Markov

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About Markov

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  1. That seems to have done it. Thanks so much!!
  2. Over the last several sessions of gameplay I've planted numerous trees and bushes - some for landscaping, others to replace trees I've cut for lumber. Lately I've noticed that several of them have simply disappeared. They were planted successfully - I saw the graphic and a mouseover identified them ("cherry tree" or "oleander bush" or whatever). None of them has gone through a growth phase to become larger. And several of them just plain aren't there any more ... nothing but grass on the tile. Any insights into what's happening? (It can't be another player. It's a just-me-only server, on my personal computer. I'm playing Creative mode, using the default map and the default game settings.)
  3. Leaving this server

    It's done. Gates unlocked; buildings razed; deeds disbanded. Take what you want. It's been fun ... but now to Unlimited!
  4. Leaving this server

    Markov Island has been disbanded, and all buildings razed. The land is unclaimed. Cliffton Heights just disbanded (funds ran out). Building are still standing - I'll keep 'em up for a day or two in case anyone wants them intact. Livestock pens have been unlocked - feel free to take things. Other two are intact and available. In a few days I'll disband 'em and raze the buildings.
  5. Thanks for the help! (Although it took me a heck of a lot of doing to even *find* the "manage buildings" menu. I keep looking at "manage building" [singular] ... from right-clicking the building.)
  6. I'm leaving Release. (My Wurm time is being invested in Unlimited.) If anyone wants one of my deeds, you're welcome to it. Four of them: (1) Cliffton Terrace. Small deed on the west coast (grid square N8), with a long tunnel leading up the cliff. Some boats (corbita, sailboat, rowboat). Mine has iron. (2) Cliffton Heights. Large deed, at the top end of the tunnel (also grid square N8). Iron, copper, zinc, slate. (3) Arcadia. North side of Mercury Lake (L12), with a mine (iron, copper) and plenty of expansion room. A sailboat in poor repair. (4) Markov Island. In Mercury Lake (N13). All flat farmland (plus a few some oak trees); right now I'm just growing camellias for hedges. Over the coming days I'll sporadically be online - making sure everything is unlocked, releasing livestock, etc. Deeds will be expiring in the coming few days or weeks ... but I'll gladly hand 'em over (or hand over the buildings) rather than for folk to have to wait weeks for stuff to decay to nothing. Post here if you want stuff, and we can try to work out a way to make it happen. (Messaging me ingame probably won't work ... I'm not on much anymore.)
  7. I don't seem to be able to destroy a building on my deed. Once upon a time there were options to do so ... I don't recall the exact key sequence but you basically clicked on the building (or on the piece of paper in inventory that conferred ownership of the building) and there was a "destroy" option. It's not there any more. What's more, when I look at the list of things my character is able to do as mayor of the deed, the "destroy buildings" option (although checked) appears in red. Has this action vanished? Or what am I doing wrong?
  8. Can a GM set a tile so that a well (or fountain) could profitably be built there? How? I can right-click and 'examine' the tile to get information ... and part of the information is "spring=false" (or, occasionally, "spring=true" and a well built there will provide water). But I can't figure out how to change "false" to "true" ... is it even possible?
  9. Thanks so much for maintaining the map! A few additions/changes: [1] add Markov Island, X16 Y33 [on the island in Mercury Lake] [2] Town of Beginnings, X16 Y31, has disbanded [3] add Arcadia, X14 Y27 [pretty much in the center of the gridsquare] [4] add a road along the coast of Mercury Lake, from just west of Hermit's Refuge up to the place where X13/X14/Y27/Y28 gridsquares intersect Thanks again!!
  10. Setting "GLSL shader support" to "Disabled" worked for me. (Under "Settings", it's on the "Compatability" tab.) Needs to be done before the game launch, not within the game. More accurately: it solved *most* of the issue for me. The templar is sometimes visible, but sometimes invisible (save for the green outline on mouseover). Nor can I discern any real pattern. The templar *usually* is visible when completely uninjured and invisible when hurt ... but there have been multiple exceptions on both sides. Haven't found a fixit for this one.
  11. You can do it with low shipbuilding skill, although as been pointed out it will take a while since it can take multiple tries to attach a part. The real limitations are clothmaking skill (you need a sail for the sailboat) and ropemaking (mooring rope for the rowboat; cordage and mooring ropes for the sailboat). You'll need clothmaking somewhere in the 12-15 range for the sail (iirc). I needed to grind ropemaking up to 20 to be able to make cordage ropes.
  12. Thanks for the quick replies! (My aesthetic sense will be a bit upset when my row of stately cedars isn't exactly a row ... but I'll get over it ;-)
  13. I've planted several tree sprouts ... and the place the tree starts growing (assuming the sprout 'takes') appears to be random within the tile. How can I better fix the location of the planted tree? When I'm just replanting trees to replenish a forest it doesn't matter. But if I want to plant an even row of stately cedars (say) to decorate the entrance to my deed, or have a nicely spaced cherry orchard, then it would be nice to be able to control location. How do I do it?
  14. But setting "GLSL Shader support" (under "Compatability") to "disabled" *did* work! ;-)