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Everything posted by Hailene

  1. It'd be nice if there were, for example, 12 entries for a portion of the journal and you needed to complete 10 of them to finish it. It gives some flexibility to the process without giving too much freedom.
  2. Because if I'm imping at the forge and then I want to hop on my horse to head over to my friend's deed I don't want to have to switch my tool belt. I'd much rather just click once and be done with it. You can stick with your 10 slot belts (some people prefer even fewer slots) and those of us who want 13 slots will be happy with our 13 slots. Wouldn't that make everyone happy?
  3. I wouldn't mind it. For a given tool belt, I have 5 imping items, halter rope, lantern, flint and steel, shovel, and butchering knife. Being able to squeeze in a grooming brush and pickaxe would be nice. I have those extras on a separate belt, but having it all on one would be more convenient. Maybe add a slot for every +2QL past 90? 10 slots at 92, 11 at 94, etc. Would give our leatherworkers something to do besides imping the odd drake set or studded set for alts/newbies.
  4. A couple of features I was thinking about... When looking at the skill over time chart, could you add a way to set a certain time period to look over? I have over 6 years worth of dumps, and moving my mouse even slightly can mean skipping over a week. Trying to zero in on day to day progression can be tough. If I could set it to just graph a certain amount of time, like June 1st 2019-September 1st 2019, that'd be helpful. Could we also get a STP graph chart progression, too? I'd like to see how my STP had changed over the months; just how I like seeing how my individual skills change over time. Thank you for your time!
  5. Had a great time. Timezone mismatch made things tougher, but he powered through it. Got 50k meals done in 2.5 days. Got my 9th action and went from about 22 HFC to 99.78 HFC. I'll probably hit him up if I decide to level baking for some strange reason!
  6. It's super weird having a "slow" mob corpse take up several times the amount of space as a regular mob's corpse of that species. Champions can take more space, that's fine. They're special at least. But can all the mobs with modifies please be shrunk down to normal size? I don't see how the game benefits from these abnormally large corpses.
  7. My rare ropetool. It's made of cedar but... Was made by my former real life best friend when he played a couple of months of Wurm with me (quit 'cause he got bored). He made it a couple of weeks into Wurm. We were inseparable for 20 years. Then he met this crazy woman and cut himself off from all his friends and family. Then married her. Oh well...
  8. I didn't believe this day would come. I'm actually quite happy with it. It was on my wish list of changes I hoped for...but never imagined it would actually happen.
  9. My alliance and the friends I've made there. I've been here for 7 1/2 years, and honestly probably would have been gone after like 2 months if my neighbor hadn't invited me to an alliance...which lead to me meeting more people...and on and on. Without a connection to the community there's no way I would have stayed around.
  10. I miss the old fishing system. Nothing like taking a break from grinding and do a little bit of fishing.
  11. Shot in the dark, but the nick name of a character form a manga called Yuri Yuri.
  12. Take any skill. If you had a 70 skilled blacksmith or 90 skilled blacksmith imp a tool to 70, the cost is the same. The price is always tied to the person that can do it in the fewest actions. That's...how economies work in game and in real life. You're looking at it as an employee. You have to look it as what each Wurmian is--a company. If someone managed to produce cars at 1/100th of the cost they are today with 1/100th the labor, guess what? Car prices would fall. If everyone was able to produce cars cheaply then the entire market (as it has in Wurm) would fall. That's just shifting right along the supply curve. Anyway, it looks like you have serious problems that need to get worked out. I wish you the best. On a side note, I think account selling is probably one of the big evils in the economy but God knows how we're going to slay that dragon.
  13. You're not making sense. If I was harvesting 1000 crops per a harvest the price would be adjusted for that. You're not being nerfed. You're competing with others. If everyone on the server was only getting 3 crops per a tile, guess what, prices for crops are going to sky rocket. You'd probably expect 2-3s/1k. But you're competing with a person that can get at least 6 crop for 3 actions. Anyway, I'm not going to waste my time trying to debate on what an action should or should not be with you. I just pointed out a couple of your errors in your previous post.
  14. Just wanted to touch on this...if I just harvest/sow I get 6 crops. That's 2 actions. I have to recoup one crop for seeding, so that's a net game of 5 crops. 5 crops for 2 actions, that's 2.5 crops an action. At 50c/1000, that's 50c/400 actions or 12.5 iron/action. Coming out ahead of minimum wage. You multiplied it by 100. 15 actions is 1.5 copper.
  15. I ground it to 90 when Pristine and Release were cordoned off...second 90 skill I got, I think. Those were the days. 70ql weapons went for 1s and 90ql 3s. At this point with prices being so low it isnt worth the time investment to sell stuff. But if you're grinding to help your friends and for the sense of accomplishment then go for it!
  16. Chance of this happening are .134%. Or about 1/740 chance. Not likely...but not *that* unlikely given hundreds of thousands of actions.
  17. He edited his comment to put a 200 hour limit on this overpowered server. This makes no sense at all. This would probably be counterproductive. You get a "large" influx of new players that start playing because the game is "easy". Then you do the old bait and switch and they're playing a "hard" game. They rage at how slow the game is and tell all their friends how awful the game is. Yeah. Sounds great.
  18. I'd support loading. Leading a horse is already a pain...God knows what would happen if the towed boat gets stuck on some sandbar somewhere.
  19. Uh, what? 3x skill gain, free to play, and can transfer to normal servers? What sort of delusional nonsense is this?
  20. As long as it couldnt roll into any moon metals.
  21. Iron weathers a lot faster than silver from my quick Googling. Silver tarnishes the outside but iron will rust all the way through* and will crumble much faster. *depends on the iron but probably the iron we use probably doesnt qualify. Maybe iron is better to resist bashing but lose strength faster from decay.
  22. I'll take the trowel. Send to Hailene, please.
  23. I only got to 80, but avergaing out the tick rate, 50% seems about right to me. Not sure how much the tick rate decreased as you near 90.
  24. Guaranteed ticks with half the tick size. Every one saves their sanity.
  25. Maybe add a cap to it. Like the bonus cant exceed double of what it would be normally. So a one year fred would have 1.2% a bonus and with more tokens (I havent done archeology so I don't know a reasonable number of unique settlement tokens) it could reach 2.4%. Keep any hard cap on total productivity the same.