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Hailene last won the day on June 11 2015

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About Hailene

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  1. Shot in the dark, but the nick name of a character form a manga called Yuri Yuri.
  2. Take any skill. If you had a 70 skilled blacksmith or 90 skilled blacksmith imp a tool to 70, the cost is the same. The price is always tied to the person that can do it in the fewest actions. That's...how economies work in game and in real life. You're looking at it as an employee. You have to look it as what each Wurmian is--a company. If someone managed to produce cars at 1/100th of the cost they are today with 1/100th the labor, guess what? Car prices would fall. If everyone was able to produce cars cheaply then the entire market (as it has in Wurm) would fall. That's just shifting right along the supply curve. Anyway, it looks like you have serious problems that need to get worked out. I wish you the best. On a side note, I think account selling is probably one of the big evils in the economy but God knows how we're going to slay that dragon.
  3. You're not making sense. If I was harvesting 1000 crops per a harvest the price would be adjusted for that. You're not being nerfed. You're competing with others. If everyone on the server was only getting 3 crops per a tile, guess what, prices for crops are going to sky rocket. You'd probably expect 2-3s/1k. But you're competing with a person that can get at least 6 crop for 3 actions. Anyway, I'm not going to waste my time trying to debate on what an action should or should not be with you. I just pointed out a couple of your errors in your previous post.
  4. Just wanted to touch on this...if I just harvest/sow I get 6 crops. That's 2 actions. I have to recoup one crop for seeding, so that's a net game of 5 crops. 5 crops for 2 actions, that's 2.5 crops an action. At 50c/1000, that's 50c/400 actions or 12.5 iron/action. Coming out ahead of minimum wage. You multiplied it by 100. 15 actions is 1.5 copper.
  5. I ground it to 90 when Pristine and Release were cordoned off...second 90 skill I got, I think. Those were the days. 70ql weapons went for 1s and 90ql 3s. At this point with prices being so low it isnt worth the time investment to sell stuff. But if you're grinding to help your friends and for the sense of accomplishment then go for it!
  6. Chance of this happening are .134%. Or about 1/740 chance. Not likely...but not *that* unlikely given hundreds of thousands of actions.
  7. He edited his comment to put a 200 hour limit on this overpowered server. This makes no sense at all. This would probably be counterproductive. You get a "large" influx of new players that start playing because the game is "easy". Then you do the old bait and switch and they're playing a "hard" game. They rage at how slow the game is and tell all their friends how awful the game is. Yeah. Sounds great.
  8. I'd support loading. Leading a horse is already a pain...God knows what would happen if the towed boat gets stuck on some sandbar somewhere.
  9. Uh, what? 3x skill gain, free to play, and can transfer to normal servers? What sort of delusional nonsense is this?
  10. As long as it couldnt roll into any moon metals.
  11. Iron weathers a lot faster than silver from my quick Googling. Silver tarnishes the outside but iron will rust all the way through* and will crumble much faster. *depends on the iron but probably the iron we use probably doesnt qualify. Maybe iron is better to resist bashing but lose strength faster from decay.
  12. I'll take the trowel. Send to Hailene, please.
  13. I only got to 80, but avergaing out the tick rate, 50% seems about right to me. Not sure how much the tick rate decreased as you near 90.
  14. Guaranteed ticks with half the tick size. Every one saves their sanity.
  15. Maybe add a cap to it. Like the bonus cant exceed double of what it would be normally. So a one year fred would have 1.2% a bonus and with more tokens (I havent done archeology so I don't know a reasonable number of unique settlement tokens) it could reach 2.4%. Keep any hard cap on total productivity the same.