Samool

Product Manager
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Everything posted by Samool

  1. Should be fixed as of the hotfix released a moment ago.
  2. Preview client hotfix is out now, try it out! Changelog:
  3. I'm not quite sure what the issue there is, other than the small imgur compression artifacts it looks fine to me. It should not care about the windows DPI scaling at all, even without disabling it for the game. What do you mean by zoom level? Third/first person? We'll see what we can come up with regarding the visual and size issues, client update coming in a minute with a heap of bugfixes for issues reported here.
  4. That's a test server exclusive issue, fixes itself after a relog. This testing thread is regarding the Live Preview client, not Test Preview.
  5. The darker bit at the bottom is the progress bar. It's pretty much the same layout as on the old UI.
  6. That seems unrelated to the UI, but I can't repro the issue. Can you upload your console.log file so i can try with your settings? For everyone having an issue with the general size of the UI, make sure to tweak the UI Scale option in the UI tab of the Settings - that set at 90% should be quite similar in size to the old UI.
  7. Today's release (that I linked) allows you to test it on live servers.
  8. Settings and keybinds carry over the different clients. Yes, you can use the different clients interchangeably.
  9. Hi everyone! After a few solid months spent on polishing the UI, I’m happy to say we’re at the point where we feel it’s almost ready to go, and as such we want to invite you to try it out. Below you can find a list of most of the additions and changes compared to the old interface. Changelog: Hotfix 1, July 4th - changelog: Hotfix 2, July 8th - changelog Hotfix 3, July 22nd - changelog Update, September 11th - changelog How to access the UI Preview client: We’re mostly looking for feedback regarding: Visual changes and the scaling functionality New features Default and repeat action keys and possible improvements to that Any missing functionality from the old UI Anything else that sticks out to you and affects daily gameplay Once we’ve ensured there are no critical issues, this will be replacing the old UI client, so make sure you try it out before that happens!
  10. That is all correct Nordlys. Updated the first post to explain that better and added some other answers.
  11. I don't see any contradiction here. If you've read up, you know you can connect to the new servers both from the standalone client and the Steam client. You can also use the Steam client to play on say Independence, and pay through Steam. Nothing blocking us from connecting the servers in the future, and the Steam store part isn't at all related to the new servers.
  12. Steam accounts will only be able to buy silver coins and premium time through a new in-game store that uses the Steam store as the back-end, and possibly some options on the Steam store itself. You can't use our existing shop for Steam accounts, and you also will not be able to link existing non-Steam Wurm Online characters to your Steam account. That will always be buying directly from our shop on the website, using a regular Wurm Online account As others mentioned, Steam does take a cut from all the payments done through Steam's services. We'll work on updating the FAQ with some more of the asked questions.
  13. It'll be out very soon, we're working out the last quirks reported by team testing now and it should be good to go for a live public testing as we announced.
  14. That will not work. The current tutorial area is now at Independence, you won't be able to transfer from there to the new servers. There'll be more details closer to the release regarding the tutorial process, but as is you cannot reserve a character name for the new cluster in any way.
  15. No way to transfer silver coins or items or premium time between those clusters. As those aren't out of game assets, if you're inclined to do that, (according to the current rules) you can trade with other players by paying them with in-game items on another cluster, if that's what you're asking about.
  16. You cannot move characters between the new cluster and the old clusters. You can create new characters on either of them whenever you want, using whichever client you want. The rest of your points is correct, except some minor details about the connection - you will be able to chat with people on the other cluster, whether through global chats or PMs, so it's not completely separated regarding that.
  17. It doesn't differ much at all. Handling WU updates did take some time out of our hands, but the WO Steam client is the same as the regular client, only adding some Steam-only parts such as Steam authentication and Steam Store support instead of our versions of those systems. To clear the misconception (which is pretty clearly explained by the FAQ post), it's the same exact game, differing just in the account handling and monetization part, the Steam accounts being required to purchase premium and silver coins through the Steam services instead of our shop. Everything else is the same. All servers (including new ones) are accessible by all newly created characters. There's no exclusive features to the Steam client. There's zero reason for us to treat all other WO servers differently than the upcoming servers. Sure, if you look hard enough you may find some far fetched analogies to WU being split off and the later announcement of the content updates there being discontinued, but it's not comparable at all, WU being a different product and all. We've actually had the choice of splitting the new servers from the old ones, actually making the Steam version completely separate - this came with the RMT removal part. We could have left RMT as allowed in all of current Wurm Online, only disallow it on servers that'd come with the Steam release, which would force us to disconnect it all completely. We chose to not do that, despite the controversy of RMT removal, mainly because of it allowing us to extend any future marketing efforts as well as the Steam release to all of Wurm Online. And it left the door open to a future merge, if/when one happens. It's one of my top priorities as Product Manager to ensure the viability and popularity of all servers, and we actually don't benefit more from bringing players to the new servers than the old ones, excluding the server launch opportunities themselves of course. You can rest assured there's not going to be any feature split there and after the Steam release we're going to focus equally on making all of Wurm succeed, not just the new lands. Myself, I'll be staying on Celebration
  18. Hi, this seems to be some intermittent routing issue with the Internet infrastructure. The patch server is up and it works fine for some, and some areas of the world (seems to be mostly UK) apparently can't connect to it. From a quick search, many other online services are also experiencing similar issues - sadly this is not something we can fix ourselves. It should pass shortly if the hosts file trick didn't work for you or you don't want to mess with that. If you change the hosts file, remember to restore it to the state it was beforehand when the issues pass, as it will break the updating process whenever we alter the IP behind that.
  19. Added in a missing patch note.
  20. We'll reconsider the staggered PvP launch and let you know soon, it might be possible to release it at the same time after all.
  21. Client hotfix for this just went out, should be fixed if you restart your client.