Warlander

Developer
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Posts posted by Warlander


  1. 18 minutes ago, Gingeko said:

    @WarlanderChecking in again its been a few more months. hope things are progressing.

     

    I moved abroad month ago and earlier today set up my first (temporary) dev setup at the new home - next 3 months probably won't see much development, but I'm hoping to come back to active development once I'm all set up.


  2. 4 hours ago, Banyng said:

    @Warlander love your work! When the new version comes out, will we be able to load Deeds we designed with bridges in Deed Planner 2 or have to create new bridges using the new version? :)

     

    DP3 is backwards compatible with DP2, if it worked before it should work in a new version as well.


  3. 3 hours ago, Felthanne said:

    Hey Warlander - have the following options ever been considered?

    - Merging multiple deed dumps into one file?

    - Creating "layers" in one file to show various constructed states of the deed, without having to load separate map files?

     

    I would personally like to merge deeds - as I have 3 deeds that have perimeters touching and would love to do a large construction between all of them and "layers" would allow me to show the various construction states between all (3) deeds.

     

    Merging multiple deed dumps into one file? - not planned as of now, but I will leave window for implementing it later when overhauling save/load system for 3.3 version.

    Creating "layers" in one file to show various constructed states of the deed, without having to load separate map files? - not planned for now, it is theoretically possible but would require quite a lot of work for a rather niche feature.


  4. Few people messaged me if DeedPlanner will be affected by recent Unity controversy or if there will be DeedPlanner 4 written in Unreal, so I will answer these questions in one post:

     

    DeedPlanner development will continue in Unity - there's no reason for it to switch to different engine given it's a free program that will never reach minimum revenue threshold for changes to be relevant and core architecture of the program is very robust, so switching engines would be of little to no benefit while requiring months of work to rewrite - especially given WebGL became main draw of DeedPlanner 3 so far, and other engines either doesn't support it at all (Unreal Engine, Stride) or have worse support for it and other features used in DP than Unity (Godot).


  5. 1 hour ago, Lisimba said:

    Outlines look great.

     

    Can we get a way to remap keys? I play with ESDF instead of WASD in games (because it allows me to keep my left hand in the typing home position) and it's tricky to swap. Don't need a UI for it, just a keymap file I could edit would be fine.

     

    It's also something that's planned for the next version - I already overhauled input system to make adding keybind customization easier, now I just need to add actual support for it.


  6. 1 hour ago, Lisimba said:

    Can you add a way to rotate maps? I have a big one that I ended up building with south at the top and I'd like to rotate it 180 degrees.

     

    Sounds like a good idea, I will add it to list of features I want to implement - it won't be part of next release (3.2.0), but will be added at later point.


  7. I have a question to all of you: what do you think about input smoothness?

     

    1. I like it (there is input smoothness on most inputs in DeedPlanner 3 right now)

    2. I dislike it (it's how most inputs work in DeedPlanner 2

     

    Just two options, because I want to grasp general attitude towards it in a tool like DeedPlanner. I'm asking because I'm planning some changes to input system in the following days that will change how all inputs in DP3 work, and have an option to either keep smoothness as is, remove it or make it optional (making it optional still means deciding what default that most people are likely to stick with is, through).

     

    My personal opinion in spoiler:

    Spoiler

    Personally I like it and would prefer to keep it at around the level it is now, some very mild input smoothness makes the program more pleasant to use in my opinion.

     


  8. 37 minutes ago, Miretta said:

    I'm using the standalone version and noticed i can't rotate objects with rightclick. It does work in the web version though.
    Is it an oversight or is web version the main one now?

     

    Hmm... this sounds like a bug, web version and desktop version should be the same except some minor technical differences.


  9. On 7/18/2023 at 8:15 AM, antonslavick said:

    just a idea but any chance in a future update to add something that can count how many tiles you have of clay, tar and so on

     

    DeedPlanner already counts these tiles, but never includes them in summary - I will consider how to add them to the summary without introducing additional noise. (knowing how many farm tiles or tar/clay tiles there are is useful, how many grass or dirt tiles - not so much)


  10. 2 hours ago, Drogos said:

    Heya! I would love to continue adding to the database! I started on this, but naming stuff is hard (my current dp3 source is a total disaster of experiments). I will check over what I have and ask you for some naming advice / guidelines, so it does not turn into goop. If anyone else also wants to contribute, I would be happy to help out with setup of the development environment and such (discord deedplanner channel or pm or voice chat with desktop sharing)

     

    When it comes to database, honestly the only rule is to prevent duplicate shortnames from existing (they are basically just ID's) - program also checks for duplicate ID's on its own on startup and will print errors if there is any duplicate.

     

    Other than that, as long as they follow some logic similar to currently existing shortnames they should be ok! :)


  11. 5 hours ago, Gingeko said:

    any word on updates for this?

     

     

    No updates for now - I will likely take long holidays in 2-3 months from now through, so I will take another look into the project at that time. (or earlier)

     

    Current bridges status in development version - they are supported by maps and they are loaded into the program from DP2, flat bridges are rendered correctly, there are still graphical issues with arched and rope bridges that need to be resolved. No way to add new bridges yet.

     

    I would greatly appreciate any community updates to the database - it went without updates for quite a while now, so it is missing a lot of things that were added since last update. I can push official update at any time once there's enough things added to justify releasing a new version.


  12. 8 hours ago, Saya said:

    Thank you, all that matters is that I get a little bit of communication to/from :) Are any issues not listed on git? Is there anything you're looking to implement that I could attempt?

     

    I haven't used the program for years - ad a brief look over it today and seems to be going into a web app which I can assume is for compatibility with older systems?

     

    DP3 doesn't really have much issue tracking, but some clear issues are:
    - web version have some compatibility issues with modern browsers (especially for saving and loading) - relatively time-consuming issue to fix as it requires a lot of game rebuilding and Unity <> JavaScript bridging)
    - web version requires consistent internet connection to work correctly
    - handling of models isn't optimal, it could be done with a shader instead of creating separate models for differently angled models for a big performance boost

    - I'm aware of some issues on Mac computers, but as I don't have any Mac around I can't debug them

    - Keybind customization doesn't exist in any capacity, input system overall could use a rework

    When it comes to features, there are only two big ones I can think of - bridges and caves. I did some work on bridges and they are implemented in DP2 in a way which allows to copy a lot of code from it to DP3, but they are still very time-consuming feature to implement.


  13. On 10/26/2021 at 5:59 AM, Tairon said:

    Windows Version: I click Save to Pastebin
    --->

    Not Found (#404)
    This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.

    Is this normal?

     

    Pastebin sometimes recognizes DeedPlanner saves as spam. I might add alternative web saving options in a future to mitigate this problem.