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Everything posted by Threap

  1. there are many options to make 4 horses completely un-viable for pvp without the hard restriction on only leading 1 horse. I gave a few practical examples in my original post. a hard check to prevent attacking anything while leading more than 1 animal for example will fix 99% of the cases, the other 1% are so niche they are not worth worrying about. Armyskins suggestion of a speed nerf when leading more than 1 pet is another great example of how to fix this problem without introducing 4-5 other problems by having a hard 1 lead pet limit.
  2. The problem was leading 4 backup horses to a fight, which I agree is stupid and a problem. There is already a CR penalty for leading more than 1. Just for reference this is in This is the existing line of code if ((this.creature.isPlayer()) && (opponent.isPlayer())) { <snip> if ((Servers.localServer.PVPSERVER) && (this.creature.getNumberOfFollowers() > 1)) { combatRating -= 10.0F; } There are a ton of ways this could have been fixed in a better way, use the same code above and give them a -50% damage modifier, make it a 50% CR penalty. Or have a hard check and prevent the player doing any damage. "You fail to swing as you are leading too many animals". Limiting leading to 1animal breaks a bunch of stuff, Collecting horses for taming, having to move tames around 1 at a time, you can no longer have a pet and a backup horse in pvp its just all round a huge pain to deal with, All because a small problem was fixed in a very lazy way. its these lazy fixes over and over which has gradually degraded the game over time, please start fixing things the right way instead of these instant lazy fixes that cause more harm than good.
  3. Seems about right for a sub 20 fs alt
  4. Spying is fine on a real character, doing it an alt with no skills or gear is what this is addressing.
  5. I see your point for new players, but I feel that's a very small edge case, very very few players start on chaos and the ones that do are encouraged to join a PMK when they are found. So the number effected negatively by this change is tiny compared to those that would be effected positively, and ultimately those that are effected negatively will eventually benefit from the positive side too. Additional parameters could also be introduced, perhaps once a sub 70 FS character dies, they can no longer see local for some timeout period like 4 hours or something? The toxic players that use alts will be effected, for their alt to be any use after each death they will have to go regain 70 FS to be able to see local etc.
  6. If you guys want wurm pvp to devolve into a toxic cess of ALT wars then, sure -1 this and any other suggestion to fix this toxic behavior / problem, I personally dont enjoy running off deed every 5 minutes to kill a spy alt thats in local. its bulshit game play because the player is too scared to come close enough to check local on a real account. EDIT: Or actually probably enjoys being a toxic player.
  7. We do, then he just runs back, i can post the 30+ Aluna raises the seattlement alarm\wildboar raises the seattlement alarm from yesterday alone if you like to prove the point.
  8. Then it will not effect you in the slightest so you shouldn't care if its implemented right?
  9. When a 70FS character gets killed it creates a tab and gives FS to the attacker and LOSES FS so eventually it will not see local if it used the same way as existing throw away alts are being used. This is to fix people using naked alts which are basically just a brand new toon that is subbed running to an enemy deed to check local, getting killed then doing the same thing 3-5 minutes later. There is no loss to that character thats the core problem, so it is just a catalyst for toxic game play. If my idea is implemented who actually loses out? Only the toxic players abusing alts, no real pvp account will be effected. The only people who think its not a crap play style are the people abusing it to check local of a near by deed. its pretty clear all the -1 responses are from Wurm University players, because they are the ones currently abusing alts to the extreme and engaging in this toxic gameplay
  10. No pay to win thanks, if anything don't allow buying or selling of accounts
  11. Using alts to spy on local is lame and a bad play style and its gotten to a stupid level on chaos. Simple fix, is to do many actions on PVP servers (chaos and elevation) you need 70 fight skill. 70FS is basically needed anyway to actually pvp on a real character, its easily obtainable in under 30 hours if you have the gear to do it. Sub 70FS character should not be able to do the following:- See Local. Drain a deed. Bash a tower. Bash white or blacklight. Be major of a deed. Count towards the numbers needed to found a kingdom.
  12. The funny part is, the Wurm University graphics where most likely changed so they ensure they owned the graphics before they attempted to metagame and cause TCs to also have to be changed. No doubt they look so crap because it was a rush job
  13. @RetrogradePlease explain exactly what part of the design is copyrighted according to anyone\cyber, so there is no bulshit when we resubmit the updated design. The graphics themselves like the rose were purchased by Mclovin.
  14. It was posted because of last comment in the screenshot, he is part of the enemy faction who meta-gamed to have the TC art removed with false copyright claims
  15. And look how satisfied one of them is after successfully metagaming, so sad players drop to this level, even more sad wurm staff do not stand up to and expell this nonsense
  16. I agree full heal should also be 10 seconds, people move in fights, both right now are useless, with tangleweave the cast is 24-26 seconds. You cant spam it any more because of healing resist, so the spells dont need a cast time at all.
  17. in pvp if there are many people attacking you, you are meant to receive an Antigank Cr bonus. The bonus is 1 CR for every player above 1 that is attacking. In the wurm unlimited code this appears in in the method getCombatRating. if (this.creature.isPlayer()) { int antiGankBonus = Math.max(0, this.creature.getAttackers() - 1); combatRating += antiGankBonus; this.creature.sendToLoggers("Adding " + antiGankBonus + " to combat rating due to attackers."); } Around the time of the recent priest overhaul or possibly just before that, it seems this bonus is no longer working.
  18. +1 Would create opportunities for unscheduled pvp, which we sorely lack right now. Would need a few tweeks, some ambush system:- Wagoneer_BillyNoMates has been ambushed by SomeBadGuy Some distance to the north east of you. 15 minute timer after initiating the ambush would result in the wagon releasing its goods. Highway system has protection off deed, but the waypoints (sign posts? I forgot the name) can be conquered. Once you are the owner of the highway you can adjust it as needed. Some mechanic to remove buildings on highways and prevent it being used to make an undestructible dirt wall. Perhaps this can be linked to the new hota system in someway, Hota depots or similar spawn and have to be linked to a highway then a hota wagoneer randomly spawns at the deplot and makes its way to whatever kingdoms alliance capital has the highway linked to that depot.
  19. i started Wurm on Epic on MR Home, There was literally no deed griefing, people were held accountable for their actions. There was a griefer or two but they where delt with by the sword and rarely lasted very long. I posted this because I occasionally hear how someone continuously griefs a road or the permimeter of a freedom deed, i feel like 95% of the people doing this only do it because they can with zero consequence to their actions. Having some sort of potential consequence would fix this and other problems, unique pinning and similar anti social/anti community behavior would also be eliminated by some player driven pvp related consequence to being a ###### on freedom.
  20. Can we have a regular (like 3-6 months) event like the movie The Purge, where pvp gets turned on on all Freedom servers for a day or a weekend. This will allow freedom players to sort out their differences the old fashion way and should also encourage players to not act like ######s to each other and curb a lot of the toxic behavior from fear of redemption on purge day.
  21. I agree, making it a weapon that needs to be equiped it just going to make things more annoying than changing weapons already is, and it still isnt going to solve the main problems.
  22. Thats not viable with how spells are being used, think about big groups all focusing 1 player, that player and their group is moving away from the other group and away from anyone casting, anyone trying to melee that caster is going to be away from their group and likely die shortly after the enemy group notices. So interrupting with melee isnt viable. This is essentialy what occurs and why there is a problem. Group 1 push towards a target in group 2. 10 players in G1 melee target. 5 players in G1 stand back and start casting. Target along with G2 starts backing off. Group 2 is no where near G1 casters at this point, and the target has 10 people meleeing AND 5 players casting spells. As i said earlier right now the spell damage is in an OK spot damage wise, the problem is spell casting bypasses the 10 player limit on melee and compounds the other problems with high melee damage.