lithi

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Everything posted by lithi

  1. +1 Definitely. There is zero reasons for this to not be implemented.
  2. Good stuff, so my warehouse plan is coming true. Thank you.
  3. Go with that, start out little, try to lure in all the RP hungry players and just blast away, it'll give some spice to the game play, definitely. Also should I suggest, once you do get to that point where you have a working kingdom / village in RP mode, start using quests, like there could be one quest giver in town who hands out quests and the rewards would reflect from the quest itself, either it being hunting 10 bears and bringing back their corpses for a shiny new butchers knife, or a sword - or a plain quest to go mine X amount of iron to replenish the village's iron supplies for a brand new pickaxe. I've always found the player made quests quite an enjoyment, and I've tried to keep it as a part of my village style. My village atm is just so empty I have no reason to have it implemented.
  4. Wessex? I think I tried applying in that, or might have even belonged to it, but not for long to recognize any names if that were to be the case, as I quit on the game. Edit: Off-topic is great.
  5. I know you can move items between floors via various containers, but question is can anyone confirm if you can load up crates from floor above/below on the same tile, and what about loading carts into wagons in the same manner? Or is this possible even at all?
  6. Agreed, very much agreed. I would like to actually have both, the green slab tile and the actual LAWN tile with slightly grass on it (not like the lowest grass (read: hay) tile).
  7. Been a lilttle delay to that just now, been looking for some work to keep my deed up altogether. Will try to start & finish it during the upcoming week.
  8. With a higher WoA cast you could get the 10s
  9. Oh you, trying to drive me off the market.
  10. Wow, you must move specific amounts alot. So how about we meet in the middle, toggle option for both ways?
  11. Crates and bulk containers all need overhauling, the current moving system is more than annoying. I can't see why all the containers can't be the same, easy, convenient click-drag-drop-done, no hassle with the annoying amount choosing. I don't mind having strength as a limiter on how many items you can move, just remove the amount choosing, or make it show up while shift is down or something.
  12. This. Among other things.
  13. So basically what this does, is that it binds all your keys with one bind? To be honest I just don't see a point to use this. Once I've setup my keybinds, i'll never have to bind anything again. If there are multiple actions I need at times, but just can't find or just don't need the key for them that much, I just bind it to space and use it while I need and then I bind the next action, and the next action and so on. If this were a simple executable or even a package file which you just unpack, maybe. But installing this and doing that in this and that folder just isn't worth it. If it were in a fairly easy GUI, choose key, choose action, done, then yes, but then again maybe.
  14. It kinda might, Java can only do so much, graphics wise.
  15. To be honest, I wouldn't mind sailing in oil.
  16. Consider it done. I'll try to drop em off by Sunday at the latest. Edit: Original post also updated. Tools added and the possibilty to have lowish casts on them.
  17. ... I'm sorry? I'm gonna try work on the road more this week, connect the last bit to Skilganons place, thus making it what the original idea was. Although, the road on my end goes actually around the other side of the lake.
  18. Hey! Could you possibly be the one responsible for the road system? That goes by the guard tower at my end of the desert? If so, please pm me, been looking for who ever has been working on them.
  19. See more here: http://forum.wurmonline.com/index.php?/topic/97907-celebration-ignis-mist/
  20. Fletching?

    ... little off topic, why exactly don't the bows take damage? I would imagine stretching the bow would wear it out sooner or later.
  21. Hello, dear Wurmians. Today I've decided I should get some life to my village. I have a person in mind that would be ideal for my village, but I'll consider all that wish to join. Coordinates for my village is X13 Y6 ( http://goo.gl/ary00j ) - or D11 in the ingame map. What I'm looking from my villagers Active game play, now this means roughly that you'll be online few hours every day and that you commit to the work you are needed to do. This may sound a little more harsh than it actually is, do not panic.Enjoy casual chatting and full understanding of english, it may or may not be your native language, but if you handle it, it's all good. European, for now. I have a couple of persons playing from outside the European timezones already, so I would prefer to have someone who I would actually manage too see online. Laid back attitude, don't mind a dirty joke or puns every now and then.Steady and long-term players, what this basically means is, I want to avoid cases like, where someone looks at the village for a couple of days and feels like "Nope, not for me." and leaves without a word. I want to bond with my villagers. This might be someone, that in real life already lives on their own so they have the time to dedicate and play along and see the village grow bit by bit.What I would prefer you to have interest in, skill-wise Priesthood towards Vynora, I would love to link my alt for Mindstealer casts for example.Mining, so if you're not a priest, an "interest" in mining and keeping the rock and lump supplies filled would also be great, there is lots of iron to go around very near to the village.Farming, taking care of our fields when you see them needing raking and preferably 40+ farming for harvesting to be efficient, but leave the harvesting to me until you get there.Possibly some others as well, but these are in need just now. My time can only go so far, even with two toons.What I have to offer Relatively safe environment to play in.Mailbox, with a power of 64, but it gets the job done.Steady supply of water, food, iron and other materials. Food keeps you above 60 nutrition.Tar pit very close to the village, only a matter of tiles.Known clay spot across the desert, also accessible by boat.Relatively close hunting grounds in the desert, which is still under work to expand the desert over to the village backyard.Work and jobs to go around, from digging, to construction, to supply hunts and anything inbetween. As an example, see my Merchant ad here: http://goo.gl/QxVJeaA 3x5 pre-designed living plot in the village house street. The plot consists of 3 sections, 1x3 frontyard, 2x2 house with two tiles open on the side, 2x3 backyard. Every villager has this setup, and same design. This is because, I don't want anyone to feel like they are any less than the other, and for consistency. Houses come as a one-story building.Chance of "growing" in the village, for example by doing work and being a gentleman in general, you may be granted things such as a second floor to your building. For people with higher crafting skills and generally higher skills, I may not be able to offer much just yet, but I have a Vynora priest that just may be able to offer enchants in the future.Tools, forges, oven, and looms, if you want, can be placed in your house.A growing herd of horses, from which I can offer horses to your needs.And more, I'm sure I forgot something. Some screen shots around the village It's a big list to handle, but it's there to give you an idea of what living with me would be like, hopefully it doesn't scare everyone away. You may pm me in forums, leave a message here or send a tell me ingame, I go by the same nickname there. Regards, Lithi