Threap

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Everything posted by Threap

  1. Bump because Blacklight needs Hellhorses too
  2. If hota is running and active during a server restart it breaks Hota. Currently there are 3 pillars up, no additional pillars spawn when conquering existing pillars. Currently there is no timer poping up for the next hota, I presume because it thinks the current one is still active. Been this way for several days, multiple tickets have been filed.
  3. Bumping this again as there seems to be some interest in addressing pvp issues. Currently HOTS based kingdoms have a 20 point penalty when it comes to taming, I don't remember exactly what 20 means, i think the animal taming difficulty is +20. So taming an Aged or older hell horse is a bit of a struggle even at 70 taming
  4. Looks like you are in EBO, the second least active PMK on chaos. and you are ###### talking the devs because you cant PVP. See you at the next HOTA I guess......
  5. I looked for another thread on this but they are all flagged as fixed. Today has been very bad, cant stand still in a cave for more than a minute or two without items disappearing or falling to water level if you are on a cart or wagon. Get the same issue with stable and unstable client.
  6. -1 Chaos doesn't have much unique these days.
  7. -1. If anything i think after a deed disbands the terrain should also slowly return to its original state. If you go older servers, its virtually impossible to find untouched nice looking land to build on.
  8. -1 please never add it back on pvp servers. I don't see what value it adds, other than frustrating experienced players and causing newbies to die\get stuck when running from mobs.
  9. Max 3 champs per kingdom, kingdom has max one champ per god. The problem with this is, everyone will want to champ as Smegain and your smegain champ will be far more important than the other 2. Perhaps add LOF and/or the warrior trait to all champs. I think the bottom line and main cause of this thread is how overpowered smegain is compared to other priest\champs.
  10. +1, there is another thread where I posted ideas.
  11. I think it would be better if it was useful to finish someone off, rather than something that several people on a boat cast to try and instant Gib someone. Add a cool down, up cost, remove the cast time so it's instantly puts up the buff.
  12. I like the difficulty being increased based on range, casted nolo should give a larger difficulty bonus. If you have a good nolo cast on you, people should need to be < 300 tiles from you to have a decent chance of locating you. On epic, difficulty based on range could be reduced on enemy home server.
  13. hardly, giving each rank more % means more DR sooner. That doesn't change the entry bar at all. Better yet make it back to 50% and start giving DR % at lower ranks
  14. its an idea to make the game fun, going from almost full to dead in less than 25 seconds probably isn't fun for anyone. Mean while in another thread "wahhhh nobody will fight us" - crusaders
  15. Title says it all really, in PVP damage is all around too high. specially when taking into account damage type v armor. Huge axe v drake or maul v plate. Maybe add more ranks so 80 med gets you 36% 90 gets you 42%. Or just revert the max back to 50% instead of 30%.
  16. -1 for how easy it is to lose a set of horse gear in pvp, the risk v reward for rare sets seems fine to me.
  17. On pvp servers its common for a team of 5 to go out for a roam on a sailboat. Its highly annoying you can only lead 4 horses behind a sailboat. Allow us to lead 5 will be a nice quality of life change for pvp servers