Nekojin

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Everything posted by Nekojin

  1. Sometimes I completely forget the scale I'm dealing with. I thought I was around halfway to Sonata last night. Today, I started working on a more accurate progress map, and this is it: Needless to say, I'm a wee bit short from being "half done." (Green is completed, Blue is someone else's road, Yellow is planned) I ended for the night connecting up to a North/South road that had already been built by someone else. I don't really know where it goes to the South, but I'm pretty sure that the North endpoint for it is at Markath (no, I haven't checked). To be clear: I have a fully Catseyed Highway from Azure Dreams to this N/S road, and I'll be leaving the Waystone on the road (instead of replacing it with a Catseye when I continue tonight) to make it easier for Markath and the others to the south to connect up. The terrain there gets choppy, though, and there's both an abandoned non-deeded house and a small lake directly in the way to the East, so it only makes sense to turn Northeast for a dozen tiles or so before resuming the Eastward march. My biggest problem right now is that I had ~270 Catseyes, and I've already used up almost 200 of them. Onward!
  2. I think I understand your problem. Unfortunately, the only solutions are: 1.) Keep digging, or 2.) find a different place to try to establish a mine. My second time playing Wurm was on the Independence server at approx. 23x, 46y*, I decided I needed my own mine, since there were none nearby. There was, however, a fairly steep slope to the west end of my deed. I decided that should be a great place to build a mine - the stone has to be close to there, right? 160 dirt down I dug, making a longer and longer access ramp behind me. By 100 down, I had hit stone on only one corner there. I finally gave up and raided the nearby boat tunnel instead. * South of what is now called Balmoral Harbor, and on the south side of West Coast Highway (I built a guard tower that is still there, 7 years later!)
  3. Planned RoS cast

    I'm not complaining about the warning - not sure where you're getting that from. I'm objecting to the idea of holding off until "X people" have used up their sleep bonus. I'd think that 2 days' warning is more than enough time for people to use up their 5 hours of sleep bonus. Looking at the Wiki, it seems you're right that Rite of Spring isn't restricted by time of year, but surely you can see why that's a common mistake.
  4. I've seen it mentioned several times, probably in CA HELP. Not something I can look up at the moment, and it's entirely possible that I misread something that was said.
  5. There's a Dog statue. There's a Boy and Girl statue. There's no Cat statue. Why not? Wouldn't the cat sit still long enough for the sculptor to finish the blueprint? 😸 Seriously, though - there's one Marble-Only statue, and then the variety of noob-statues. The Wiki only shows 25 different statues available, including the Tich statue, and half of those are Archaeology-only. More variety would be good. Allowing more materials to make most of them would be a step in the right direction.
  6. Planned RoS cast

    I'm not someone who benefits from RoS, so my opinion may not be relevant, but this isn't really helpful or useful. Each server's population should do their own RoS irrelevant from the others. Not everyone wants to spend the time toodling from server to server to get the sleep bonus. If the Cadence casters wait, then the 10h compensation might drop. Then people will insist that the casters wait until they've had a chance to use up their 10h. Then it won't be Spring any more, so the casters will have missed their window, and have to wait another RL month. TL;DR: Go ahead with the RoS. There's not really any good reason not to.
  7. They've already stated that they're overhauling the Journal and its goals.
  8. Today's update: Connected to a North/South road, and called it a night. I'm around halfway to Sonata now. (Sorry for the bad lighting - it was dawn in-game)
  9. I'm inclined to only want to have it affect carts, really - carts are trivially made in under an hour - maybe a little bit longer for a completely new player. Boats, even the smallest of them, take notably more time to create.
  10. I'm not sure I agree with the logic, but I think I understand it - allowing it to be Marks would let people convert them into sleep powder (and other items), which would effectively glut the market very quickly.
  11. Given what people are saying about the masses of carts lying around, aren't animals more likely to die from old age or starvation before the carts hit 90% damage anyway?
  12. Reel it back a bit. An idea for animals that attack horses is way off base from the original suggestion. Tune the original suggestion. It's not necessary for that to be an actual animal - just make it a decay mechanic that is called Termites. If a cart sits off-deed for more than two weeks without being used (mounted, inventory changed, pushed, etc), then animals on it get unhitched and it starts taking extra decay damage ticks until it's either used or destroyed. Simple, straightforward, and easily understandable.
  13. It is happening! 150-something Catseyes laid down, which is as far as the road's gotten so far. Still need more eyes, lots more eyes, before I can reach Sonata.
  14. That would certainly be nice to know, if true - it isn't mentioned anywhere on the Rifts Wiki page, the Archaeology page, the Wood page, or the Rift Wood page. That seems important enough information that it should have been added a long time ago.
  15. WUT? Sorry, don't mean to be rude, but all you have to do is build a dirt pile, then drop a few sand on it, and you've just "replenished" potentially hundreds of sand.
  16. Because everyone reads the rules, right? </s> What an utterly short-sighted attitude. I don't particularly want the Help channel to be flooded with a new wave of complaints over something so trivial and cosmetic.
  17. There's a very obvious problem with this. Boats, when finished, are a single item, that is only affected by the last wood item installed. It doesn't matter that you've used a mountain of fir trees to make the boat - if the last item used is a blueberry peg, then you have a blueberry boat. For houses/structures, each wall piece and each roof piece are separate items, it's not all one item (and never BECOMES all one item). People who are newer to the game will end up with mismatched colors, and will undoubtedly complain about it - particularly when the only ways to "fix" this are expensive paint, or destroying the mismatched walls and rebuilding to match. This gets even more complicated when you consider structures like bridges. As a general concept, I wouldn't have a problem with this idea. With THIS game, and the mechanics already in use, it's just adding problems, not fixing them. Edit: Correct me if I'm wrong here, but Archaeology wood only comes in two types - pegs (which are only usable to build boats and weapon racks) and shafts (which can be used on a cart or wagon), neither of which are usable in house construction. So there's another point of complaint - why Johnny can't make a Blueberry house.
  18. Fine, if you want to go there: People who can spend unlimited* time in the game have a disproportionate impact on the in-game's economy over people who only spend a few hours a day. This has been evident to every major MMO development team since at least WoW's launch, when they introduced a Fatigue system in Beta, then changed it to Sleep Bonus when they got a predictable backlash. The only dev that I know of that seems to have missed the boat on this is Amazon's New World, who wanted to go in fresh without any preconceptions - so they're learning all over again what experienced MMO players have known for decades. First they had to learn (the hard way) that open-world PvP is a griefer's paradise, and makes things hard for new testers. After that, they're learning how automated crafting grinds can cause a hugely disproportional impact on the game's economy. Fatigue, as it stands, is the Wurm way of dealing with this. It seems to be effective - I can't find Wurm gold/silver on any RMT "gold-seller" sites, while WoW gold flows fast and free. If you want to get rid of Fatigue, just saying "get rid of it" is a non-starter. Come up with another way of dealing with the distorted impact of script-laden, unlimited play, and you might have some chance of getting something going. But just saying, "I'm inconvenienced, get rid of it," is a waste of bytes.
  19. It's true that if you play 11 hours every day, that when you start the next day, you'll only have ~5 hours of fatigue recharged. So, from that perspective, it doesn't seem "fair." But when compared to the other 99% of the player base that isn't putting pretty much their entire waking life into the game, letting you do even more wouldn't seem fair to them. It's up to the Admins to decide who is better served here.
  20. That made me wonder - are vesseled gems tradeable? Would it be possible for someone to make a vessel-bonding priest mule making loaded gems for sale or for other characters?
  21. No, it's a serious point. If you want to do more, and the Exhaustion timer is stopping you, what's wrong with spending another $7 a month?
  22. That sounds more like a cry for help than an appeal to let you play even more. Maybe buy another alt? With even just one alt and time split evenly, you'd never hit fatigue, and you'd be spending less than two "upsized" fast food combo meals.
  23. There once was a troll from Nantucket...
  24. That's clever. I may have to borrow that for the second story of my castle.
  25. Wouldn't a Small Chest serve the purposes you intend? It's a very low difficulty Fine Carpentry recipe; I'm pretty sure that a new player can make one without too many failures.