rangerklypf

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rangerklypf last won the day on December 17 2023

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About rangerklypf

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  • Chaos
    Rangerklypf
  • Epic
    Rangerklypf
  • Defiance
    Rangersmith
  • Acc1
    Specialist

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  1. Welcome to the Wurm Unlimited modding community where dreams do come true
  2. An inventory count would be helpful. When gathering bulk small items like sprouts, harvesting fields, taming animals using items directly from your inventory, knowing exactly how many items you have inside the inventory window would be helpful.
  3. you don't still have any of these things, do ya? 😅
  4. instead of lowering tree/bush growth, give us a way to only decrease the spread rate of things on a tile-by-tile basis, like we'll "treat" grass tiles so they should stay grass for however many days/weeks/months. Spreading will still be possible, but unlikely on these treated tiles
  5. This might as well be a bug. Flowerbed Bouquet of Blue Flowers
  6. Sometimes when I'm out searching the wild for rare new years chests or someone's corpse, it's a lot easier without the visual clutter of resource nodes. Now I'm not saying I want to permanently toggle off the resource node graphics. I love 'em. Just give me a keybind or even a setting to toggle them all off.
  7. I have always really loved that I can use the mouse to play WoW without a hitch. If I'm on the phone with someone, I can play almost all PvE activities in the game using just the mouse.
  8. Lingonberrywood Shaft - 1 COD to Rangersmith
  9. This post got really long and personal, and I want to make something very clear to other PvPers who might read this. I'm not a hardcore player. I don't want to be king in any kingdom or hold some capital or do 3 weeks of surface mining for the perfectly impenetrable deed, or make sure I'm part of every single HotA/Unique slaying because I NEED the materials. I've been playing exclusively PvP for years, but I'm not claiming to be some kind of OP wizard at player versus player combat lol I am an anxiety-stricken young adult and a filthy casual. I'm no leader or follower in Wurm. I kind of just do my own thing, near other people lol. When I say that I want more people to play on PvP servers, I'm not saying it because I want more people to try killing. I want a community of players. I want trade to flow again, to see merchants pop up. I want to see people and hear working sounds in my own kingdom when I ride around hunting. I want life and magic to be breathed back into the game I fell in love with as a kid. When the Chaos gang briefly came to Epic a while back, they really came exclusively to murder any active players left on Epic, probably in an attempt to force them to go to Chaos and do battle there for the long-term. I respect that, I think, but I'm not going anywhere and I'm also not going to try fighting a whole team of hardcore players by myself. Maybe one on one! But not 4+ people with some of the best stats/items in the game. Devs can't make more PvP servers because it'll further isolate the population. But they can't just delete all the old servers because people get mad lol it's a lose lose situation for everyone including the devs and there won't ever be a solution that everyone likes. Epic is my literal Wurm home and when the Epic servers get deleted someday, I'm probably gone for good. There's two sides to PvP servers in my eyes: Why do I play PvP? I think Epic's 4-island-system worked the best, at least for me. You'd have all the casuals living on the home servers and all the hardcore players in the middle, getting dirty every day on the field, hoping to win enough HotAs to make sets of moonmetal weapons/armor. The casuals would prioritize building a big community of deeds that help each other, building roads and keeping track of good QL veins anyone can use. Killing uniques and making sure any same-kingdom bandits were kept dead and all the canals + sea access points were under watch if raiders/enemy kingdom players were spotted. I always saw the home servers as PvP-lite, where PvP is still possible but difficult and almost frowned upon. We all love a good raid into the enemy lands, but it was rarely an everyday thing, partly because you'd have to sail for an hour just to get there one-way and you had to organize 4+ people to do it if you wanted to stand a chance against a defense. Epic was the largest most real, living and breathing feeling Wurm to me. There were also so many people in local and tens of bustling villages with players everywhere building, bashing, paving, trading, etc. I felt so full of wonder every time I opened this game up. I never liked PvE and still don't because what's the point if there's never any risk? Everything is so easily replaceable anyway and even 100 coc tools aren't like game-breakingly better than blanks. If you didn't want to lose your good hatchet, you shouldn't have brought it with you out into the woods where someone decided to pick a fight lol just make a large chest or a bank alt in your deed and lock up your valuables when you decide to take an adventure. I look around me on the PvE servers and I see KILOMETERS of people who built their fantasy villages and got bored, leaving behind slowly decaying castles. Wurm is a sandbox, I think knowing you could be invaded/pillaged at any point enhances the gameplay loop. It also reinforces the idea that you should join the community! Show your kingdom that you've got skill, offer your conversation and chat, prove your morality through action! Show people that you're going to stick around and stay put. You can become part of the world! It's so motivating to me lol If you hang out as a hermit in the middle of nowhere, people WILL take all your stuff. Because who cares? He's lived out there for how long and no one even knows his name? Go be someone worth being in good relations with. It's like that cheesy quote, "be the difference you wish to see in the world, even if that means murdering innocents haha."
  10. Yep, on Epic. I sacrificed another recipe today and it worked fine. I suppose I'll have to just do them individually from now on, to be safe. Has it always been that rares didn't give 1 bonus rarity window second each? Or has it only been valrei objects that do that?
  11. They have worked for me in the past, at least for refilling water/food/nutrition. I started finding them so often that I collected them in a magic chest for maxing nutrition now and then. I'm not sure if they ever gave rarity bonus seconds though.
  12. Settlement Info before and after: Non-priest premium player sacrificed at the same time at an on deed altar: rare goblin liver recipe supreme billy gruff stew recipe rare green mushroom rare wheat 2 70ish QL goblin skulls All full weight. Rarity window unchanged after sacrifice + no 99% nutrition or low tick skill gain (from sacrificing a supreme). Was there an update on sacrificing rares that I missed or are you not supposed to sacrifice multiple? But surely I would have gotten the benefits of at least one...
  13. This would be so radical. Lots of other MMOs have something like this and I'd love to see it here too. I'd think that the most fair and balanced way to implement mini pets might be to: include each pet as a very small chance to drop from their respective larger version (maybe sub 0.01% chance per kill), making pets extremely rare pets can travel through walls and never stop following/being led by their owner, so they never get stuck and can't get lost every non player NPC has a chance to drop a mini pet besides maybe tower guards and spirit templars the pet is dropped in the form of an "egg" or a weightless item in the inventory that can summon/dismiss the pet, tradeable the pet doesn't have to be outlined, so when you hover over it nothing shows up, but it doesn't really matter either way as far as I'm concerned. This is the way it is in Oldschool Runescape. You can't see the name of other players' pets for some reason, so you have to ask about it or already know lol More ludicrous far-fetched ideas: dyeable pets w/ extremely rare golden or moonmetal variant of pet skin if a champion goblin drops a pet, make the pet also champion, or any other applicable adjective son of son of nogump lol mini pet battles/duels rare/supreme/fantastic variants
  14. I love the resource nodes. Foraging/botanizing was so random and you could spend an hour foraging for a single cotton as a brand new player, especially with all the new things you can gather these days. Now you can get multiple cotton from a single node and be on the lookout for specific nodes. I think they really help immerse you more in the environment as well! I was always hoping there'd be more bushes and trees and things just to keep the world looking full, but the resource nodes have met this fantasy quite well! Now the world feels a lot fuller with little nodes that fit each biome + are interactable.