Timoca

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Everything posted by Timoca

  1. I just got ingame, grabbed myself some clay to start rendering my well and mailbox as you do with everything that was able to be rendered before. The option didn't show up, tried it on everything I have on my deed, no option for it. Why did this get added to the crafting menu when that's not how rendering works in this game?
  2. [11:33:09] The items silently disappear from the spirit castle. You expect them to reach Malajane in less than ten minutes. Thank you for buying from me
  3. Love this update! But could you add this all to gravel roads as well? I'd like a sandstone version of it!
  4. It works as intended, leave it as it is.
  5. Yes! While they're adding the new stone types to objects they might just add this as well
  6. [22:05:37] The items silently disappear from the spirit castle. You expect them to reach Mrmac in less than ten minutes. Thanks for the order
  7. [19:02:33] You can not mail that far. I think that you play on the other server cluster
  8. Yes he did And I think it all just pretty much works as intended, the people who grind soo much that they run out of fatigue can't really use it.
  9. Bump. This is still annoying and it's like 2 lines of code to get this in...
  10. I did experiment with interdimensional travel as well last year. A GM did have to come and save me when I got too close to the warpgate. It was very unstable back then.
  11. Getting rid of "Improve items, walls or structures. However they are permitted to create, continue and plan items and structures." Might be nearly enough to get em fixed. Imping items takes up like half our our game-time in Wurm, well for me at least it does. Keep in the other limitations, or provide a way for the priests to do those things in a different way, with spells. But keep it slower and more difficult than just doing the action on a crafter character. An example: - Fo priests can lead a rideable animal onto a tile and cast a spell on the animal so it would trample the tile which would pack the dirt. And cast a spell on a tree so it ?explodes? and increases grow rate of nearby trees by making the land more fertile. (That would make em able to pave and cut trees in a lore friendly way, without it being easy). In my opinion you shouldn't limit the priests gameplay, just make it very different from crafter characters.
  12. [19:34:25] The items silently disappear from the spirit castle. You expect them to reach Pandylynn in less than ten minutes. Thank you for buying from me!
  13. 1. Your Wurm character's name: Timoka2. What year you started playing Wurm: 20103. In one or two sentences - What Wurm means to you: It's the game I always return to. It's my MMO home.4. In one or two sentences - Your favorite Wurm memory: In the beginning of 2018 I came back from a long break, I directly started to build a rowboat so I could move to another server to start a new deed. But then two locals on horse rode by and after some conversation they asked me to join up with them instead. I'm more of a solo player, but this time I gave it a try and I joined them. Now more than three years later I'm still with them and the game has never felt as fun as it does now. 5. Please include a screenshot of your character's head:
  14. I'm back from my break, all my stock has been updated and I'm taking orders again
  15. This update is great And please use it to advertise with on steam. Add a line at the bottom of the game capsule mentioning the animal husbandry overhaul. That always makes me check out games again.
  16. I expected a lot more of this patch and I am dissapointed with it. But some notes: -When I use a special move and it fails or it succeeds I don't really see anything happen. maybe add a line of text saying that it missed or succeeded. It does in the combat log, but I'm trying to play without the log now. -The focus button always shows as active yet for the first +-30 seconds of the fight it doesn't do anything when you press it. The "You need to get into the fight more first." doesn't show on the screen as far as I could see. -Please change those long lines of text into icons or shorter lines, I know where I am aiming at because I clicked the button so it doesn't has to repeat that to me, and the pulsing shield icons tell me where it's hitting me so the text doesn't has to tell me about that either. Just add lines like "Hit", "Miss", "Blocked", "Evaded", "Critical Hit!". Or something like that. I'm not that fast of a reader so I can't read em anyway and I already have to look at other stuff on my screen now.
  17. What a major disappointment this is... waited years for it, but overall... meh... It still feels older than the game is. All that really changed is that now we get all the stuff that was inside the combat window printed on top of my characters head. Long lines of text in my face every time something gets hit. Please make easy to read icons from those lines. the directional indicators are nice but it doesn't really add more fun to the game. It's still slow and it is still standing still a lot while you wait. As a new player you won't see those skills you can click anyway so I don't expect any new positive steamreviews to come from this change. And make some icons for those skills. Overall it's still 1995 and it won't make me more willing to go hunting for leather..
  18. My deed costs me 2 silver and 10 copper. And it's big enough for 1 person
  19. [09:13:30] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. [09:14:09] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you both for the orders