my soul good to hear.  one never knows what impact if any they have on another yet hearing feedback like this is reassuring that these random acts of kindness are indeed good and lend to something meaningful even if  not spoken.  What I am amazed at is some of the wonderful sentiment shared in here in people's own style , words, and shapes of their heart.  I wasn't sure where this post would go or if it'd just sink into an abyss of tl/dr.  Where I at times feel out of sync for how i write or think, this lets me know i'm not fully off track.  I'm really happy those armor sets went to good use and it may have impacted someone's choice to stay and play.  I know for me it did.  years back I was given an armor set, to which I still have.  I'm quite sentimental that way and even keep the humorous threat items people send me in the mail as comic relief.  These things mean far more to me than anything else in game.


  5. 5 minutes ago, LordLouis said:

    Perhaps it will be a 'You don't know what you have until its gone' scenario and people will play nicer on the reworked ideas. After all it is a small community here not a massive mmo, it shouldn't be divided, friendly and healthy competition is good. In the end we are all a rare type of person that all enjoy the same rare unique game. Should be more like family than enemies. 

    I must have been channeling you, for you wrote on the same theme as I with out each knowing it, see ie supra. 

    You are one of the notables of the community, and though i've not always had the easiest time with OR in communication, he is a far better human than made out to be merely with flaws like the rest of us.  Our community is small, but it is the "US" that makes the community great, lets not lose site of that along the way.


  6. On 6/27/2019 at 6:18 PM, LordLouis said:

    Ultimately these antics helps all of us as its eventually put to an end and the games made better. So thank you. 

    I suspect this is more what cecci may have been thinking when saying is this even about scale or drake.  She is a deep thinker from my observation and sometimes speaks philosophically.  It is clear there is much more that people are bent on then just the loot, but drives deep into the core of who we are and how others make us feel about that.

     

    I have also found some of the strongest disagreements come from the very nature you are more alike than different and that is what is eating you the most, your own self type thing.  I can think of some players in game I admire yet had such difficulty with them in some capacities and in truth it was more how alike we are than different, just stylistically different.  I"m suprised most to see OR have so many words, he's got some explaining to do , loool he'll know what that means.  I don't like to see people selling each other out for a few copper, has happened to many times and the friendships mean so much more than that.  I say swallow some pride, and dismiss the differences and more focus on what you share among each other.  There is alot of mutual healthy competative respect between each, and it's easy to make wrong assumptions when operating from a place other than centered in the moment where you are on time and in balance and at peace with things around you.


  7. On 6/21/2019 at 9:41 PM, MrGARY said:

     

     

    Which is it then?  Or is current bash chance already "reduced"?

     

    I have not so fond GM memories of constantly repairing epic starter deeds because uniques keep being drawn there for safety because some of them never stop chasing and can keep up with rare geared hell horses to the point I was practically begging devs for some update to make them stop bashing starter deeds.

    Have also seen other deeds wrecked by uniques wandering over to the deeds for whatever reason.

     

    If you think it has to do with just zones/lairs, then you're sorely mistaken because half the times zones don't even matter.  Desertion had a red dragon that was known for being spotted at literally all ends of the map even chasing me on a hell horse for 1/4th the map before i got it to stop chasing by breaking its aggro by confusing it in a mine, and I've dragged giants/dragons hundreds of tiles to lock them in mines away from peoples deeds.  Other people have dragged dragons hundreds (probably thousands tbh) of tiles to bring them to an organized slay spot.  It's a coin toss as to if they are a unique that will stop following you and return to their spawn zone or not.

     

    The only reason it's not a widespread issue on freedom now is because they are penned and killed so fast.  Once you get full/smaller freedom servers with all options of living uniques because they aren't found like they are now, I imagine freedomers will start complaining

    and This ^ is What I mean when i've said   sometimes the very worst thing is getting what you asked for, for sometimes people know not what they are really asking, haven't thought through all the angles and ramifications but instead have a visceral reaction to something they don't like and want it changed. 

     

    Some of this comes from the nature of no attention span sound bite culture that can't be arsed with full words, a complete sentence tldr.  US today used to be a frontier type newspaper first to give you news in the form of sound bites vs long novellas of the typical paper.  This is just an extension of it..read three words yah yah i know all on the matter now...


  8. 17 minutes ago, Fairyshine said:

    Unique drama caused a lot of people to leave the game, ruined friendships and created division between players.  Now that we are not able to get tomes any other way except via killing a unique and in some way being in the Big Cohuna l33t player group who are privy to the roll for such a tome/slime/whatever, good luck ever getting one except paying several golds to someone who hoarded these.

     

    I will not say whether this change seems good or bad or ugly, because, like everything else, the proof is in the pudding.  I am sure after all the changes have been revealed, many more people will have opinions based on how it actually affects them in the game and impacts them directly.  Until that time, most of this is just speculation anyway.

    I'll just take and order of the big cohuna.  But you right, it had done a lot of destruction.  As I post, i'm in game looking at a player name that was once very kind and friendly to me, and because I was once part of a group they despised, they don't speak to me regardless that nothing happened between us two.  I can think of another situation where a long time friend in game defriended me for pointing out they weren't quite sincere about their motive to make money to a point it meant more than friendship.  At root it really is less about the uniques themselves and more about player behavior of what they value.  when you can turn game play into rl money, for some that overrides all and takes it from a game to something other.  Yet this is really an entirely other subject so i'll stop here so as not to go too far off track.  So as not to also seem a hypocrite, i had been part of a hunting group, and perhaps in the future will again chose to join one for i play the game as it is put before us until it changes otherwise and adapt.  I don't feel too bad about it as for 4 years when i played the game I too was shut out by game mechanics allowing private true above ground pens to hold dragons and lay eggs repeat etc.  mechanics changed, i got some chances at some fights to years later invited to join a group and then able to make a drake set and maybe a scale set in the future we'll see.  We can keep changing the mechanics but we can't change human behavior , and that is at the root the issue.


  9. 25 minutes ago, Oblivionnreaver said:

    make all uniques have the old models where dragons are the size of a dog and give them scarves

    They always looked like some version of a foot stool in some bougie azz antique store for mindless people with too much money to buy in order to make interesting dinner conversation.   I'm laughing at only if thy were that size again, imagine the wtf posts of being bumrushed out of no where and swirling around with avatar camera finding nothing..wtf is attacking me and just running but right into it again n again.  That'll teach yuh to love dragons, you want dragons there you go dragon dragon dragon.

     


  10. On 6/20/2019 at 5:16 AM, Scottfree2 said:

    well i only recently made it back from Mount Fuji where the Japanese female metal bands such as Fate Gear, Aldious, Bridear, Band maid, Galneryus etc reside, now im being drawn up Jinjer mountain.

     

    While Pisces was personal for Tatiana (the vocalist), about feeling as a Pisces she has 2 opposing sides to her personality, This one is a warning against allowing any entity, government or person to tell u what to think.

    Most of Jinjers stuff is about matters that concern them, guess u could say they are an activist band if thats the right word.

     

     

    what's compelling and artistic about this is not only the lyrics as a political activist type message about freedom of thought or control of it, yet also using the duality of her voice to make the point without words to to express we have so many varying sides to us let them all be.  I'm quite sure that's intentional, or perhaps just my read on it.  There is something beautiful about this duality here.  I'd imagine it fascinating to hang out with them for a while, prolly quite intense attimes.

     


  11. 2 hours ago, Amadee said:

    Yeah, they're old men now I guess. (16, 16, 18? More?). hehe.  I agree will be interesting to see how it goes for them. They're playing somewhat near me in Sept. Gonna try to get to the show.  :)

    Agreed, i listened to the song before seeing your post.  The sound is way more mature and developed.  My mind did a wtf backtrack like wut this can't be.  Yah if they are making this now, wonder what will be to come.


  12. @Elisha much of what you said i can see your point as valid and tend to agree.  sometimes the problems are a bit more multilayered complex.  I like your posts in general so no need to defend, you're often on point..as a community we've played a while and have strong views about it and have always allowed for the differences and dissent while maintaining agreeable...most times..sometimes that fails miserably. 

     

    It would be nice for new players to have some buffer time in some way without being influxed by vets and the superior goods on the market.  Market is diluted for several reasons..rare spam never should have been a thing, there are not enough buyers for sellers, and too many top end toons due to being able to recycle them, ie buy and sell them, to which I myself am guilty.. i see it as a problem as much as i saw use of personal traders as a problem.  lastly you are right in my field of work in urban planning we call it Nimby'ism, not in my back yard.  All change is good til it affects you type thing, or the dad that says he's ok with minorities til his daughter brings such a person home saying they are engaged.  many are fighting to have wurm continue and with that , i think best solutions will eventuate, or hope and want to believe in that. 

     

    All aside  I think i found someone that can and will type more than I.  Ayes was a strong contender for some time, as was another whos name is escaping me during the marathon dispute of sotg a good 5 years back.


  13. I'd like mine to be made of sturdy thick worsted wool in a blackwatch tartan.  If out of stock, I'd like a long diaphanous,  trump like hair in wind,   train scarf that really makes an entrance in battle.  I've offered a few selections to accommodate differing personal sensibilities.

     

    NnWjsoC.jpg

    for the aussie crowd, prescilla here in the outback aussie desert 

     

    y3DtxGe.jpg

    for the free spirited

     

    dQdVGmL.jpg

    and the anime addict


  14. 54 minutes ago, Oblivionnreaver said:

    Didn't you say above that it got overcome by alts of people that knew how to powergrind? what would a full reset do differently in regards to bridging the gap?

     

    It is in fact the very same thing ,just stylistically nuanced approach.   New toon new server= old toon reset, same outcomes will happen.

     

    The spirit at what you are getting at @Elisha, I can get behind that new server isolated can be exploited by old payer for profit not truly giving new player a clean fresh start and in that way P/R was a failure where people got stupid "rich" so to speak off off of it where prices were elevated over rest of freedom due to being isolated.  What is it you are trying to achieve?   You mention several things as valid problems that don't have the same solution.


  15. very  nicely organized and attended, Blah was nice with summoning many and a surprise donation to event of some kingdom of Crow merch by Gofs was very generous and nice.  Ty to oblivionnreaver and Blah for inviting me and making public , nice to see many friends about.


  16. sounds like you may have captured Chlodovech!  come to think of it i''ve not seen him in a while.  Though you can't rule out those Dutch..they can be quite hard to wrangle and prone to aggression and hold dearly their independence, no pun intended.


  17. 52 minutes ago, madnezz said:

    1.  Only those who damage a drake or dragon get hide or scale.

    2.  Chances for tome drop increases substantially with more premium accounts  in local with maybe even 2 tomes dropping with especially large events.  1 charge tomes randomly drop to people in local like potions at certain player count thresholds too.

    3.  Encourage penning and planned events, however, the Unique must be killed within 14 days of capture or it respawns elsewhere on the server.   

    If i could ammend that and maybe it was a given by you having stated:

    1.only those that damage a drake or dragon get hide or scale

    for 2 i'd like to suggest the more premium players in local that are attacking, landing hits on dragon, not just bystanders, that tome drop increases.......and all the rest you said. 

     

    I like this otherwise.  as far as people being happy I just dont know about that as what people want, expect in material things and what people consider fair are all so varied much like politic views are where there can be many right points but conflict with one another.  It's so tiring they are like that thing you hear of how the lottery has wrecked winners lives.  I feel like we'd be a far better off community without the damn things till we can learn to better socialize about them. 


  18. Wonderful account but i'm sad to see a friend for many year stepping back, but i know you are onward and upward to many good things, to that end i say Excelsius with ghusto!! I will miss you about though. Good luck with the sale, this had had an illustrious pvp history


  19. 7 hours ago, Ayes said:

    A very well worded and thought provoking post you have made here Bloodscythe and yet of course the response is so obvious. Yes, Wurm is more than just a game because there are people behind those avatars controlling them. To attempt to justify any actions right, wrong, good or bad without taking this into consideration is just not dealing with reality. Yet the distance between physical interactions offer a shield to otherwise negative behavior. Ultimately in Wurm and online our true personality is revealed, more so even if it is a negative one since there can be little recourse when taking certain actions that would otherwise result in a punch in the face or isolation from one's neighbors.

     

    For those with good intentions towards others the game can be a liberating and enjoyable experience since they may be able to extend good relations, feelings and opportunities that otherwise out in that other world they might not be able to offer. Also when meeting rejection here while good intended, it is easier to retreat from that individual and gradually or even abruptly end contact. So in this respect it is a safer environment than "out there". Even for the cautious individual delightful people in game can be observed in various ways from a safe distance and appreciated. Then whether to approach them or keep a safe distance, the decision can be made.

     

    For the troublesome ones in game I have always found the best way to deal with them is to pay them little heed, clean up the messes they make and eventually they will move on to seek their negative attentions elsewhere. If one is good at playing the waiting game of weeks, months and years there is triumph in seeing them fade into the recovering woods of time, planted with the forethought that as they sway in the gentle Wurm breezes they sweep away the remains of their disturbance.

     

    True as well you say that we both create and leave parts of ourselves within this game. The longer time spent within it doing such the more imbued with the memories of this passing time it becomes. This is the value of the sort of unsure permanence that it provides. Even for the player who prefers more isolation, the passing of others is evidenced by the smallest of transformations that they have on the lands. Just a felled tree in the forest lets you know that someone has recently been there and somehow you have missed knowing their intentions. Maybe it is best that only the tree has suffered from their axe rather than yourself for their presence.

     

    We are at heart who we are. No preaching will ever change anyone as the core of our being has long ago been formed. All we can do is to choose to temper our faults or let them run riot and blame the outcome upon others actions. I say the game reveals our true selves. Then we choose which ways to express that to others by either guise or truth, with all the accompanying shades that entail these ends. Still, the opportunity for personal growth in a positive manner can be a result, or struggle to overcome.

     

    Happy Trails

    =Ayes=

    This here post alone deserves some spot of permanence in wurm for new, existing, and returning player alike.  You are always known for your thoughtful missives yet this is one of your most eloquent!!  You have articulated a shared sentiment far more delicate and beautiful than I could with great finesse in a masterfully choreographed dance of words. This was timely as I was feeling some heavy about the game interactions and elevated my spirit and affirmation along with hope that yes much more does happen inside this network of code, key strikes and mouse clicks. 

     

    The same way I believe it to be more than "just a game", the notion of "en vino veritas" rings true.  Translated in wine is truth is the supposition that what we reveal in a state of alter via wine is who we authentically are, that our true nature emerges.  A phrase I like equally is, people are like Tea Bags in that only in hot water is their true essence revealed.  Although we can altar how we project in a cyber environment as it does shield a good deal, how we choose to play the game over time also with certainty reveals our own character and make up as well.

     

    Thank you for taking the time to post such a meaningful and pensive response, the gift of that spreads far beyond me, and the post, but to all those that dare a glance at it and let the warm energy of it flow within them carrying forward that seed of thought and being.  Namaste'


  20. 4 minutes ago, Loink said:

    I interpreted same way, thought it was directed to you at first read, had to re-read to notice he was talking in general.

    well see i just learned something new as well, not until you mentioned it did i see the angle of a "global or plural You"  that reads very differently.  oh fek it's prolly time i sell off n quit now before it gets worse, can it? i mean loink is schooling me....the day when...mfw..halp.  sniper rifle me now please.  Nah you're a good egg there ole loinky-d-sploink


  21. A nice milestone forward.  You're kingdom has remained on server earning a legitimate spot, your numbers are growing, so it's timely and awesome to see you recruiting!  I'd like to add aside from the allure of playing for the black light, there is not compare it gets it's hooks in you, that I really celebrate what this group stands for and has tried to do on chaos.  Rather than just grow numbers for the sake of it, and try to recruit the highest skilled players as the main objective, instead have chosen to go the route of character.  That is what has the character of the person behind that avatar been like in game over time.  Going this route is harder, leaner, more work, yet does eliminate a lot of unnecessary skulduggery.  The payoff shows, you have been drama free as far as anyone can tell, you never shy from a fight, and engage in pvp activity even when vastly outnumbers or being the under powered side of the equation.  That takes guts and muster, and..yes Character!!!.   A great group, best of luck to all of you and future recruits too.!!!