Why dose Wurm not have a deed siege timer? Much like EvE's station timers deeds could be set up to allow there owners the chance to fight invader's with out having to have a 24/7 watch guard and rage pings when your attacked. For tho's of you that don't know how station timers work in EvE online, its a system that allows you to set a timer for attack on your station's +/- a few hours of randomness. Say your normal play times between the hours of 5pm to 10pm you would set your station reinforcement timers to 7pm. Someone comes along and attacks your station on a Monday at 11:30AM at 20% HP it enter the reinforced mode, at it would exit the reinforcement between 5:00PM and 9:00PM Tuesday it comes out of reinforced. ( your timer +/- random 2 hours) Now both party's are there. The attackers show up to finish the job as they know around what time it was set to come out of reinforced.if you want to finish attacking the station you have to defeat the people your fighting. If they defeat the attackers in battle they get to rep the station. if they attackers win they get the station. Same thing could be done with Wurm and walls. at 80 damage a wall would enter reinforced and then from then on out it would work just like the the above thing with the point, if the walls being attacked no Fixing can happen. So, now you get real fights at every deed drain, and it put's a end to these stupid bashing wall and raiding a deed in a few hours while the owners and friends sleep. This way your given the chance to attempt to fight back. I dislike Raiding party VS wall. Wouldn't raiding party VS Defenders be better? and way more fun? And before any one says REALISM, Priests, Magic, Spirit Templar's, Dragons, Goblins, Re-spawning When you Die, Mail Boxes, Demons, Gods.