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About Kyu

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  1. Kyuuka Midweight I can lift one of these above my head: Huge axe/2H Sword/Longsword
  2. This is the option I have @Eobersig: I did not have the option to enter my card detail yet.
  3. I used to buy premium time without a Paypal account, this time there is no option in the middle of the page any more. Still on Wurm shop login page there is a mention: "We recommend creating a PayPal account but you can also pay using a credit card and debit card through PayPal without an account by following these steps...".
  4. I think "Climb up a really really high mountain" is a generic name for the category of achievements, hover your mouse over that goal will reveal the exact achievement. Mine is "On the way to the Moon" which is kind of the hardest, and I will probably need to climb Dragon Fang. The rift mountain you mentioned only gives "Mountain Goat" achievement (already somewhere near one end of the mine entrance much down below) if I remember. Climbing the 280x slope tower on top of that mountain does not even give the next achievement "Thin Air", so it is not helpful for someone with "On the way to the Moon" goal (like me).
  5. It seems Wurm low memory requires GLSL 3.30 to work, so it crashes out of the box with Intel Graphics and Mesa driver: Startup Phase - Preparing terrain... WARNING: Unable to compile vertex shader (shader.static_gbuffer.vertex): class.A3k28Y8oS0: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES WARNING: Unable to compile pixel shader (shader.static_gbuffer.fragment): class.A3k28Y8oS0: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES Unable to load material program: material.gbuffer.static : program.static_gbuffer Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Aug 21 21:51:03 ICT 2018 Destroying game window ====== CLIENT CRASH ====== My CPU is an Intel Skylake m3-6y30 with Intel HD Graphics 515 running Linux kernel 3.18, Mesa driver 18.0.5 and Oracle Java 8 (Update 181). OpenGL information from $ glxinfo | grep -E 'OpenGL|Max': Max core profile version: 4.5 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 515 (Skylake GT2) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.5 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 18.0.5 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.0.5 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 So, my system is indeed GLSL 3.30 (even 4.5) capable. However, by forcing OpenGL 4.5 (with $ MESA_GL_VERSION_OVERRIDE=4.5 javaws wurmclient_lowmem.jnlp) , I found the following bug/crash with the frame buffer: Gui initialized Startup Phase - Preparing terrain... Could not complete GBuffer FBO turned incomplete: 36061 (0x8cdd) Could not bind GBuffer Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Aug 21 22:33:10 ICT 2018 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.fgtPPuD8uC: FBO not bound. at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) at class.QfeUX7dGdb.XwhlvVTrl(SourceFile:209) at class.QfeUX7dGdb.mMV5oPkCW(SourceFile:168) at class.Dbupj67nuE.FZOk5L6Gfy(SourceFile:540) at class.EPsVafdUz7.<init>(SourceFile:275) at at Some workarounds: Well, the easiest way is to disable GLSL in Wurm setting (Compatibility tab), however the trade-off is that I can no longer use "Place items" feature, and the animation seem to be turned down (eg. grass does not move as much as it usually does under strong wind). Another workaround is to force OpenGL 4.5 like above and also disable FBO (while keeping GLSL enabled), I can use "Place items" again and the animation is improved (grass moves more under wind) with some trade-off to the frame rate.
  6. There is one on sale at Rock Bunnies in the middle of Crystal Canal at much lower price. I am not sure about its age though (probably Aged) and it is an automated merchant-pen system. If you have a problem of getting that one, I can reserve you an adolescent one, and I am at the deed that connects to Rock Bunnies by the catseyes.
  7. Getting status from a server different than the dead server is more accurate. Here is from Deli:, while the Indy's one (replace 002 by 001) is wrong.
  8. Just a correction: my perception was wrong about unraring because I use the measuring jug all the time. In fact, transfering entirely a rare liquid to an empty containers retains the rare status. However, if the container is a measuring jug and its volume is set to less than the volume of the liquid (partial transfer), then the resulted liquid is unrared. This is possibly a bug with measuring jug.
  9. Both, rare to a container with non-rare = increase the volume of non-rare, and rare to an empty container = non-rare.
  10. Start with an empty cake tin -> Lore: "This can be used for cooking many wonderful things." Add apple -> Lore: "Have you tried adding an any cheese?" Add cheese -> Lore: "Have you tried a gelatine (50% of solids)?" Add gelatine -> Lore: "Have you tried adding a rocky road crunch bar?" Add rocky road crunch bar -> Lore: "The items inside do not make any known recipe." *Note: I think the cheese piece is a cow cheese and it is a pre-cooking-update version (from by food storage bin).
  11. Confirmed, I have both distilled rare whisky and gin. However, moving them to another container removes the rare status.
  12. Cake tin contains: gelatine + green apple + cheese -> Lore: [00:55:02] Have you tried adding a rocky road crunch bar? -> Add: [00:55:05] You drop a rocky road crunch bar. -> Lore: [00:55:06] The items inside do not make any known recipe.
  13. I think you can preserve them with sealed containers. However, the thing that bothers me the most is that honey can decay in an active hive. Some days ago, after the server updates/reboots, I found that the honey in my domestic hives had some damage on it. That forced me to clean pick them (I usually leave like 1kg honey in the hive), and feed them with sugar instead. This is insane, like the thing is not even organic. It is like if you forgot to milk a cow, then its milk got infected and kill the animal. I also noticed that some wild hive also got damage too (in addition to the damage of the honey inside). But I am not sure if it is because of the server, or some wurmian just decided/tried to shake the hive.
  14. Houses, walls and the bridge remain intact, there are only some transformations to the terrain and trees like usual. Because of the fences, a jackal is left behind by his friends. A rumour says he is seeking therapy for his violent behaviour and wishes a peaceful life on Indie.