EliasTheCrimson

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Everything posted by EliasTheCrimson

  1. This would work, providing that taking damage stops stamina from recharging.
  2. That would be a job for those grapple hooks.
  3. Skilled fighters shouldn't be awfully common. Considering how useful it is to be an ace warrior, gaining high skill in this should require absolute dedication and patience. Fighting ability should not be taken for granted in Wurm.
  4. Considering their usefulness and purpose, I find it to be rather balanced. Alchemy should be one of those trades that simply take ages.
  5. This would be cool, convenient and such, but I don't think this was how toolbelts were intended to work. The description of toolbelts is: "An ingenious system of pockets designed to hold a variety of common tools". Emphasizing on "pockets for tools (read:small items)". Maybe I'm wrong, but I think the toolbelt is solely intended for crafting, NOT as a universal hotkey tool.
  6. Farming

    I think it would be much better to revert decay, but make farming take much longer. Currently the farming process is short and rather intense.
  7. Farming

    When you start making meals of above 60QL, you will notice that ingredient QL affects meal QL. A cook with low skill will not notice this at all.