Darkren

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Everything posted by Darkren

  1. Did you make the mine yourself and can confirm nobody might have logged off inside? Not exactly likely, but it's a possibility that the person mined their way in and then closed the entryway off again using a shaker orb or a Strongwall cast. Be sure to reinforce the walls to prevent that (as well as cave-ins) if you can.
  2. Sounds like a great cotton sink, and a good alternative to the common cobblestone/slabs, or time-consuming floor planks.
  3. With faithful on, even with the option queued, it would immediately fail when it activates, just as it would if it were attempted normally. Hiding unfaithful actions might confuse people. Perhaps it could be toggled from the options for those who truly want it, though there seems to be little point to it either way.
  4. I'd be willing to travel. PM me the details and we can work something out.
  5. I enjoyed playing Dungeons for a while.
  6. The test server is explicitly not a playground, and treating it as such is against the rules.
  7. Looking to advertise my Magranon services again as the forum change ate my last thread. Prices are halved if you provide a near Magranon altar and enough items to sacrifice to cover the favor cost. I can bless a godless metal altar and convert to Magranon follower or priest free of charge. 1s minimum. Consider tipping for 1+ hour travel times. (Independence 47x 6y) Strongwall (1s/50c) - creates rock walls inside caves including cave entrances, or reinforces existing rock walls. Disintegrate (1.5s/75c) - destroys a rock wall in a 1-minute cast. Does not destroy veins, reinforced walls, or rock walls which can't be mined (no refund on unminable wall) Mole Senses (90c/45c) - Detects the depth of rock underneath the tile or border, in intervals of 10 dirt, up to 200 dirt in depth. Leave me a message in-game, per forum PM, or per thread reply.
  8. Even if the wiki is down, keep in mind you can access Google's cached version for a while to find the page as it previously was. It's as simple as searching "cache:" followed by the URL of the article (which is case-sensitive). For example, google: It's as simple as replacing the term at the end. Happy Wikiing.
  9. Get a low-quality rake with Circle of Cunning on it. Use sleep bonus. When you tend, queue up multiple actions, just enough so that you don't run out of stamina when you finish (tending takes longer, but skill-gain will increase proportionally).
  10. People will enlighten you for free. If you want them to come to you, pay/tip them for the travel time. I've traveled to get my characters enlightened, and tipped 1s.
  11. If forum accounts were linked to in-game accounts, this could be done implemented very well. I would agree to an opt-in per-skill skill comparison section, though I would imagine the development time would be better spent on new content for the time being. The third-party site will have to do for now.
  12. The "adoption" sounds incredibly strange (especially considering all Wurmians look the same age...). As for pointless vanity marriage, I don't see why not. Perhaps it could add an "examine" line to Wurmians ("They are married to <player name>"). I imagine it's far, far more work than it's worth to implement, but it's vanity content and I love vanity content.
  13. It's the same publisher (Paradox Interactive), but different developers (Fatshark, versus M&B's TaleWorlds).
  14. Being able to detect and pinpoint altars would be incredible.
  15. Mixed grass is not nutritional, and therefore grazers will not fatten up on it.
  16. More neat, rare mobs to kill? Novelty drops?! Yes please!
  17. I've had the same problem. I know some people have working fishing spots, but the one I seem to have gotten and fished on for 2-3 hours got me nothing but regular fish, perpetual fishing rod benders and snapped lines.
  18. Getting a low-power disease apparently gives you "Just a Cold." (Sniffle. You've got a cold.) Silver difficulty.
  19. Hell Hounds

    I've found their aggro range to be excessive. It could use some toning-down to be balanced with other creatures.
  20. Named scrap iron horse shoes are a pretty neat idea.
  21. Milking

    Not a bad idea. Maybe add (unmilked) to the end of the name, perhaps only if a container is activated.
  22. Server seems to be having some serious connectivity issues. My horses stayed hitched after the disconnect, so it doesn't seem to have crashed.
  23. It's easy enough to explain to newbies, at least in my experience. It's explained in the tutorial, and in terms of explaining it it's synonymous with simply telling someone to double-click the item. It may be such an ingrained method of doing things in Wurm that I'm so used to it, but I've simply never had much trouble explaining it to anyone yet. I find this will make it even more of a hassle, having to find which item is equipped where, having to bind extra keys to utilize this fully (I'm assuming unequip keybindings will be possible as well). While equip keybinds would be a nice addition on their own, a fair amount of people, ESPECIALLY newbies, would need to regularly equip and unequip things manually, and that would seem like far worse of a system for a player to start out with, though it would indeed make a bit more sense. - Carry the container of liquid. You're not going to be crafting while holding a 45kg water barrel in any imaginable circumstance. - Typical stackitems could automatically reequip themselves in your hand(s) when they're used up and you have more available. I forsee this as a bit of an issue, considering the used item will no longer exist and thus any queued actions will, at least in the current system, cancel. Satchels could be a workaround for this, simply using up the seeds inside whilst only the satchel is in use. - No need to equip your own hand - either make pottery possible in any circumstance, or at least require a hand (or two) to be free.
  24. New mobs

    I think you got this mixed up. Tamed animals are aggressive towards wild aggressive mobs (which is why your pets will enter combat with something even if they're never targetted, i.e. you're the one tanking). Do they really not aggress from mere proximity? This seems very unusual for an aggressive-categorized animal. Only "scared" mobs come to mind, who you can often dance around on for a short while before they bother attacking, or so I've seen.
  25. New mobs

    That's awesome.