Since the removal of the player gods give us the ability to choose champ slots as before. No limit to one of each god for each kingdom.
Also add key bind for bashing walls/towers/mine doors and what not.
Also keep in mind as far as making vynora viable. Sure she has spell spam... Mag however has pretty close to same spell spam, damage bonus, res stone, healing spell.
Last time someone brought this up I saw staff say something like: "vynora has utility spells" none of those are pvp utility spells and the pve side has nothing to do with pvp.
So in order to balance out vynora a bit you have to look past the pve side of the priest and look towards only the pvp side of it.
As it is with fo and mag being the way they are you WONT see vynora priests other than champs for pvp and that is only because we are forced to have one to compete.
The kingdom management going to some other titles or people would be super handy as well. Since sharing is down to two people now that would help alot. There are times you need to have access to the kings permissions at a moments notice. It could potentially be treated similar to deed permissions.
Please revert the sailing changes for pvp they killed boat pvp pretty hard.
As far as alts go, dont let people start a new account on the server and that would atleast be a step in the right direction.
Giving a timer once you hit local of an enemy to be able to karma out could help combat abuse with caves changing as suggested.
On top of this maybe making it so an enemy in local doesn't affect skill gain until they are gone, maybe after 1-2 hours it goes on cd for a couple hours or something. (Or just do away with that in general)