edit: Im sorry this turned out so long, but I had awful lot on my mind considering Wurm, because it has special place in my heart. Id like to offer different viewpoint, from someone who isnt exactly veteran player, but always returning one. Because this might very possibly be my last return. Im definitely avid fan of Wurm for at least last 2-3 years, greatly appreciating what wurm offers, even though I tend to play for few months followed by few months long break. I tend to get drained by certain not very polished game mechanics and in need of break every so often, but I always stay informed and following Wurms progress. I also tend to really enjoy starting from scratch and feeling helpless aware of that awful lot of work I need to do to establish myself in the wilderness. Thus I never got to the point of tending to huge chunk of land and/or owning/managing a village, it just doesnt appeal to me. Though I was part of one..I never really enjoyed it. What I love about wurm is freedom and nomad life, exploration and sense of wonder...whenever I stumble upon decaying house or village, lonely animals escaping abandoned pens, leftovers of previous "generations". I once settled under a very steep cliff trying to preserve ruined nature by replanting whole area. On my trip for sprouts Ive found this beautiful abandoned village on a top of that cliff, hidden under the trees bathing in sunset . Truly magical. Thats what is wurm about for me. Though Im also VERY avid gamer and deeply interested in sanboxes, thus I dont live under delusional impression that Wurm is one and only game of its kind under the sun, becase it isnt. They function just like Wurm, with small dedicated nad tight-knitted playerbases and no PR. They might not offer every single thing Wurm offers just as much as Wurm doesnt have every unique functionality they offer. But that doesnt make either of them less impressive, enjoyable and sandboxy. This unique snowflake Wurm syndrome should go away and instead be replaced with reality, it really hurts the game. The problem why many Wurmians think this way is because in its core Wurm is very accessible and casual game, easy to get into and enjoy the simple beauty of living in a middle of a peaceful forest. The only hard part about Wurm is necessary time investment and patience. The older you are, the more patience you usually have. The time investment is also very flexible and relative, there is nothing to compete for (unless you live with 5 other people on pvp server and even there its doubtful), no sense of time pressure. Yet to be unique crafter, or owner of sky-reaching mansion, you indeed need a time investment..the difference is, that this time investment can consist of 5 years playing 1 month a year and nothing will change, no goal will be conquered by that time by others, because there is none, only your own. These are reasons why Wurm often appeals to people that arent really gamers in that usual sense(older people, mothers, also lonely or socially not that brave people, intelligent and thoughtful people seeking new ways to experience world around and so on..rarely you would stumble upon youngster that came straight from CoD for any other reason than to laugh or struggle for a few days), though sense of adventure, freedom and alternative life truly interests them, apart from that usual gaming hurr durr around majority of games...like hate, immaturity, raw competitions, sense of constant time pressure. Wurm lacks these aspects, also thanks to this kind of playerbase is Wurm this calm, friendly, inviting and mature. I have bad taste in my mouth for saying this, but it truly feels like theyre preying on specifically these people, because theyre willing to accept any severe change just because theyre truly dedicated, valuing theyre TIME investment into the game (which they quite possibly might not have infinite amount at their disposal) and not willing to look for alternatives and another time investment elsewhere. Any other game out there that would have introduced such pricing changes in this state of development, without very good and thorough explanations with real reasoning and showcase of major planned improvements of the game, would end its journey right there. Im truly sorry to be this honest, but Im putting my rose-colored glasses aside to see that Wurm is game that considers itself in a released state ever since graphics and animations were improved while still lacking models, polish, stability, littered with problems, god-awful performance, lacking coding and list goes on. And even then it was laughable statement, because game was long paid for and thus considered released by all. All these downsides were always acceptable, because the game wasnt striving to compete with games it cant compete with...whether it comes down to polish, gameplay or (especially) price. Dev team seemed more down to earth than they do now. I trully appreciate the mount of work put into new animations and models, that Wurm so severely lacked. Its a big step for Wurm, but small step for other competitors and it doesnt justify that bloated increase in value they expect to be reasonable. In the end I fear to admit that it might have done more bad than good. Ill give you a short example of my current experience... Several months ago we used to play very actively with partner without any major performance issues, sure occassional crashes and/or lags were ever-present, but I was more or less used to it. Just before the major graphics patch we slowly stopped playing over time, got distracted by other things. But we still wanted to test the changes, now time has come and we rushed to get into it again, explore what has changed and what was left of our birch forest and home..really motivated and anxious. Well, to put it shortly, we couldnt. The performance became borderline awful and unplayable for both of us. Nothing changed about my hardware in a slightest way, I tried clear new installation java, toning down settings greatly. I couldnt get through choppines, stuttering...slow, tedious and awful 5-8 fps performance and numerous crashes. Needles to say I have zero problem playing current games on high settings. And needless to say my parther had a same problem on recently bought laptop. We left awfully dissappointed after hour of trying. Yes, they might patch it and they might not. Im no begginner around here or idealist when it comes to Wurm team, I know how slow and unreliable their development and promises are. I learned not to take anything for granted. Its actually one thing that always bothered me about Wurm, especially with awful lot of experiences from other mmos, but I tried to stay away from it, focusing on enjoyment of the game itself. Its how out of touch they are with their playerbase. There was barely ever any information about whats going on, whats new and whats planned. Until they started tumblr, when the severe situation of site and forums down required it, there was just void and occasional brief forum post. And no, you dont need team of 50 people and community managers to stay in touch with 600 people and 8 percent of them roaming the forums, dont tell me that.Even smaller teams than Wurms one is can do that and are doing it. To me its just a cheap excuse for lack of care. But to each his own, if you believe otherwise. Staying in touch with players is matter of passion and interest, not money. Now Rolf functions as some kind of "gray eminence" noone really knows what to expect from. People often question this mysterious shadowy figure and his decisions ingame or on the forums, but there is never any response, just silence. Just gazilions of questions about his intentions, motivations,"what with pvp", future, improvements or features promised years ago hanging everywhere unheard and unanswered..Whenever there is some obscure report of this gray eminence answering someone on Irc or even meeting with few veteran players on gathering, it sounds like tabloid news report about suspicious group of drunk individuals spotting Bigfoot. But jokes aside, this is is how I feel about the main driving force behind Wurm and its not a good impression.Not for any future newcommer especially. Because they will greatly evaluate what they see and how it compares to competitors and/or price vs enjoyment value and customers services where there are none. Just because it might not affect 100 or less stable vets that want to carry on regardless, it might affect those 1000+ possible future players that will be driven away. Stubborn arguments like "dont play, or pay if you dont like" wont help this game grow in any way, shape or form and until you even as players realize this, Wurm will never step out of its diapers. Unconditional catering to devs doesnt help either, reasonable criticism when its needed does. You either want the game to grow or stagnate and die out. Wurm is designed with social aspects in mind, it functions as an mmo and its supposed to. Interactions between players are major part of Wurm, whether its in pve or pvp. You cant take that out and sell the game as singleplayer. And because you cant and you apparently want the game to grow and function for years to come, you cant tell others to go. You need them, you need the game to have steady income and steady playerbase that is either growing or at least capable of covering losses with new blood to cover expenses of running and developing mmo game. Driving them away and being stubborn achieves none of these requirements. At this time time, Im also playing Eve. Also after few months break. The game has superior graphics, content, polish ,more than superior and especially functional pvp, awful lot of options, regular patches, fixes, dev blogs, youtube videos, guides, tons of overwhelming amount of information about everything that is happening or will happen, that I dont even have time or will to read. Count in actual real customer service, events and rewards for loyalty (found tons of unique items to redeem after few months break, including expensive special edition ships). And is cheaper. And I dont even pay for it, because I can afford plex through gameplay. So where is the reason to put up with Wurm?