Wraithglow

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Everything posted by Wraithglow

  1. I think what I need is someone who I can trust to follow all the early access / alpha / beta status games, summarise when they bring out major changes, and give them a new rating each time. That way I wouldn't have to check each one occasionally to see if it's in a state I'm willing to try it
  2. As a counterpoint, if you go check on your own lamps and find they have lots of damage so need repairing, it's going to be even more annoying if you have to get them re-blessed as well.
  3. Sometimes, people just need a project to work on. I decided to make a simple path up a mountain, and now that it's done anyone is welcome to come enjoy the views. In the end, a few bridges were required, like the 5 in this unhelpful screenshot: I quite liked the sights from the top, and wanted it to be easier to get up there. Don't open the next spoiler if you just wanna come and see for yourself! I'm not really sure how my neighbour and ally feels about the route since they are somewhat overlooked... ... but I did die a few times to make it happen so I think it's fair... If you want to visit, here's an expertly-drawn map showing the route up. It's really incredible how much time and effort went into the diagram, all things considered: I've left a container up at the top, with the idea of getting people to bring along some pieces of papyrus with philosophical thoughts to add to the collection. I've started it off with a piece about apathy, which will be ironic if nobody bothers to join in. p.s. I've discovered there's 1 spot where you can jump off the top and totally stick the landing in the Trigorn Tarn. It's a great base jump!
  4. If it's as Retro says and the slopes are no more than 20, then surely this is in fact a solution to the long-standing complaint that old deed sites remain unnaturally flat forever? Surely we can't have it both ways... (or maybe it's different people complaining in each direction).
  5. My personal opinion is that Wurm fills a niche between MUD and MMO. Perhaps Wurm could move more towards the MMO side without losing the MUD-like fans, but I'm happy playing a niche game as long as it's not losing money or anything.
  6. I think it's going to be problematic that we can't eat food when we're full. All my nutritional stats (carb etc) are at 0% but food is at 97%. I have to wait a long time just to find out what stats different foods give. [16:51:31] You are so full, you cannot possibly eat anything else.
  7. Is it possible to make opening the cookbook not be an "action" which needs to wait for other things to finish?
  8. When I was editing (paint.net, not even photoshop ) more time was spent dealing with names than deed markers, because the (often long) names need to not overlap other features + make sense in their positioning, something that isn't straightforward for a simple program to determine and was tricky for me in particularly crowded areas. That said, it only took like 5-10mins every week or two to keep inde up to date, so it's not much effort. I guess this would be more of a "spend some time now, and save a lot of time in the long run" type thing anyway.
  9. I'll probably be there at least for a bit, doing carp/bowyery/fletching/fine carp and ideally toymaking since that's my next grind.
  10. Is anyone playing this currently? I want someone to persuade me to get it
  11. I feel like people should put a little timer in the corner of these videos, showing how long the video is in real time (i.e. if each photo was 0.1s and the timer was 3s, then that 4:25 video counts up to 2hrs 12mins 30s I think)
  12. I also prefer a non-impalong festival. Boat races, horse races, foot races, archery, sparring, treasure hunts, navigation challenges, hide and seek...
  13. Same again with 4.00-ff3d40d. 28 mins in, maximised and just stood mining.
  14. Hello, My unstable client seems to work normally, however the FPS appears to drop over time without me moving around more than 10 tiles and then at some point it'll just do a weird crash/reconnect without creating an error report. Here's my console log (I think): Edit: the crash will happen every 20-30 minutes
  15. I live on an island I made on Release. It's in a lake, has lots of trees and space for animals, and while I have no rock on deed I'm not far from a massive cliff.... The trick (if you're worried about skill/cost) is to find a suitable location. I chose where I am because the entire lakebed is flat, at a depth of just 80 dirt. That means no matter how much I expand, I know it'll only require 160-240 dirt per tile, and a maximum of 27 digging skill. For a while I've had channels dug through my island, so i can bring rowboats/sailboats through the middle but still ride a horse over it all. I'm considering digging those deeper/wider and adding bridges to make it a proper "cluster" of islands.
  16. "Quivering with excitement"
  17. You should definitely check out the gurubear crater and also festival cove (both on Independence).
  18. I'm in the process (as a player, not as a GM!) of creating some kind of permanent treasure hunt that basically anyone can come along and get the first clue from my deed, and follow the clues to the end. I haven't figured out how I'll do the prizes but it'll likely be a little memento of little value so I can create more if necessary. It got me thinking that it would be nice to have a list of all the existing player-made events in one place. I'm talking about permanent ones that anyone can do at any time, rather than one-off races etc. That way, if I or anyone else is bored, we can look at the list (maybe with links to individual threads) and pick one to go and visit. I'm guessing the majority (or possibly all) of these will be mazes, with the odd chess board, but maybe it'll encourage people to create other little things like fictional storylines that can be followed purely for entertainment value. So I guess what I'm asking is if anyone has one of these already, could they describe/summarise them here (with locations) and maybe a link to their own thread if they have one?
  19. It seems I have a special move that isn't on the "Special move" wiki page: [01:36:14] You try a Red flood. [01:36:14] You open up Old wild cat very hard in the thigh of the left foreleg and harm it. [01:36:14] Old wild cat is stunned. Timer said 3s. I was dual-wielding carving knives at the time, targetting low, and have 52 knives skill.
  20. Hey becket... can we get a /gametime?
  21. Currently, a spiral stair must have a completed floor connecting it to a wall on every level, see screenshot: Trying to remove those floors gives errors, and leaves a floor plan that cannot be removed. My suggestion is that so long as the top and bottom of the spiral are connected to a wall, none of the intermediate levels need connections. If it's simpler, we could just require no connection (except bottom obviously) so long as it's on the inside of the building - it's a fairly hefty-looking column in the middle after all.
  22. I just recently finished my "wizard tower" (max height) so thought I'd share some pics. It's open to anyone who wants to climb up for the view, at Isle of Artificers (Release, e19 ingame, 32x 10y on community map). If anyone considers doing a similar tower, my advice would be: 1. Avoid timber framed walls, they're so awkward to make (though easier you can now fit 100 beams in a cart). 2. Realise a spiral stair requires support from an outside wall on each level. Outside view From afar: Views from the top: Views from inside.. watch your step! Links to images: http://imgur.com/a/Ah5EP http://imgur.com/a/rkDqo