Xanadu is about bringing in more people? What a stupid plan. There are no people in Wurm because the main point of this game is to work your ass off for as little fun as possible. If you want people- take stupid things out of the game- like animals packing grass tiles. Or the endless pointless battle against decay. Maybe there's only decay on the PvP server if you want. And add content- like the sheep I've waited almost a year for, or birds of all kinds. Add more fun things to do- like things to do inside buildings beside fill them all with bsbs. I want more interior lighting options and furniture options (and all of them should have a function). I want to decorate my house with tapestries and window (instead of having holes). I want dogs that guard my property and go hunting with me- not the useless generic mute mutts. I want random events in PvE like npc bandits on the roads, or packs of wolves- or zombies. The xmas zombies were the most fun I've had in this game because they were a surprise. Why not spawn those randomly like the eagle spirit attacks on Epic. You need to add some adrenelin to the PvE side. It's so effing boring. I think Epic should be removed. I think all PvP should happen on Chaos and the ocean close to the shore of Chaos. I think all the PvE servers should be connected by sea, and by portal- just like the Epic portals that now allow me to teleport between Release and Pristine to Desertion. The portals between all the PvE servers should have the cool down removed and they should take your horse and cart through with you. The current segregation hurts the game. There's a lot I like about Wurm. But devs often seem to focus on the wrong things (like sharks) and neglect the obvious existing flaws. And they seem to neglect PvE most of the time. I don't understand why because it seems like PvP is wrecked. From what I've seen there are a few cliques dominating and it's dysfunctional at best. It's so bad, I gave up wanting to try it after moving to Desertion. I'd suggest making PvE much more fun, and finding a way to balance PvP so cliques can't run things. For example, what if there was respawning treasure on the PvP server in random places and on mobs, and instead of sieges- there were battles over loot instead of destroying deeds- which is BORING. Instead of kingdom cliques, people from the PvE servers could only form small raiding parties and fight against each other and whatever dangerous creatures were on that server. Maybe there are limits to the size of raiding parties and extra vulnerable buildings to discourage setting up permanent forts there. When you are tired of it, you can take your loot back home to your PvE deed until you feel like killing people or special PvP server mobs. I feel like radical changes need to be made for this game to become more than a refuge for a few narcissistic masochists. In my opinion, a new server will only make a bigger mess.