Nyonic

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About Nyonic

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  1. + 2 make this default ON for any PM or have a popup when you start your character asking if you like to disable it
  2. Selling 1 Gold for 70euro pm or leave reply
  3. In game salvage option after a boat reaches 80-90 damage(even if it is moored and locked) option shows up on right click. When salvaging require that the boat/ship have a quarter to half of the items required to build it added back to it to be salvaged (like the pegs, hull planks, tenons, deck boards and tar) which in sense would be like repairing/salvaging the boat/ship. When the salvage is completed have the lock removed from the ship and it transferred to person who salvaged it.
  4. Please fix the Felled Trees once and for all so they will stay above ground and be easier to locate, chop, and pickup. This is very annoying and sometimes lose the tree all together now. This has also been a problem for some time now even with last model. not sure why it hasn't been addressed yet? Thanks, Nyonic
  5. Failure rate

    can we get the failure rates checked on shipbuilding I have 44ql parts with 46skill and failing up to 7 times in a row on a sailboat... mainly on pegs seems when something says 80% chance it is more like a 40% chance think there is something going on with the math used in this may need to look at the rates of failure on it ( happened on lamps had like 10 and got like 2 with a 84% chance to make)
  6. I have been having the same issues with large carts(with Horses on them), and Cogs disappearing and i have to relog for them to show up....
  7. Would be nice to be able to push/pull blank metal altars being they are randomly placed infront of you when dropped after the god is added do not allow movement anymore there is also a rotation bug that will move the altar about Quarter tile after finished which can't be fixed because we can't push/pull
  8. After finishing Altars I tried to rotate them to line up with tile and the altars moved about Quarter tile over so now they are good distance from the correct position. I can't move them back, can't push or pull them... (because of some influence issue on wild that is not on freedom) this could all be fixed if you allowed altars to be push/pulled while they are still blank(no god set). The position of the altar after finished is where it is sitting which is a random position from when you drop it... this could be fixed by position at feet not just some random position since we can't move like we can signs and lamps you can recreate this bug easily it happened on 3 differ altars I made
  9. This is happening to me I am running win7 64 bit with 6 cpu and have been having the javaw.exe * 32 running multiple after shutting down game sleep or just with f12 with it doing this it is eating up my CPU performance and also causing me to get very high ping times causing me to call my ISP to try fix the high ping times that have been coming and going that is how i pin pointed the problem... This has been going on for alot of ppl and seems like there might be more they just don't know what is going on. there are other post like this 1 http://wurmonline.com/forum/index.php?topic=53067.0 If you turn off Pbuffer support under the Compatibility tab it will fix the problem DEVs maybe default this in settings for everyone on the next update to quick fix the problem until the bug is worked out Thanks, Nyonic
  10. The peg attachment failure rate seems to be a little high when trying to attach to corbita it is like about a 80% failure or more and doesn't seem to be effected much by shipbuilding/carpentry skill or ql of the pegs... Just think this should be checked think it maybe to high/bugged being that it requires 400, that means you will be trying almost 3000+ times to get them all attached after making the shafts and then the pegs... which have correct failure rates on them.