I think that this post needs to be more specific as to exactly whats being changed, the sotg however is another story -1 to both of those ideas. Either way it will make sotg basically useless and all of the players who have worked for so long to achieve sotg will at this point have wasted their time. I propose that sotg is weakened a bit as far as damage reduction and something els is implimented for players who have not yet achieved sotg so that they may actually have a better chance in pvp. And whatever this item/action or whatever may be, it should no longer work once sotg has been reached. Same shoukd go for all other paths. They need to be balanced so that every path in the end is equal. At that point it is up to the player to achieve, if you work tword it and achieve it, you deserve to have the benefit, if you havent worked for it than its your own fault that the other player is stronger. Also something needs to be done about meditation in general. Meditation takes way to long to achieve, this is why its such a problem..nobody want to set a timer throughout their day to log in and meditate, once the pathes have been balanced i belive the wait time on meditation ticks should be dropped and it should be allowed to grow as any other skill. The only wait time should be between questions. Hope my thoughs are of some use:) cant wait to see something good become of this!