Ivan Simconia

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Posts posted by Ivan Simconia


  1. everything was fine. Then I updated to windows 1 and replaced graphics card with Nvidia GTX 960.

     

    Now I get Java crashes either at or right after log in. This happens usually when logging on 2nd client, but sometimes when logging only 1.

     

    seuceb.jpg

     

    most recent log:

     

    Time is Thu Oct 08 17:49:43 EDT 2015
    Running client version 3.99d

    === System information ===
    Executing from C:\Users\USERNAME\Desktop\
    Operating system: Windows 10 (arch: x86, version: 10.0)
    Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot Client VM]
    Available CPUs: 8

    >>> Main thread exiting.
    Loading character ivansimconia
    Loading config default
    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Loading props file C:\Users\USERNAME\wurm\players\ivansimconia\password.txt
    >>> LoginFrame queue entry exiting.
    Saving props file C:\Users\USERNAME\wurm\players\ivansimconia\password.txt
    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    Keybindings saved.
    Loaded pack sound.jar (r1)
    Loaded pack graphics.jar (r2667)
    Options up-to-date!
    Loading props file C:\Users\USERNAME\wurm\players\ivansimconia\playerdata.txt
    Loading props file C:\Users\USERNAME\wurm\players\ivansimconia\stats.txt

    Preparing to enable console logging.
    Now logging to C:\Users\USERNAME\wurm\console.ivansimconia.log

    === Wurm options ===
    animation_playback_self = 1
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 0
    censor_chat = false
    cloud_shadows = false
    collada_animations = 3
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 2
    disable_select_all_shortcut = false
    display_settings = false:false:0:1024:768:32:-1:false:true
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = true
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 0
    font_bold = 11
    font_default = 14
    font_header = 16
    font_italian = 11
    font_monospaced = 11
    font_static = 14
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    high_res_binoculars = false
    hint_texture_scaling = 1
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 4
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 1
    mega_texture_size = 5
    model_loader_thread_priority = 2
    model_loading_threads = 1
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 1
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 1
    reflections = 2
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = false
    render_sun_glare = true
    resident_models = false
    save_skills_on_quit = true
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 3
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = true
    show_old_quickbar = true
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 2
    sound_al_gain = 4
    sound_buzzlevel = 3
    sound_cache_enabled = false
    sound_doppler_enabled = true
    sound_engine = 0
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = false
    sound_play_weather = true
    sound_play_work = false
    stipple_enabled = true
    structure_render_distance = 4
    submit_client_data = 1
    terrain_bump = false
    terrain_res = 0
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 2
    togglePushToTalk = true
    treelist_outline = true
    trees = 4
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 0
    use_antialiasing = 0
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 2
    viewport_bob = true
    water_detail = 1

    Oct 08, 2015 5:49:55 PM class.MU5CByZTF run
    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=53d12748-9dfc-44d1-8326-8e7ed8412cdb, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99d, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=717205437]
    Setting up Collada Model Loader
    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    Oct 08, 2015 5:49:55 PM class.MU5CByZTF run
    INFO: Event successfully posted to Google Analytics
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 7 worker threads
    >>> Launch queue entry exiting.
    Using LWJGL display 1024:768:0:0 (false)


    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (null)
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 960/PCIe/SSE2
    OpenGL version: 4.5.0 NVIDIA 358.50
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_vertex_shader_viewport_index
        GL_AMD_vertex_shader_layer
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_fragment_shader_interlock
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_post_depth_coverage
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_locations
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shader_viewport_layer_array
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_sparse_texture2
        GL_ARB_sparse_texture_clamp
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_filter_minmax
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_post_depth_coverage
        GL_EXT_provoking_vertex
        GL_EXT_raster_multisample
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_sparse_texture2
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_filter_minmax
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_KTX_buffer_region
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_bindless_texture
        GL_NV_blend_equation_advanced
        GL_NV_blend_equation_advanced_coherent
        GL_NV_blend_square
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_conservative_raster
        GL_NV_conservative_raster_dilate
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_fence
        GL_NV_fill_rectangle
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_coverage_to_color
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_fragment_shader_interlock
        GL_NV_framebuffer_mixed_samples
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_geometry_shader_passthrough
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_path_rendering_shared_edge
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_sample_locations
        GL_NV_sample_mask_override_coverage
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_atomic_fp16_vector
        GL_NV_shader_atomic_int64
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NV_viewport_array2
        GL_NVX_conditional_render
        GL_NVX_gpu_memory_info
        GL_NVX_nvenc_interop
        GL_NV_shader_thread_group
        GL_NV_shader_thread_shuffle
        GL_KHR_blend_equation_advanced
        GL_KHR_blend_equation_advanced_coherent
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control

    GLSL version: 4.50 NVIDIA
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 124 (124)
    Preloading builtin materials
    Preloading builtin materials done
    Setting up dotXSI Model Loader
    Launching dotXSI Model Loader threads
    Launching Collada Model Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (14). Texture Size: 512
    Initializing font texture for SansSerif (14, italic). Texture Size: 128
    Loading window positions from C:\Users\USERNAME\wurm\players\ivansimconia\windows_1024x768.txt
    Loading props file C:\Users\USERNAME\wurm\players\ivansimconia\windows_1024x768.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\_Event.2015-10.txt
    Disabling Nagles
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\_Friends.2015-10.txt
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\Alliance.2015-10.txt
    Oct 08, 2015 5:50:02 PM class.MU5CByZTF run
    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=53d12748-9dfc-44d1-8326-8e7ed8412cdb, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99d, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=717205437]
    Oct 08, 2015 5:50:03 PM class.MU5CByZTF run
    INFO: Event successfully posted to Google Analytics
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\CA_HELP.2015-10.txt
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\GL-Freedom.2015-10.txt
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\Freedom.2015-10.txt
    Writing to C:\Users\USERNAME\wurm\players\ivansimconia\logs\Trade.2015-10.txt
    Login successful
    Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
    Starting update of login splash image...
    Resized terrain FBOs to 512
    Finished loading new login splash image!
    Now using reflection FBO (512)

     

     

    any help would be appreciated
     


  2. At the moment, I don't see any reason to continue paying a subscription once the one off payment goes live. Unfortunately I fear a larger player base (if 'unlimited' is successful, may not even have a larger player base anymore), centrally hosted servers (I imagine someone who owns the game can do this too), The 'no reset developer trust', and the already in place economy will not be enough to keep people with Online.

     

    Rolf. How about a 1 time charge ..$60 would be fair...   for current WO players to remain on WO servers. It only makes sense for current players to bolt to an Ultimate server rather than continue to pay monthly.


  3. rl and Wurm frustrations don;t always go hand-in-hand, so It may be break time.


     


    I'm interested in selling my empire, consisting of 2 deeds on se indi and a nice size wad of stuff


     


    sample 3 chests of 6+


     


    k1caiq.jpg


     


    I'm not interested in an auction, am looking for 1 and done at a fair price. Not interested in selling toon.


     


    Seriously interested people please message me here or in game.


     


     


     


     



  4. 2n64xvs.jpg


     


    Tree Gnome Village is for sale.


     


    Located in beautiful western Celebration, Tree Gnome Village is home to an amazing BLACK castle.


    s5k9yf.jpg


    which features a several balconies2ciadch.jpg


    which overlook this dining facility


    fciqt4.jpg


     


    Also on the property are this Magnificent Rare Colossus


    jhypsk.jpg


     


    Nicely endowed mail box


    2sb93kx.jpg


     


    A NO-OUCH walk-out diving pool


    xll4au.jpg


     


    Several interesting houses


    30njjm1.jpg


     


    and BLING


    2v9vo00.jpg


     


    There is a tarder on site, and mines with iron, silver, and other ores


     


    Tree Gnome Village is a 37 x 37 deed with appx 140+days of upkeep.


    It could be shrunk and still include all of the structures.


     


    Starting bid is 30 silver, with a buyout of 45 silver


     


    auction_timer_1433822337.gif


     


    Deed does not come with a mayor toon.


     


     


    21kyzxg.png