morbiddog

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About morbiddog

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  1. Like it says in the title, if you use magic ink to rename a pickaxe the hover over tooltip no longer shows if a tile is flat and edges no longer show slope.
  2. Still a pain but you can right click the top of the window and choose expand all instead of going 1 by 1
  3. Can we please have a filter box added to every container? It's a really neat idea, filtering by name, equipment, tools or bulk but it's pretty much useless because it only works in inventory. I have personally never used the filter feature in my inventory, years of playing have taught me to keep my inventory small and organized. Searching chests, carts, backpacks, etc. is far far more useful then being able to search my inventory.
  4. I've found the root cause of this. At least with digging. The pile count check occurs on the tile you digging from but the dirt drops to the tile you're standing on. If you stand on a tile with 100+ dirt and dig from a tile with less than 100 dirt it will drop the dirt on the tile you're standing on. To reproduce drop 100 dirt on a tile, stand on that tile and dig from an adjacent tile with dig to pile enabled.
  5. As per the title dragging and dropping piles of dirt and clay using ctrl-click always leaves 2 items behind. This may happen with other items but I haven't checked. As far as I can tell this is because the click and drag function operates on the pile and not the items in the pile. Once there are only 2 items remaining the pile disappears leaving 2 stray items behind and the function completes because there is no more pile. Adding all items in the pile to an array or list that is then transferred one by one to the destination container would likely solve this. Steps to reproduce: Have pile of dirt on ground, click and drag to another pile of dirt, observe remaining 2 dirt.
  6. Removed

    This is exploitable, so I've removed it and reported via ingame support.
  7. My vote goes toward Open as default when mounted. If I'm mounted chances are I'm on my cart, I open it far more than disembark it. Also checking if an action can be done for the repeat button would be nice. It's not great to see R: Drink(repeat) on every tile after drinking once. Repeat seems to be a bit wonky on walls as well, you don't get a repeat action on most walls you continue, continuing a second story wall from the ground is a guaranteed way to run into the problem. And last double clicking to target has caused more annoyance for me than not. If you have hellies attached to a cart or your bread any kind of agro. mob anytime you double click them to get info you target them. I slap my poor hellies with my axe enough without assistance. They rarely make it Other then that I think it's fantastic, I've been here since beta and this GUI has damn near everything I've ever felt I wanted in the wurm GUI. Damn fine job. Edit: Oh, an option to go back to the old font would be nice as well. I find it more legible, the smoothing on the current font makes me feel like I have to squint.
  8. I can drop large quantities of dirt for terraforming without ANY server lag now. This is great! Much appreciation to you Keenan for your tireless efforts.
  9. Wouldn't we need to give him more "sleep powder" so he doesn't need to sleep?
  10. It's been much better tonight. Maybe a little bit but that could as easily be network lag. edit: had a couple pretty bad lag spikes while dropping a bunch of dirt on the ground for terraforming. Might have just been a coincidence but it shows up at 8 on your MRTG graph
  11. Still pretty nasty today. Could the old lag spikes be related to the JVM garbage collector running periodically? I know there's a fair amount of tuning that can be done to reduce lag spikes caused by it if that's the case.