Tria
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Posts posted by Tria
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Same issue. Game kept refreshing and failed to launch over and over or if did launch stuck in middle of water and couldn't do anything but quit game. Tried reinstalling a few times and same thing except wouldn't install at all. Gave up and tried next day (yesterday) and got game to load finally. Today games keeps crashing.
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I love the new system for the most part but the problem is since update, my game crashes constantly. Related to update, who knows but can't do much at moment .
Yes I collect a lot of things I don't need but at same time it's fun to me and gives me things that might have been harder to find before.
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Hi,
I would like to order 30kg of Deep Blue Sea dye please?
Thanks much!
Tria
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Awesome and fast service!
Really appreciate how quick I got my garlic.
Tria
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Katrat have you switched the DNS server yet?
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Hi,
Having issues with crashing today, not just lagging out. Thanks in advance for any suggestions.
Crash report below:
Tria
Unable to locate server The error was: <jenn001.wurmonline.com>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Preparing to enable console logging.
Now logging to E:\Games\WURM\Wurm Online\console.Tria.log
Time is Wed Jun 24 10:41:23 EDT 2020
Running client version 4.1.110
client build# 9a783aeb930e0bc0e01fc65eb232ce5b15028b49
client build time 2020-06-23 08:58
=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 6
=== Wurm options ===
animation_playback_self = 2
ao_level = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 0
colorItemsDamage = false
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:960:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_volumetric_fog = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = false
hide_cursor_with_ui = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 1
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 1
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 3
mount_control_mode = 0
mount_rotation = false
mouse_smoothing = 0.0
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = false
reflection_texture_size = 0
reflections = 0
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
renderer_type = 0
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.9557522
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 12
shadow_level = 0
shadow_mapsize = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_music_level = 4
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = false
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 1
supersampling = 0
swap_mouse_buttons = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 1
viewport_bob = true
water_detail = 0
Setting up WurmModel Model Loader
Executing E:\Games\WURM\Wurm Online\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key NUMPAD9 to KP_9
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key ADD to KP_ADD
Translating legacy key EQUALS to EQUAL
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 6 worker threads
Starting global lazy job manager with 3 worker threads
=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 391.35
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NV_shader_thread_group
GL_KHR_blend_equation_advanced
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8
GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 512MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt
Loading props file E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Event.2020-06.txt
Disabling Nagles
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Friends.2020-06.txt
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Alliance.2020-06.txt
Login successful
Executing E:\Games\WURM\Wurm Online\configs\default\autorun.txt
Starting update of login splash image...
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\CA_HELP.2020-06.txt
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\GL-Freedom.2020-06.txt
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Freedom.2020-06.txt
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Trade.2020-06.txt
Initializing font texture for SansSerif (12). Texture Size: 512
Finished loading new login splash image!
Initializing font texture for Cry Uncial (32). Texture Size: 512
Initializing font texture for SansSerif (13, bold). Texture Size: 512
Initializing font texture for SansSerif (24, bold). Texture Size: 512
Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Skills.2020-06.txt
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.gGViwK1WfL.XwhlvVTrl(SourceFile:564)
at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:7375)
at com.wurmonline.client.WurmClientBase.run(SourceFile:35326)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Execution aborted at connection 1, iteration 92987
Run time 34m, local time Wed Jun 24 11:16:21 EDT 2020
Destroying game window
====== CLIENT CRASH ======
Unable to locate server
java.net.UnknownHostException: jenn001.wurmonline.com
at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getByName(Unknown Source)
at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:319)
at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869)
at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:366)
at com.wurmonline.client.WurmClientBase.run(SourceFile:35326)
at java.lang.Thread.run(Unknown Source)
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A lot of work has gone into setting this up already. The place looks amazing!
Should be a lot of fun!
Tria
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Sorry Trickster, I understand completely. I was a little shocked to. The lag was bad and is even worse for some reason. I feel also that since the bridge was built affecting other people's spaces like yours especially, it should not have been built. I loved the view from my house too and it has just gotten so messed up. Ultra goes out of his way for people to experiment and to let everyone do what makes them happy, unfortunately, this time, one person ruined it for others imo.
Sorry to see you go if it comes to that.
Tria
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Trying to make sausage for pizza. Had no problem making bread.
Made sausage skins and added minced meat, breadcrumbs and fat.
[12:39:28] An oven made from stone bricks and clay intended for cooking and baking. This is a very rare and interesting version of the item. It is glowing from the heat. It could be improved with some stone shards. Ql: 61.1623, Dam: 0.0. You can barely make out the signature of its maker, 'Agem.m.on'. The fire burns steadily and will still burn for a long time.
[12:40:26] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.
[12:40:34] The ingredients in the sausage skin would make a humanoid sausage when cooked in a cooker.
Same item: [13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.
[13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.
Item never heat up or cooks.
Thanks for any help!
Tria
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Xandice,
Welcome to Harvest Moon. I have been away on Xan off and on and have not had the pleasure of meeting you yet altho been back on Release for a few days. Glad you have not had any issues and that person has been kicked out. We have a great community and please just ask if you need anything!
Tria
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Lisabet,
Everyone has been very kind. It is a complicated situation as I share the home with someone that does not live there anymore so trying to get things reset and more secure. I hate locking everyone out but I guess that is the way it has to be. I hate that one person can destroy your faith in people but over all the years I have played, thankfully they are few and far between.
Best regards,
Tria
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Thank you Spolmit! Guess I have been pretty lucky overall over the years.
-
-
First of all, let me say, yes it is our own fault for things getting stolen if we do not lock things up but Harvest Moon is a village on Release run by Ultradude who invites anyone to come and join the village. He goes out of his way to help anyone that wants a new home. It has been a great place for new people to come and be given a house or land to build on and help to grow and skill up until or if they want to go out on there own. No one is forced to do anything they don't feel like doing and are supplied with pretty much what they need to get started.
I went to visit a friend there a couple years ago and have spent much of my time there, helping out others. We have a great group of villagers that welcome new villagers and go out of their way, I believe to make new people feel welcome and get them started.
I shared a house with a friend that is not playing anymore but our yard is open to villagers to use the snowmen as needed if they are new and need snowballs for larders or for people that just didn't make it on for the winter to collect them. (Yes we will give a new person a larder if they want one) We are a close community and I feel there has always been respect for other villagers to not take unless you ask first.
About a week ago a new villager was added to the village. His/her name is SAMMYEF. Right after joining the village I guess SAMMYEF decided it was fine to steal from fellow villagers and walk off with the 3 snowmen in my yard and possibly another one we kept in the community cave. I was away on Xan at the time. I don't know what else is missing at this time. I feel bad that now our community feels upset as we never had issues like this before and to be honest has upset everyone.
I have not been able to get in touch with this person and don't expect he will return the items but you should be aware that this person is not someone you might want in your village.
Again, Yes I know if it is not locked down there is nothing that can be done and it is my fault for being to trusting and wanting to help people. Just be aware. I'm sure I will get a lot of mail saying it is your own fault but I expect that but at the same time if I can save someone else losing things, then it is worth it.
Thanks for listening.
Tria
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Having major issues. Trying to log in sometimes for over 2 hours. Partial log in and end up standing in middle of ocean. If I do get logged in, just keeps refreshing until I lose connection again or just keeps on refreshing and I can't do anything. Happening on various servers. This is only happening with WURM Once in a while I am ok for a bit then it starts all over again. Did the following tracert today. Not sure if this means anything after trying to log in many, many times.
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
Tracing route to wurmonline.com [78.46.5.98]
over a maximum of 30 hops:
1 30 ms 2 ms 29 ms router.asus.com [192.168.1.1]
2 13 ms 11 ms 11 ms 96.120.70.57
3 29 ms 32 ms 32 ms te-0-7-0-2-sur01.portsmouth.nh.boston.comcast.ne
t [68.85.140.205]
4 17 ms 19 ms 17 ms be-315-ar01.needham.ma.boston.comcast.net [96.10
8.46.117]
5 17 ms 16 ms 16 ms lag-9.bear1.Boston1.Level3.net [4.68.71.217]
6 * * * Request timed out.
7 87 ms 91 ms 88 ms ae0-3356.lon10.core-backbone.com [212.113.8.42]
8 110 ms 110 ms 110 ms ae18-2025.fra20.core-backbone.com [5.56.17.25]
9 106 ms 116 ms 106 ms core-backbone.hetzner.com [80.255.15.122]
10 * 131 ms 124 ms core11.nbg1.hetzner.com [213.239.224.233]
11 126 ms 129 ms 117 ms ex9k2.dc1.nbg1.hetzner.com [213.239.203.214]
12 130 ms * 124 ms dedi1298.your-server.de [78.46.5.98]
Trace complete.
Anyone else????
Tria
-
Hehe, always an adventure!
-
Very easy place to navigate too also! Thanks Alyssum!
-
The problem being that when I crash my net also goes down and I have to troubleshoot to get back up again
-
Hi,
I go for weeks with no issues and then it starts again. Last few days has been lag and disconnections. Today is crashing after playing for a short time. Seems to be an issue after updates also. I am posting the last log of the crash hoping someone can help.
Thanks.
Tria
SpoilerUnable to locate server The error was: <jenn001.wurmonline.com>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Preparing to enable console logging.
Now logging to E:\Games\players\Tria\console.Tria.log
Time is Fri Aug 30 16:15:53 EDT 2019
Running client version 4.1.71
client build# ef02e8bbcaa78f1066e996537e180e67f79a6228
client build time 2019-08-30 13:40
=== System information ===
Executing from E:\Games\WURM\Wurm Online\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 6
=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 0
censor_chat = true
collada_animations = 1
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 198
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 20
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 80
fps_limit = 55
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 1
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 1
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 0
reflections = 0
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 0
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 1
sound_footstepslevel = 4
sound_music_level = 2
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = true
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = false
structure_render_distance = 1
submit_client_data = 1
supersampling = 0
swap_mouse_buttons = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 1
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 1
viewport_bob = true
water_detail = 0
Setting up WurmModel Model Loader
Executing E:\Games\players\Tria\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key NUMPAD9 to KP_9
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key ADD to KP_ADD
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global job manager with 6 worker threads
Setting up Sonar Sound Engine
=== OpenGL information ===
LWJGL version: 3.2.2 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 391.35
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NV_shader_thread_group
GL_KHR_blend_equation_advanced
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8
GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 512MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from E:\Games\players\Tria\players\Tria\windows_1280x768.txt
Loading props file E:\Games\players\Tria\players\Tria\windows_1280x768.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to E:\Games\players\Tria\players\Tria\logs\_Event.2019-08.txt
Disabling Nagles
Writing to E:\Games\players\Tria\players\Tria\logs\_Friends.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\Alliance.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\Village.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\CA_HELP.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\GL-Freedom.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\Freedom.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\Trade.2019-08.txt
Login successful
Executing E:\Games\players\Tria\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for Cry Uncial (32). Texture Size: 512
Initializing font texture for SansSerif (12). Texture Size: 512
Water reflection offscreen size 512x512
Finished loading new login splash image!
Missing texture data requested: graphics.jar:player/textures/Base/Female_default_nude.dds
Initializing font texture for SansSerif (12, bold). Texture Size: 512
Writing to E:\Games\players\Tria\players\Tria\logs\PM__Pingpong.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\_Skills.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\PM__Illiteratnerd.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\PM__Ladytaz.2019-08.txt
Writing to E:\Games\players\Tria\players\Tria\logs\PM__Pain.2019-08.txt
Initializing font texture for SansSerif (20, bold). Texture Size: 512
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:564)
at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258)
at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6361)
at com.wurmonline.client.WurmClientBase.run(SourceFile:33312)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Execution aborted at connection 1, iteration 261602
Run time 1h 14m, local time Fri Aug 30 17:31:02 EDT 2019
Destroying game window
====== CLIENT CRASH ======
Unable to locate server
java.net.UnknownHostException: jenn001.wurmonline.com
at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getByName(Unknown Source)
at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:315)
at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:842)
at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:352)
at com.wurmonline.client.WurmClientBase.run(SourceFile:33312)
at java.lang.Thread.run(Unknown Source)
-
Please add Caralynn to priest list. Vyn priest 71 channeling
Thanks,
Tria
Hi,
I am hoping to attend and would like a room please.
Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96
Vyn Priest is Caralynn has channeling of 71,
I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't cast maybe be there for sermons.
Thanks!
Tria
-
Hi,
I am hoping to attend and would like a room please.
Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96
Vyn Priest is Caralynn has channeling of 71,
I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't cast maybe be there for sermons.
Thanks!
Tria
-
Hi,
I ended up reinstalling the game and got files back.
Thank you for your suggestions.
Tria
-
For some reason my log files have not been saved since 1/9/2019. In settings it is set to save daily for event messaging logging and IRC and Other messages but it is grayed out and I cannot make changes to this. Any suggestions?
Thanks,
Tria
-
Hi,
I am hoping to attend and would like a room please.
Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96
Vyn Priest is Caralynn has channeling of 71,
I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't cast maybe be there for sermons.
Thanks!
Tria
Merry Xmas Dragon Scales Giveaway!
in Independence
Posted
1.65 kg