Tria

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Posts posted by Tria


  1. Same issue. Game kept refreshing and failed to launch over and over or if did launch stuck in middle of water and couldn't do anything but quit game. Tried reinstalling a few times and same thing except wouldn't install at all. Gave up and tried next day (yesterday) and got game to load finally. Today games keeps crashing. 


  2. Hi,

    Having issues with crashing today, not just lagging out. Thanks in advance for any suggestions.

    Crash report below: 

     

    Tria

     

     

    Unable to locate server The error was: <jenn001.wurmonline.com>

     

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

     

    Contents of console.log:

     

    Preparing to enable console logging.

    Now logging to E:\Games\WURM\Wurm Online\console.Tria.log

    Time is Wed Jun 24 10:41:23 EDT 2020

    Running client version 4.1.110

             client build# 9a783aeb930e0bc0e01fc65eb232ce5b15028b49

         client build time 2020-06-23 08:58

     

    === System information ===

    Executing from C:\Users\USERNAME\Desktop\

    Operating system: Windows 7 (arch: amd64, version: 6.1)

    Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

    Available CPUs: 6

     

     

    === Wurm options ===

    animation_playback_self = 2

    ao_level = 0

    auto_mipmaps_enabled = 1

    auto_run_source = 0

    cavedetail = 2

    censor_chat = false

    collada_animations = 0

    colorItemsDamage = false

    color_black = 0.0,0.0,0.0,1.0

    color_cyan = 0.0,1.0,1.0,1.0

    color_enchant_desc = 0.5,0.5,1.0,1.0

    color_enchant_name = 0.0,0.5,0.5,1.0

    color_enchant_power = 0.0,1.0,1.0,1.0

    color_error = 1.0,0.3,0.3,1.0

    color_fuchsia = 1.0,0.0,1.0,1.0

    color_green = 0.4,0.72,0.47,1.0

    color_grey = 0.5,0.75,1.0,1.0

    color_lime = 0.5,1.0,0.5,1.0

    color_maroon = 0.5,0.0,0.0,1.0

    color_navy_blue = 0.23,0.39,1.0,1.0

    color_orange = 1.0,0.58,0.04,1.0

    color_outline_ally = 0.5,1.0,0.5,1.0

    color_outline_friend = 0.5,0.75,1.0,1.0

    color_outline_hostile = 1.0,0.0,0.0,1.0

    color_outline_neutral = 0.5,0.5,1.0,1.0

    color_purple = 0.5,0.0,0.5,1.0

    color_red = 1.0,0.0,0.0,1.0

    color_royal_blue = 0.5,0.5,1.0,1.0

    color_salve_acid = 1.0,1.0,0.0,1.0

    color_salve_fire = 1.0,0.0,0.0,1.0

    color_salve_frost = 0.0,0.0,1.0,1.0

    color_silver = 0.75,0.75,0.75,1.0

    color_system = 0.5,1.0,0.5,1.0

    color_teal = 0.0,0.5,0.5,1.0

    color_white = 1.0,1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0,1.0

    compressed_textures = false

    compressed_textures_S3TC = true

    contribution_culling = 200

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 2

    disable_select_all_shortcut = false

    display_settings = false:false:0:1280:960:32:-1:false:true

    enable_contribution_culling = false

    enable_debugs = false

    enable_lod = true

    enable_shift_drag = false

    enable_volumetric_fog = false

    enable_vsync = true

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 13

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 13

    fov_horizontal = 80

    fps_limit = 60

    fps_limit_background = 30

    fps_limit_enabled = false

    free_look_mode_disable_on_close_component = false

    free_look_mode_disable_on_combat = false

    free_look_mode_disable_on_open_component = false

    free_look_mode_sensitivity = 10

    game_client_thread_priority = 2

    glsl_debug_loading = false

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    head_bob = false

    hide_cursor_with_ui = false

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    hide_onscreen_fail_messages = false

    hide_onscreen_hostile_messages = false

    hide_onscreen_info_messages = false

    hide_personal_goal = false

    high_res_binoculars = true

    hint_texture_scaling = 2

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 1

    key_bindings_source = 0

    keyboard_layout = 0

    limit_dynamic_lights = true

    loadInventoryStartup = true

    local_list_in_event = false

    lod = 1

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_dynamic_lights = 1

    max_shader_lights = 8

    max_texture_size = 1

    mega_texture_size = 5

    model_loader_thread_priority = 2

    model_loading_threads = 3

    mount_control_mode = 0

    mount_rotation = false

    mouse_smoothing = 0.0

    multicolor_usage = 1

    multidraw_enabled = 1

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 1

    normal_maps = true

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    player_texture_size = 2

    quick_keybinds = false

    reflection_texture_size = 0

    reflections = 0

    remember_password = true

    render_bloom = false

    render_distant_terrain = true

    render_fxaa = true

    render_sun_glare = false

    render_vignette = false

    renderer_type = 0

    resident_models = false

    save_skills_on_quit = false

    screen_brightness = 0.9557522

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 12

    shadow_level = 0

    shadow_mapsize = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = false

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 1

    sound_al_gain = 5

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = false

    sound_engine = 0

    sound_footstepslevel = 10

    sound_music_level = 4

    sound_play_PMAlert = false

    sound_play_ambients = true

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = false

    sound_play_emotes = true

    sound_play_footsteps = false

    sound_play_music = false

    sound_play_weather = true

    sound_play_work = true

    structure_render_distance = 2

    submit_client_data = 1

    supersampling = 0

    swap_mouse_buttons = false

    terrain_res = 1

    test_attach_equipment = false

    test_mode = 0

    thirdPerson = false

    tile_transitions = true

    tiledecorations = 2

    togglePushToTalk = true

    treelist_outline = true

    trees = 2

    update_optional = true

    use_alpha_particles = true

    use_anisotropic_filtering = 2

    use_antialiasing = 1

    use_fast_clock_work_around = true

    use_nano_timer = false

    use_non_alpha_particles = false

    use_phobia_models = false

    use_tree_models = true

    use_weather_particles = false

    vbo_enabled = 1

    viewport_bob = true

    water_detail = 0

     

    Setting up WurmModel Model Loader

    Executing E:\Games\WURM\Wurm Online\configs\default\keybindings.txt

    Translating legacy key NUMPAD7 to KP_7

    Translating legacy key NUMPAD9 to KP_9

    Translating legacy key SUBTRACT to KP_SUBTRACT

    Translating legacy key ADD to KP_ADD

    Translating legacy key EQUALS to EQUAL

    Translating legacy key NUMPAD8 to KP_8

    Translating legacy key NUMPAD5 to KP_5

    Translating legacy key MULTIPLY to KP_MULTIPLY

    Translating legacy key NUMPAD1 to KP_1

    Translating legacy key NUMPAD0 to KP_0

    Translating legacy key NUMPAD3 to KP_3

    Translating legacy key NUMPAD2 to KP_2

    Translating legacy key DECIMAL to KP_DECIMAL

    Translating legacy key DIVIDE to KP_DIVIDE

    Translating legacy key NUMPAD6 to KP_6

    Translating legacy key NUMPAD4 to KP_4

    Word filter loaded: 23

    Starting global frame job manager with 6 worker threads

    Starting global lazy job manager with 3 worker threads

     

    === OpenGL information ===

    LWJGL version: 3.2.3 1.2.0

    OpenGL vendor: NVIDIA Corporation

    OpenGL renderer: GeForce GTX 460/PCIe/SSE2

    OpenGL version: 4.6.0 NVIDIA 391.35

    OpenGL extensions:

        GL_AMD_multi_draw_indirect

        GL_ARB_arrays_of_arrays

        GL_ARB_base_instance

        GL_ARB_blend_func_extended

        GL_ARB_buffer_storage

        GL_ARB_clear_buffer_object

        GL_ARB_clear_texture

        GL_ARB_clip_control

        GL_ARB_color_buffer_float

        GL_ARB_compatibility

        GL_ARB_compressed_texture_pixel_storage

        GL_ARB_conservative_depth

        GL_ARB_compute_shader

        GL_ARB_compute_variable_group_size

        GL_ARB_conditional_render_inverted

        GL_ARB_copy_buffer

        GL_ARB_copy_image

        GL_ARB_cull_distance

        GL_ARB_debug_output

        GL_ARB_depth_buffer_float

        GL_ARB_depth_clamp

        GL_ARB_depth_texture

        GL_ARB_derivative_control

        GL_ARB_direct_state_access

        GL_ARB_draw_buffers

        GL_ARB_draw_buffers_blend

        GL_ARB_draw_indirect

        GL_ARB_draw_elements_base_vertex

        GL_ARB_draw_instanced

        GL_ARB_enhanced_layouts

        GL_ARB_ES2_compatibility

        GL_ARB_ES3_compatibility

        GL_ARB_ES3_1_compatibility

        GL_ARB_ES3_2_compatibility

        GL_ARB_explicit_attrib_location

        GL_ARB_explicit_uniform_location

        GL_ARB_fragment_coord_conventions

        GL_ARB_fragment_layer_viewport

        GL_ARB_fragment_program

        GL_ARB_fragment_program_shadow

        GL_ARB_fragment_shader

        GL_ARB_framebuffer_no_attachments

        GL_ARB_framebuffer_object

        GL_ARB_framebuffer_sRGB

        GL_ARB_geometry_shader4

        GL_ARB_get_program_binary

        GL_ARB_get_texture_sub_image

        GL_ARB_gl_spirv

        GL_ARB_gpu_shader5

        GL_ARB_gpu_shader_fp64

        GL_ARB_gpu_shader_int64

        GL_ARB_half_float_pixel

        GL_ARB_half_float_vertex

        GL_ARB_imaging

        GL_ARB_indirect_parameters

        GL_ARB_instanced_arrays

        GL_ARB_internalformat_query

        GL_ARB_internalformat_query2

        GL_ARB_invalidate_subdata

        GL_ARB_map_buffer_alignment

        GL_ARB_map_buffer_range

        GL_ARB_multi_bind

        GL_ARB_multi_draw_indirect

        GL_ARB_multisample

        GL_ARB_multitexture

        GL_ARB_occlusion_query

        GL_ARB_occlusion_query2

        GL_ARB_parallel_shader_compile

        GL_ARB_pipeline_statistics_query

        GL_ARB_pixel_buffer_object

        GL_ARB_point_parameters

        GL_ARB_point_sprite

        GL_ARB_polygon_offset_clamp

        GL_ARB_program_interface_query

        GL_ARB_provoking_vertex

        GL_ARB_query_buffer_object

        GL_ARB_robust_buffer_access_behavior

        GL_ARB_robustness

        GL_ARB_sample_shading

        GL_ARB_sampler_objects

        GL_ARB_seamless_cube_map

        GL_ARB_separate_shader_objects

        GL_ARB_shader_atomic_counter_ops

        GL_ARB_shader_atomic_counters

        GL_ARB_shader_bit_encoding

        GL_ARB_shader_draw_parameters

        GL_ARB_shader_group_vote

        GL_ARB_shader_image_load_store

        GL_ARB_shader_image_size

        GL_ARB_shader_objects

        GL_ARB_shader_precision

        GL_ARB_shader_storage_buffer_object

        GL_ARB_shader_subroutine

        GL_ARB_shader_texture_image_samples

        GL_ARB_shader_texture_lod

        GL_ARB_shading_language_100

        GL_ARB_shading_language_420pack

        GL_ARB_shading_language_include

        GL_ARB_shading_language_packing

        GL_ARB_shadow

        GL_ARB_sparse_buffer

        GL_ARB_sparse_texture

        GL_ARB_spirv_extensions

        GL_ARB_stencil_texturing

        GL_ARB_sync

        GL_ARB_tessellation_shader

        GL_ARB_texture_barrier

        GL_ARB_texture_border_clamp

        GL_ARB_texture_buffer_object

        GL_ARB_texture_buffer_object_rgb32

        GL_ARB_texture_buffer_range

        GL_ARB_texture_compression

        GL_ARB_texture_compression_bptc

        GL_ARB_texture_compression_rgtc

        GL_ARB_texture_cube_map

        GL_ARB_texture_cube_map_array

        GL_ARB_texture_env_add

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_crossbar

        GL_ARB_texture_env_dot3

        GL_ARB_texture_filter_anisotropic

        GL_ARB_texture_float

        GL_ARB_texture_gather

        GL_ARB_texture_mirror_clamp_to_edge

        GL_ARB_texture_mirrored_repeat

        GL_ARB_texture_multisample

        GL_ARB_texture_non_power_of_two

        GL_ARB_texture_query_levels

        GL_ARB_texture_query_lod

        GL_ARB_texture_rectangle

        GL_ARB_texture_rg

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_texture_stencil8

        GL_ARB_texture_storage

        GL_ARB_texture_storage_multisample

        GL_ARB_texture_swizzle

        GL_ARB_texture_view

        GL_ARB_timer_query

        GL_ARB_transform_feedback2

        GL_ARB_transform_feedback3

        GL_ARB_transform_feedback_instanced

        GL_ARB_transform_feedback_overflow_query

        GL_ARB_transpose_matrix

        GL_ARB_uniform_buffer_object

        GL_ARB_vertex_array_bgra

        GL_ARB_vertex_array_object

        GL_ARB_vertex_attrib_64bit

        GL_ARB_vertex_attrib_binding

        GL_ARB_vertex_buffer_object

        GL_ARB_vertex_program

        GL_ARB_vertex_shader

        GL_ARB_vertex_type_10f_11f_11f_rev

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_viewport_array

        GL_ARB_window_pos

        GL_ATI_draw_buffers

        GL_ATI_texture_float

        GL_ATI_texture_mirror_once

        GL_S3_s3tc

        GL_EXT_texture_env_add

        GL_EXT_abgr

        GL_EXT_bgra

        GL_EXT_bindable_uniform

        GL_EXT_blend_color

        GL_EXT_blend_equation_separate

        GL_EXT_blend_func_separate

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_compiled_vertex_array

        GL_EXT_Cg_shader

        GL_EXT_depth_bounds_test

        GL_EXT_direct_state_access

        GL_EXT_draw_buffers2

        GL_EXT_draw_instanced

        GL_EXT_draw_range_elements

        GL_EXT_fog_coord

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_EXTX_framebuffer_mixed_formats

        GL_EXT_framebuffer_multisample_blit_scaled

        GL_EXT_framebuffer_object

        GL_EXT_framebuffer_sRGB

        GL_EXT_geometry_shader4

        GL_EXT_gpu_program_parameters

        GL_EXT_gpu_shader4

        GL_EXT_multi_draw_arrays

        GL_EXT_packed_depth_stencil

        GL_EXT_packed_float

        GL_EXT_packed_pixels

        GL_EXT_pixel_buffer_object

        GL_EXT_point_parameters

        GL_EXT_polygon_offset_clamp

        GL_EXT_provoking_vertex

        GL_EXT_rescale_normal

        GL_EXT_secondary_color

        GL_EXT_separate_shader_objects

        GL_EXT_separate_specular_color

        GL_EXT_shader_image_load_store

        GL_EXT_shader_integer_mix

        GL_EXT_shadow_funcs

        GL_EXT_stencil_two_side

        GL_EXT_stencil_wrap

        GL_EXT_texture3D

        GL_EXT_texture_array

        GL_EXT_texture_buffer_object

        GL_EXT_texture_compression_dxt1

        GL_EXT_texture_compression_latc

        GL_EXT_texture_compression_rgtc

        GL_EXT_texture_compression_s3tc

        GL_EXT_texture_cube_map

        GL_EXT_texture_edge_clamp

        GL_EXT_texture_env_combine

        GL_EXT_texture_env_dot3

        GL_EXT_texture_filter_anisotropic

        GL_EXT_texture_integer

        GL_EXT_texture_lod

        GL_EXT_texture_lod_bias

        GL_EXT_texture_mirror_clamp

        GL_EXT_texture_object

        GL_EXT_texture_shared_exponent

        GL_EXT_texture_sRGB

        GL_EXT_texture_sRGB_decode

        GL_EXT_texture_storage

        GL_EXT_texture_swizzle

        GL_EXT_timer_query

        GL_EXT_transform_feedback2

        GL_EXT_vertex_array

        GL_EXT_vertex_array_bgra

        GL_EXT_vertex_attrib_64bit

        GL_EXT_window_rectangles

        GL_EXT_import_sync_object

        GL_IBM_rasterpos_clip

        GL_IBM_texture_mirrored_repeat

        GL_KHR_context_flush_control

        GL_KHR_debug

        GL_KHR_parallel_shader_compile

        GL_KHR_no_error

        GL_KHR_robust_buffer_access_behavior

        GL_KHR_robustness

        GL_KTX_buffer_region

        GL_NV_alpha_to_coverage_dither_control

        GL_NV_bindless_multi_draw_indirect

        GL_NV_bindless_multi_draw_indirect_count

        GL_NV_blend_equation_advanced

        GL_NV_blend_square

        GL_NV_command_list

        GL_NV_compute_program5

        GL_NV_conditional_render

        GL_NV_copy_depth_to_color

        GL_NV_copy_image

        GL_NV_depth_buffer_float

        GL_NV_depth_clamp

        GL_NV_draw_texture

        GL_NV_ES1_1_compatibility

        GL_NV_ES3_1_compatibility

        GL_NV_explicit_multisample

        GL_NV_fence

        GL_NV_float_buffer

        GL_NV_fog_distance

        GL_NV_fragment_program

        GL_NV_fragment_program_option

        GL_NV_fragment_program2

        GL_NV_framebuffer_multisample_coverage

        GL_NV_geometry_shader4

        GL_NV_gpu_program4

        GL_NV_internalformat_sample_query

        GL_NV_gpu_program4_1

        GL_NV_gpu_program5

        GL_NV_gpu_program5_mem_extended

        GL_NV_gpu_program_fp64

        GL_NV_gpu_shader5

        GL_NV_half_float

        GL_NV_light_max_exponent

        GL_NV_multisample_coverage

        GL_NV_multisample_filter_hint

        GL_NV_occlusion_query

        GL_NV_packed_depth_stencil

        GL_NV_parameter_buffer_object

        GL_NV_parameter_buffer_object2

        GL_NV_path_rendering

        GL_NV_pixel_data_range

        GL_NV_point_sprite

        GL_NV_primitive_restart

        GL_NV_query_resource

        GL_NV_query_resource_tag

        GL_NV_register_combiners

        GL_NV_register_combiners2

        GL_NV_shader_atomic_counters

        GL_NV_shader_atomic_float

        GL_NV_shader_buffer_load

        GL_NV_shader_storage_buffer_object

        GL_NV_texgen_reflection

        GL_NV_texture_barrier

        GL_NV_texture_compression_vtc

        GL_NV_texture_env_combine4

        GL_NV_texture_multisample

        GL_NV_texture_rectangle

        GL_NV_texture_rectangle_compressed

        GL_NV_texture_shader

        GL_NV_texture_shader2

        GL_NV_texture_shader3

        GL_NV_transform_feedback

        GL_NV_transform_feedback2

        GL_NV_uniform_buffer_unified_memory

        GL_NV_vertex_array_range

        GL_NV_vertex_array_range2

        GL_NV_vertex_attrib_integer_64bit

        GL_NV_vertex_buffer_unified_memory

        GL_NV_vertex_program

        GL_NV_vertex_program1_1

        GL_NV_vertex_program2

        GL_NV_vertex_program2_option

        GL_NV_vertex_program3

        GL_NVX_conditional_render

        GL_NVX_gpu_memory_info

        GL_NVX_multigpu_info

        GL_NV_shader_thread_group

        GL_KHR_blend_equation_advanced

        GL_SGIS_generate_mipmap

        GL_SGIS_texture_lod

        GL_SGIX_depth_texture

        GL_SGIX_shadow

        GL_SUN_slice_accum

        GL_WIN_swap_hint

        WGL_EXT_swap_control

    OpenGL pixel format: 8:8:8:8

    OpenGL depth format: 24:8

     

    GLSL version: 4.60 NVIDIA

    GLSL max vertex uniforms: 4096 (4096)

    GLSL max fragment uniforms: 4096 (4096)

    GLSL max varyings: 124 (124)

    GLSL max lights: 8 (8)

    GLSL defines (4.6): #define USE_CLIP_VERTEX 1

     

    Vertex/index buffer memory limit: 512MiB

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Startup Phase - Initializing..

    Initializing font texture for SansSerif (13). Texture Size: 512

    Initializing font texture for SansSerif (13, italic). Texture Size: 512

    Preloading builtin materials

    Preloading builtin materials done

    Setting up Collada Model Loader

    Launching Collada Model Loader threads

    Launching WOM Loader threads

    Startup Phase - Setting up..

    Loading window positions from E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt

    Loading props file E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt

    Gui initialized

    Startup Phase - Preparing terrain...

    Startup Phase - Connecting ..

    Disabling Nagles

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Event.2020-06.txt

    Disabling Nagles

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Friends.2020-06.txt

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Alliance.2020-06.txt

    Login successful

    Executing E:\Games\WURM\Wurm Online\configs\default\autorun.txt

    Starting update of login splash image...

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\CA_HELP.2020-06.txt

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\GL-Freedom.2020-06.txt

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Freedom.2020-06.txt

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Trade.2020-06.txt

    Initializing font texture for SansSerif (12). Texture Size: 512

    Finished loading new login splash image!

    Initializing font texture for Cry Uncial (32). Texture Size: 512

    Initializing font texture for SansSerif (13, bold). Texture Size: 512

    Initializing font texture for SansSerif (24, bold). Texture Size: 512

    Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Skills.2020-06.txt

    Game loop broken due to exception

    java.io.IOException: An existing connection was forcibly closed by the remote host

                    at sun.nio.ch.SocketDispatcher.read0(Native Method)

                    at sun.nio.ch.SocketDispatcher.read(Unknown Source)

                    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)

                    at sun.nio.ch.IOUtil.read(Unknown Source)

                    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)

                    at class.gGViwK1WfL.XwhlvVTrl(SourceFile:564)

                    at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)

                    at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)

                    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:7375)

                    at com.wurmonline.client.WurmClientBase.run(SourceFile:35326)

                    at java.lang.Thread.run(Unknown Source)

    Startup Phase - Disconnected, trying to reconnect...

    Execution aborted at connection 1, iteration 92987

    Run time  34m, local time Wed Jun 24 11:16:21 EDT 2020

    Destroying game window

    ====== CLIENT CRASH ======

    Unable to locate server

    java.net.UnknownHostException: jenn001.wurmonline.com

                    at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)

                    at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)

                    at java.net.InetAddress.getAddressesFromNameService(Unknown Source)

                    at java.net.InetAddress.getAllByName0(Unknown Source)

                    at java.net.InetAddress.getAllByName(Unknown Source)

                    at java.net.InetAddress.getAllByName(Unknown Source)

                    at java.net.InetAddress.getByName(Unknown Source)

                    at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:319)

                    at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869)

                    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:366)

                    at com.wurmonline.client.WurmClientBase.run(SourceFile:35326)

                    at java.lang.Thread.run(Unknown Source)


  3. Sorry Trickster, I understand completely. I was a little shocked to. The lag was bad and is even worse for some reason. I feel also that since the bridge was built affecting other people's spaces like yours especially, it should not have been built. I loved the view from my house too and it has just gotten so  messed up. Ultra goes out of his way for people to experiment and to let everyone do what makes them happy, unfortunately, this time, one person ruined it for others imo. 

    Sorry to see you go if it comes to that.

     

    Tria


  4. Trying to make sausage for pizza.  Had no problem making bread. 

     

    Made sausage skins and added minced meat, breadcrumbs and fat. 

     

    [12:39:28] An oven made from stone bricks and clay intended for cooking and baking. This is a very rare and interesting version of the item. It is glowing from the heat. It could be improved with some stone shards. Ql: 61.1623, Dam: 0.0. You can barely make out the signature of its maker, 'Agem.m.on'. The fire burns steadily and will still burn for a long time.

     

    [12:40:26] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.

     

    [12:40:34] The ingredients in the sausage skin would make a humanoid sausage when cooked in a cooker.

     

    Same item: [13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.

     

    [13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091.

     

    Item never heat up or cooks. 

     

    Thanks for any help!

     

    Tria

     


  5. Lisabet,

    Everyone has been very kind. It is a complicated situation as I share the home with someone that does not live there anymore so trying to get things reset and more secure. I hate locking everyone out but I guess that is the way it has to be. I hate that one person can destroy your faith in people but over all the years I have played, thankfully they are few and far between.

    Best regards,

     

    Tria


  6. First of all, let me say, yes it is our own fault for things getting stolen if we do not lock things up but Harvest Moon is a village on Release run by Ultradude who invites anyone to come and join the village. He goes out of his way to help anyone that wants a new home.  It has been a great place for new people to come and be given a house or land to build on and help to grow and skill up until or if they want to go out on there own. No one is forced to do anything they don't feel like doing and are supplied with pretty much what they need to get started. 

     

    I went to visit a friend there a couple years ago and have spent much of my time there, helping out others. We have a great group of villagers that welcome new villagers and go out of their way, I believe to make new people feel welcome and get them started.

     

    I shared a house with a friend that is not playing anymore but our yard is open to villagers to use the snowmen as needed if they are new and need snowballs for larders or for people that just didn't make it on for the winter to collect them. (Yes we will give a new person a larder if they want one) We are a close community and I feel there has always been respect for other villagers to not take unless you ask first.

     

    About a week ago a new villager was added to the village. His/her name is SAMMYEF. Right after joining the village I guess SAMMYEF decided it was fine to steal from fellow villagers and walk off with the 3 snowmen in my yard and possibly another one we kept in the community cave. I was away on Xan at the time. I don't know what else is missing at this time. I feel bad that now our community feels upset as we never had issues like this before and to be honest has upset everyone. 

     

    I have not been able to get in touch with this person and don't expect he will return the items but you should be aware that this person is not someone you might want in your village. 

     

    Again, Yes I know if it is not locked down there is nothing that can be done and it is my fault for being to trusting and wanting to help people. Just be aware.  I'm sure I will get a lot of mail saying it is your own fault but I expect that but at the same time if I can save someone else losing things, then it is worth it.

     

    Thanks for listening.

     

    Tria


  7. Having major issues. Trying to log in sometimes for over 2 hours. Partial log in and end up standing in middle of ocean. If I do get logged in, just keeps refreshing until I lose connection again or just keeps on refreshing and I can't do anything. Happening on various servers. This is only happening with WURM  Once in a while I am ok for a bit then it starts all over again. Did the following tracert today. Not sure if this means anything after trying to log in many, many times.

     

    Microsoft Windows [Version 6.1.7601]

    Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

    Tracing route to wurmonline.com [78.46.5.98]

    over a maximum of 30 hops:

      1    30 ms     2 ms    29 ms  router.asus.com [192.168.1.1]

      2    13 ms    11 ms    11 ms  96.120.70.57

      3    29 ms    32 ms    32 ms  te-0-7-0-2-sur01.portsmouth.nh.boston.comcast.ne

    t [68.85.140.205]

      4    17 ms    19 ms    17 ms  be-315-ar01.needham.ma.boston.comcast.net [96.10

    8.46.117]

      5    17 ms    16 ms    16 ms  lag-9.bear1.Boston1.Level3.net [4.68.71.217]

      6     *        *        *     Request timed out.

      7    87 ms    91 ms    88 ms  ae0-3356.lon10.core-backbone.com [212.113.8.42]

      8   110 ms   110 ms   110 ms  ae18-2025.fra20.core-backbone.com [5.56.17.25]

      9   106 ms   116 ms   106 ms  core-backbone.hetzner.com [80.255.15.122]

     10     *      131 ms   124 ms  core11.nbg1.hetzner.com [213.239.224.233]

     11   126 ms   129 ms   117 ms  ex9k2.dc1.nbg1.hetzner.com [213.239.203.214]

     12   130 ms     *      124 ms  dedi1298.your-server.de [78.46.5.98]

    Trace complete.

     

    Anyone else????

     

    Tria

     

     


  8. Hi,

    I go for weeks with no issues and then it starts again. Last few days has been lag and disconnections. Today is crashing after playing for a short time. Seems to be an issue after updates also.  I am posting the last log of the crash hoping someone can help.

    Thanks.

    Tria

     

    Spoiler

     

    Unable to locate server The error was: <jenn001.wurmonline.com>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

    Contents of console.log:

    Preparing to enable console logging.

    Now logging to E:\Games\players\Tria\console.Tria.log

    Time is Fri Aug 30 16:15:53 EDT 2019

    Running client version 4.1.71

             client build# ef02e8bbcaa78f1066e996537e180e67f79a6228

         client build time 2019-08-30 13:40

    === System information ===

    Executing from E:\Games\WURM\Wurm Online\

    Operating system: Windows 7 (arch: amd64, version: 6.1)

    Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

    Available CPUs: 6

    === Wurm options ===

    animation_playback_self = 2

    auto_mipmaps_enabled = 1

    auto_run_source = 0

    cavedetail = 0

    censor_chat = true

    collada_animations = 1

    colorItemsDamage = true

    color_black = 0.0,0.0,0.0,1.0

    color_cyan = 0.0,1.0,1.0,1.0

    color_enchant_desc = 0.5,0.5,1.0,1.0

    color_enchant_name = 0.0,0.5,0.5,1.0

    color_enchant_power = 0.0,1.0,1.0,1.0

    color_error = 1.0,0.3,0.3,1.0

    color_fuchsia = 1.0,0.0,1.0,1.0

    color_green = 0.4,0.72,0.47,1.0

    color_grey = 0.5,0.75,1.0,1.0

    color_lime = 0.5,1.0,0.5,1.0

    color_maroon = 0.5,0.0,0.0,1.0

    color_navy_blue = 0.23,0.39,1.0,1.0

    color_orange = 1.0,0.58,0.04,1.0

    color_outline_ally = 0.5,1.0,0.5,1.0

    color_outline_friend = 0.5,0.75,1.0,1.0

    color_outline_hostile = 1.0,0.0,0.0,1.0

    color_outline_neutral = 0.5,0.5,1.0,1.0

    color_purple = 0.5,0.0,0.5,1.0

    color_red = 1.0,0.0,0.0,1.0

    color_royal_blue = 0.5,0.5,1.0,1.0

    color_salve_acid = 1.0,1.0,0.0,1.0

    color_salve_fire = 1.0,0.0,0.0,1.0

    color_salve_frost = 0.0,0.0,1.0,1.0

    color_silver = 0.75,0.75,0.75,1.0

    color_system = 0.5,1.0,0.5,1.0

    color_teal = 0.0,0.5,0.5,1.0

    color_white = 1.0,1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0,1.0

    compressed_textures = false

    compressed_textures_S3TC = true

    contribution_culling = 198

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 2

    disable_select_all_shortcut = false

    display_settings = false:false:0:1280:768:32:-1:false:true

    enable_contribution_culling = false

    enable_debugs = false

    enable_lod = true

    enable_shift_drag = true

    enable_vsync = true

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 12

    font_header = 20

    font_italian = 11

    font_monospaced = 11

    font_static = 12

    fov_horizontal = 80

    fps_limit = 55

    fps_limit_background = 30

    fps_limit_enabled = false

    free_look_mode_disable_on_close_component = false

    free_look_mode_disable_on_combat = false

    free_look_mode_disable_on_open_component = false

    free_look_mode_sensitivity = 10

    game_client_thread_priority = 2

    glsl_debug_loading = false

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    head_bob = false

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    hide_onscreen_fail_messages = false

    hide_onscreen_hostile_messages = false

    hide_onscreen_info_messages = false

    hide_personal_goal = false

    high_res_binoculars = false

    hint_texture_scaling = 2

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 1

    key_bindings_source = 0

    keyboard_layout = 0

    limit_dynamic_lights = true

    loadInventoryStartup = true

    local_list_in_event = false

    lod = 1

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_dynamic_lights = 1

    max_shader_lights = 8

    max_texture_size = 1

    mega_texture_size = 5

    model_loader_thread_priority = 2

    model_loading_threads = 1

    mount_rotation = false

    multicolor_usage = 1

    multidraw_enabled = 1

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 1

    normal_maps = false

    occlusion_queries_enabled = 2

    offscreen_texture_size = 1

    other_log_rotation = 2

    outline_picking = true

    player_texture_size = 2

    quick_keybinds = true

    reflection_texture_size = 0

    reflections = 0

    remember_password = true

    render_bloom = false

    render_distant_terrain = true

    render_fxaa = false

    render_sun_glare = false

    render_vignette = false

    renderer_type = 1

    resident_models = false

    save_skills_on_quit = false

    screen_brightness = 0.0

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 9

    shadow_level = 0

    shadow_mapsize = 0

    shift_drag_default = 1

    showKChat = true

    show_body_in_inventory = false

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 3

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 0

    sound_al_gain = 15

    sound_buzzlevel = 2

    sound_cache_enabled = false

    sound_doppler_enabled = false

    sound_engine = 1

    sound_footstepslevel = 4

    sound_music_level = 2

    sound_play_PMAlert = false

    sound_play_ambients = false

    sound_play_buzz = true

    sound_play_combat = false

    sound_play_door = false

    sound_play_emotes = false

    sound_play_footsteps = false

    sound_play_music = false

    sound_play_weather = false

    sound_play_work = false

    structure_render_distance = 1

    submit_client_data = 1

    supersampling = 0

    swap_mouse_buttons = false

    terrain_res = 0

    test_attach_equipment = false

    test_mode = 0

    thirdPerson = false

    tile_transitions = true

    tiledecorations = 1

    togglePushToTalk = true

    treelist_outline = true

    trees = 1

    update_optional = true

    use_alpha_particles = false

    use_anisotropic_filtering = 2

    use_antialiasing = 1

    use_fast_clock_work_around = true

    use_nano_timer = false

    use_non_alpha_particles = false

    use_phobia_models = false

    use_tree_models = true

    use_weather_particles = false

    vbo_enabled = 1

    viewport_bob = true

    water_detail = 0

     

    Setting up WurmModel Model Loader

    Executing E:\Games\players\Tria\configs\default\keybindings.txt

    Translating legacy key NUMPAD7 to KP_7

    Translating legacy key SUBTRACT to KP_SUBTRACT

    Translating legacy key NUMPAD9 to KP_9

    Translating legacy key NUMPAD8 to KP_8

    Translating legacy key NUMPAD5 to KP_5

    Translating legacy key MULTIPLY to KP_MULTIPLY

    Translating legacy key NUMPAD1 to KP_1

    Translating legacy key NUMPAD0 to KP_0

    Translating legacy key NUMPAD3 to KP_3

    Translating legacy key NUMPAD2 to KP_2

    Translating legacy key ADD to KP_ADD

    Translating legacy key DECIMAL to KP_DECIMAL

    Translating legacy key DIVIDE to KP_DIVIDE

    Translating legacy key NUMPAD6 to KP_6

    Translating legacy key NUMPAD4 to KP_4

    Word filter loaded: 23

    Starting global job manager with 6 worker threads

    Setting up Sonar Sound Engine

     

    === OpenGL information ===

    LWJGL version: 3.2.2 1.2.0

    OpenGL vendor: NVIDIA Corporation

    OpenGL renderer: GeForce GTX 460/PCIe/SSE2

    OpenGL version: 4.6.0 NVIDIA 391.35

    OpenGL extensions:

        GL_AMD_multi_draw_indirect

        GL_ARB_arrays_of_arrays

        GL_ARB_base_instance

        GL_ARB_blend_func_extended

        GL_ARB_buffer_storage

        GL_ARB_clear_buffer_object

        GL_ARB_clear_texture

        GL_ARB_clip_control

        GL_ARB_color_buffer_float

        GL_ARB_compatibility

        GL_ARB_compressed_texture_pixel_storage

        GL_ARB_conservative_depth

        GL_ARB_compute_shader

        GL_ARB_compute_variable_group_size

        GL_ARB_conditional_render_inverted

        GL_ARB_copy_buffer

        GL_ARB_copy_image

        GL_ARB_cull_distance

        GL_ARB_debug_output

        GL_ARB_depth_buffer_float

        GL_ARB_depth_clamp

        GL_ARB_depth_texture

        GL_ARB_derivative_control

        GL_ARB_direct_state_access

        GL_ARB_draw_buffers

        GL_ARB_draw_buffers_blend

        GL_ARB_draw_indirect

        GL_ARB_draw_elements_base_vertex

        GL_ARB_draw_instanced

        GL_ARB_enhanced_layouts

        GL_ARB_ES2_compatibility

        GL_ARB_ES3_compatibility

        GL_ARB_ES3_1_compatibility

        GL_ARB_ES3_2_compatibility

        GL_ARB_explicit_attrib_location

        GL_ARB_explicit_uniform_location

        GL_ARB_fragment_coord_conventions

        GL_ARB_fragment_layer_viewport

        GL_ARB_fragment_program

        GL_ARB_fragment_program_shadow

        GL_ARB_fragment_shader

        GL_ARB_framebuffer_no_attachments

        GL_ARB_framebuffer_object

        GL_ARB_framebuffer_sRGB

        GL_ARB_geometry_shader4

        GL_ARB_get_program_binary

        GL_ARB_get_texture_sub_image

        GL_ARB_gl_spirv

        GL_ARB_gpu_shader5

        GL_ARB_gpu_shader_fp64

        GL_ARB_gpu_shader_int64

        GL_ARB_half_float_pixel

        GL_ARB_half_float_vertex

        GL_ARB_imaging

        GL_ARB_indirect_parameters

        GL_ARB_instanced_arrays

        GL_ARB_internalformat_query

        GL_ARB_internalformat_query2

        GL_ARB_invalidate_subdata

        GL_ARB_map_buffer_alignment

        GL_ARB_map_buffer_range

        GL_ARB_multi_bind

        GL_ARB_multi_draw_indirect

        GL_ARB_multisample

        GL_ARB_multitexture

        GL_ARB_occlusion_query

        GL_ARB_occlusion_query2

        GL_ARB_parallel_shader_compile

        GL_ARB_pipeline_statistics_query

        GL_ARB_pixel_buffer_object

        GL_ARB_point_parameters

        GL_ARB_point_sprite

        GL_ARB_polygon_offset_clamp

        GL_ARB_program_interface_query

        GL_ARB_provoking_vertex

        GL_ARB_query_buffer_object

        GL_ARB_robust_buffer_access_behavior

        GL_ARB_robustness

        GL_ARB_sample_shading

        GL_ARB_sampler_objects

        GL_ARB_seamless_cube_map

        GL_ARB_separate_shader_objects

        GL_ARB_shader_atomic_counter_ops

        GL_ARB_shader_atomic_counters

        GL_ARB_shader_bit_encoding

        GL_ARB_shader_draw_parameters

        GL_ARB_shader_group_vote

        GL_ARB_shader_image_load_store

        GL_ARB_shader_image_size

        GL_ARB_shader_objects

        GL_ARB_shader_precision

        GL_ARB_shader_storage_buffer_object

        GL_ARB_shader_subroutine

        GL_ARB_shader_texture_image_samples

        GL_ARB_shader_texture_lod

        GL_ARB_shading_language_100

        GL_ARB_shading_language_420pack

        GL_ARB_shading_language_include

        GL_ARB_shading_language_packing

        GL_ARB_shadow

        GL_ARB_sparse_buffer

        GL_ARB_sparse_texture

        GL_ARB_spirv_extensions

        GL_ARB_stencil_texturing

        GL_ARB_sync

        GL_ARB_tessellation_shader

        GL_ARB_texture_barrier

        GL_ARB_texture_border_clamp

        GL_ARB_texture_buffer_object

        GL_ARB_texture_buffer_object_rgb32

        GL_ARB_texture_buffer_range

        GL_ARB_texture_compression

        GL_ARB_texture_compression_bptc

        GL_ARB_texture_compression_rgtc

        GL_ARB_texture_cube_map

        GL_ARB_texture_cube_map_array

        GL_ARB_texture_env_add

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_crossbar

        GL_ARB_texture_env_dot3

        GL_ARB_texture_filter_anisotropic

        GL_ARB_texture_float

        GL_ARB_texture_gather

        GL_ARB_texture_mirror_clamp_to_edge

        GL_ARB_texture_mirrored_repeat

        GL_ARB_texture_multisample

        GL_ARB_texture_non_power_of_two

        GL_ARB_texture_query_levels

        GL_ARB_texture_query_lod

        GL_ARB_texture_rectangle

        GL_ARB_texture_rg

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_texture_stencil8

        GL_ARB_texture_storage

        GL_ARB_texture_storage_multisample

        GL_ARB_texture_swizzle

        GL_ARB_texture_view

        GL_ARB_timer_query

        GL_ARB_transform_feedback2

        GL_ARB_transform_feedback3

        GL_ARB_transform_feedback_instanced

        GL_ARB_transform_feedback_overflow_query

        GL_ARB_transpose_matrix

        GL_ARB_uniform_buffer_object

        GL_ARB_vertex_array_bgra

        GL_ARB_vertex_array_object

        GL_ARB_vertex_attrib_64bit

        GL_ARB_vertex_attrib_binding

        GL_ARB_vertex_buffer_object

        GL_ARB_vertex_program

        GL_ARB_vertex_shader

        GL_ARB_vertex_type_10f_11f_11f_rev

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_viewport_array

        GL_ARB_window_pos

        GL_ATI_draw_buffers

        GL_ATI_texture_float

        GL_ATI_texture_mirror_once

        GL_S3_s3tc

        GL_EXT_texture_env_add

        GL_EXT_abgr

        GL_EXT_bgra

        GL_EXT_bindable_uniform

        GL_EXT_blend_color

        GL_EXT_blend_equation_separate

        GL_EXT_blend_func_separate

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_compiled_vertex_array

        GL_EXT_Cg_shader

        GL_EXT_depth_bounds_test

        GL_EXT_direct_state_access

        GL_EXT_draw_buffers2

        GL_EXT_draw_instanced

        GL_EXT_draw_range_elements

        GL_EXT_fog_coord

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_EXTX_framebuffer_mixed_formats

        GL_EXT_framebuffer_multisample_blit_scaled

        GL_EXT_framebuffer_object

        GL_EXT_framebuffer_sRGB

        GL_EXT_geometry_shader4

        GL_EXT_gpu_program_parameters

        GL_EXT_gpu_shader4

        GL_EXT_multi_draw_arrays

        GL_EXT_packed_depth_stencil

        GL_EXT_packed_float

        GL_EXT_packed_pixels

        GL_EXT_pixel_buffer_object

        GL_EXT_point_parameters

        GL_EXT_polygon_offset_clamp

        GL_EXT_provoking_vertex

        GL_EXT_rescale_normal

        GL_EXT_secondary_color

        GL_EXT_separate_shader_objects

        GL_EXT_separate_specular_color

        GL_EXT_shader_image_load_store

        GL_EXT_shader_integer_mix

        GL_EXT_shadow_funcs

        GL_EXT_stencil_two_side

        GL_EXT_stencil_wrap

        GL_EXT_texture3D

        GL_EXT_texture_array

        GL_EXT_texture_buffer_object

        GL_EXT_texture_compression_dxt1

        GL_EXT_texture_compression_latc

        GL_EXT_texture_compression_rgtc

        GL_EXT_texture_compression_s3tc

        GL_EXT_texture_cube_map

        GL_EXT_texture_edge_clamp

        GL_EXT_texture_env_combine

        GL_EXT_texture_env_dot3

        GL_EXT_texture_filter_anisotropic

        GL_EXT_texture_integer

        GL_EXT_texture_lod

        GL_EXT_texture_lod_bias

        GL_EXT_texture_mirror_clamp

        GL_EXT_texture_object

        GL_EXT_texture_shared_exponent

        GL_EXT_texture_sRGB

        GL_EXT_texture_sRGB_decode

        GL_EXT_texture_storage

        GL_EXT_texture_swizzle

        GL_EXT_timer_query

        GL_EXT_transform_feedback2

        GL_EXT_vertex_array

        GL_EXT_vertex_array_bgra

        GL_EXT_vertex_attrib_64bit

        GL_EXT_window_rectangles

        GL_EXT_import_sync_object

        GL_IBM_rasterpos_clip

        GL_IBM_texture_mirrored_repeat

        GL_KHR_context_flush_control

        GL_KHR_debug

        GL_KHR_parallel_shader_compile

        GL_KHR_no_error

        GL_KHR_robust_buffer_access_behavior

        GL_KHR_robustness

        GL_KTX_buffer_region

        GL_NV_alpha_to_coverage_dither_control

        GL_NV_bindless_multi_draw_indirect

        GL_NV_bindless_multi_draw_indirect_count

        GL_NV_blend_equation_advanced

        GL_NV_blend_square

        GL_NV_command_list

        GL_NV_compute_program5

        GL_NV_conditional_render

        GL_NV_copy_depth_to_color

        GL_NV_copy_image

        GL_NV_depth_buffer_float

        GL_NV_depth_clamp

        GL_NV_draw_texture

        GL_NV_ES1_1_compatibility

        GL_NV_ES3_1_compatibility

        GL_NV_explicit_multisample

        GL_NV_fence

        GL_NV_float_buffer

        GL_NV_fog_distance

        GL_NV_fragment_program

        GL_NV_fragment_program_option

        GL_NV_fragment_program2

        GL_NV_framebuffer_multisample_coverage

        GL_NV_geometry_shader4

        GL_NV_gpu_program4

        GL_NV_internalformat_sample_query

        GL_NV_gpu_program4_1

        GL_NV_gpu_program5

        GL_NV_gpu_program5_mem_extended

        GL_NV_gpu_program_fp64

        GL_NV_gpu_shader5

        GL_NV_half_float

        GL_NV_light_max_exponent

        GL_NV_multisample_coverage

        GL_NV_multisample_filter_hint

        GL_NV_occlusion_query

        GL_NV_packed_depth_stencil

        GL_NV_parameter_buffer_object

        GL_NV_parameter_buffer_object2

        GL_NV_path_rendering

        GL_NV_pixel_data_range

        GL_NV_point_sprite

        GL_NV_primitive_restart

        GL_NV_query_resource

        GL_NV_query_resource_tag

        GL_NV_register_combiners

        GL_NV_register_combiners2

        GL_NV_shader_atomic_counters

        GL_NV_shader_atomic_float

        GL_NV_shader_buffer_load

        GL_NV_shader_storage_buffer_object

        GL_NV_texgen_reflection

        GL_NV_texture_barrier

        GL_NV_texture_compression_vtc

        GL_NV_texture_env_combine4

        GL_NV_texture_multisample

        GL_NV_texture_rectangle

        GL_NV_texture_rectangle_compressed

        GL_NV_texture_shader

        GL_NV_texture_shader2

        GL_NV_texture_shader3

        GL_NV_transform_feedback

        GL_NV_transform_feedback2

        GL_NV_uniform_buffer_unified_memory

        GL_NV_vertex_array_range

        GL_NV_vertex_array_range2

        GL_NV_vertex_attrib_integer_64bit

        GL_NV_vertex_buffer_unified_memory

        GL_NV_vertex_program

        GL_NV_vertex_program1_1

        GL_NV_vertex_program2

        GL_NV_vertex_program2_option

        GL_NV_vertex_program3

        GL_NVX_conditional_render

        GL_NVX_gpu_memory_info

        GL_NVX_multigpu_info

        GL_NV_shader_thread_group

        GL_KHR_blend_equation_advanced

        GL_SGIS_generate_mipmap

        GL_SGIS_texture_lod

        GL_SGIX_depth_texture

        GL_SGIX_shadow

        GL_SUN_slice_accum

        GL_WIN_swap_hint

        WGL_EXT_swap_control

    OpenGL pixel format: 8:8:8:8

    OpenGL depth format: 24:8

    GLSL version: 4.60 NVIDIA

    GLSL max vertex uniforms: 4096 (4096)

    GLSL max fragment uniforms: 4096 (4096)

    GLSL max varyings: 124 (124)

    GLSL max lights: 8 (8)

    GLSL defines (4.6): #define USE_CLIP_VERTEX 1

    Vertex/index buffer memory limit: 512MiB

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Startup Phase - Initializing..

    Initializing font texture for SansSerif (12). Texture Size: 512

    Initializing font texture for SansSerif (12, italic). Texture Size: 512

    Preloading builtin materials

    Preloading builtin materials done

    Setting up Collada Model Loader

    Launching Collada Model Loader threads

    Launching WOM Loader threads

    Startup Phase - Setting up..

    Loading window positions from E:\Games\players\Tria\players\Tria\windows_1280x768.txt

    Loading props file E:\Games\players\Tria\players\Tria\windows_1280x768.txt

    Gui initialized

    Startup Phase - Preparing terrain...

    Startup Phase - Connecting ..

    Disabling Nagles

    Writing to E:\Games\players\Tria\players\Tria\logs\_Event.2019-08.txt

    Disabling Nagles

    Writing to E:\Games\players\Tria\players\Tria\logs\_Friends.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\Alliance.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\Village.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\CA_HELP.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\GL-Freedom.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\Freedom.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\Trade.2019-08.txt

    Login successful

    Executing E:\Games\players\Tria\configs\default\autorun.txt

    Starting update of login splash image...

    Initializing font texture for Cry Uncial (32). Texture Size: 512

    Initializing font texture for SansSerif (12). Texture Size: 512

    Water reflection offscreen size 512x512

    Finished loading new login splash image!

    Missing texture data requested: graphics.jar:player/textures/Base/Female_default_nude.dds

    Initializing font texture for SansSerif (12, bold). Texture Size: 512

    Writing to E:\Games\players\Tria\players\Tria\logs\PM__Pingpong.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\_Skills.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\PM__Illiteratnerd.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\PM__Ladytaz.2019-08.txt

    Writing to E:\Games\players\Tria\players\Tria\logs\PM__Pain.2019-08.txt

    Initializing font texture for SansSerif (20, bold). Texture Size: 512

    Game loop broken due to exception

    java.io.IOException: An existing connection was forcibly closed by the remote host

                    at sun.nio.ch.SocketDispatcher.read0(Native Method)

                    at sun.nio.ch.SocketDispatcher.read(Unknown Source)

                    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)

                    at sun.nio.ch.IOUtil.read(Unknown Source)

                    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)

                    at class.WWnAYPrKOQ.XwhlvVTrl(SourceFile:564)

                    at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:258)

                    at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)

                    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:6361)

                    at com.wurmonline.client.WurmClientBase.run(SourceFile:33312)

                    at java.lang.Thread.run(Unknown Source)

    Startup Phase - Disconnected, trying to reconnect...

    Execution aborted at connection 1, iteration 261602

    Run time  1h 14m, local time Fri Aug 30 17:31:02 EDT 2019

    Destroying game window

    ====== CLIENT CRASH ======

    Unable to locate server

    java.net.UnknownHostException: jenn001.wurmonline.com

                    at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)

                    at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)

                    at java.net.InetAddress.getAddressesFromNameService(Unknown Source)

                    at java.net.InetAddress.getAllByName0(Unknown Source)

                    at java.net.InetAddress.getAllByName(Unknown Source)

                    at java.net.InetAddress.getAllByName(Unknown Source)

                    at java.net.InetAddress.getByName(Unknown Source)

                    at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:315)

                    at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:842)

                    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:352)

                    at com.wurmonline.client.WurmClientBase.run(SourceFile:33312)

                    at java.lang.Thread.run(Unknown Source)

     

     

     


  9. Please add Caralynn to priest list. Vyn priest 71 channeling

     

    Thanks,

     

    Tria

     

     

    Hi,

    I am hoping to attend and would like a room please. 

    Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96

    Vyn Priest is Caralynn has channeling of 71,

    I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't  cast maybe be there for sermons.

    Thanks!

    Tria


  10. Hi,

    I am hoping to attend and would like a room please. 

    Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96

    Vyn Priest is Caralynn has channeling of 71,

    I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't  cast maybe be there for sermons.

    Thanks!

    Tria


  11. Hi,

    I am hoping to attend and would like a room please. 

    Tria has following imping skills: Carp 93, Fine Carp 82, Pottery 64, Masonry 88, Chain Armour Smithing 83, Black Smithing 96

    Vyn Priest is Caralynn has channeling of 71,

    I was a little confused as it looked like one line said needed to be at least 80 and another place said 70???? If she can't  cast maybe be there for sermons.

    Thanks!

    Tria