Hailene

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Hailene last won the day on June 11 2015

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About Hailene

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  1. Do you have +75 WS?

    I ground it to 90 when Pristine and Release were cordoned off...second 90 skill I got, I think. Those were the days. 70ql weapons went for 1s and 90ql 3s. At this point with prices being so low it isnt worth the time investment to sell stuff. But if you're grinding to help your friends and for the sense of accomplishment then go for it!
  2. Chance of this happening are .134%. Or about 1/740 chance. Not likely...but not *that* unlikely given hundreds of thousands of actions.
  3. 3x server - Homeage to Wurm Unlimited

    He edited his comment to put a 200 hour limit on this overpowered server. This makes no sense at all. This would probably be counterproductive. You get a "large" influx of new players that start playing because the game is "easy". Then you do the old bait and switch and they're playing a "hard" game. They rage at how slow the game is and tell all their friends how awful the game is. Yeah. Sounds great.
  4. Tow rope for ship builders

    I'd support loading. Leading a horse is already a pain...God knows what would happen if the towed boat gets stuck on some sandbar somewhere.
  5. 3x server - Homeage to Wurm Unlimited

    Uh, what? 3x skill gain, free to play, and can transfer to normal servers? What sort of delusional nonsense is this?
  6. Rune to change metal type

    As long as it couldnt roll into any moon metals.
  7. Iron Mine Door

    Iron weathers a lot faster than silver from my quick Googling. Silver tarnishes the outside but iron will rust all the way through* and will crumble much faster. *depends on the iron but probably the iron we use probably doesnt qualify. Maybe iron is better to resist bashing but lose strength faster from decay.
  8. WTS some rare tools

    I'll take the trowel. Send to Hailene, please.
  9. Meditation gains

    I only got to 80, but avergaing out the tick rate, 50% seems about right to me. Not sure how much the tick rate decreased as you near 90.
  10. Meditation gains

    Guaranteed ticks with half the tick size. Every one saves their sanity.
  11. Productivity Bonus and Settlement Tokens

    Maybe add a cap to it. Like the bonus cant exceed double of what it would be normally. So a one year fred would have 1.2% a bonus and with more tokens (I havent done archeology so I don't know a reasonable number of unique settlement tokens) it could reach 2.4%. Keep any hard cap on total productivity the same.
  12. I wouldn't mind having a couple dedicated items for bashing things. Keep them as WS.
  13. Toggle : Skilling vs Survival

    I feel like this is just perpetuating the pain. You know what's worse than trying to make parts for a large cart on your first day (like I did?) Trying to make a large cart on your first day with mostly 1 QL parts. Might just be better to just increase the base chance of super basic items--nails and planks, for example--though I'm not sure if that'd affect the bulk market. Though if people are spamming stuff on free accounts, I'd think they'd be getting to at least 20 blacksmithing on'em?
  14. Toggle : Skilling vs Survival

    What do you mean half a fail tick is given?
  15. Harvesting Crops as Combined Stack

    Fully aware. But it's a pain in the butt to drag crops into it every 6-7 tiles.