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About Kabill

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  1. Allow rare resources to be bulk stored

    +1 make a new bulk container for it, the amount of rare resources i leave on the ground to decay would make freedomers faint
  2. Gone Fishing, Catch You Later - Tich / Pifa / Epona

    I never played alongside Tich, heck I don't think I ever had a conversation with her. But ever since my early days in Gold 1, I was always impressed with her dirt projects and got genuinely excited seeing updates on the forums - this was back when small pyramids and basic dirt bridges were an impressive feat After becoming a dev she implemented all sorts of features that were once deemed impossible with Wurms engine, truly an industrious person. For someone I didn't interact with, she sure did as lot to improve my time playing. RIP.
  3. Valrei International. 071

    The water looks really nice, but is it applied to all water? Will look pretty goofy on small lakes and ponds
  4. mine door t e x t u r e s

    and to all the idiot pvpers, since i know you can't handle change the new types can just share the current damage values. ROCKS ARE ROCKS METALS ARE NOT-STEELS WOOD IS WOOD
  5. apology for poor english, why have mine doors been ignored with all the really cool texture updates?????? we need SLATE we need MARBLE we need SANDSTONE. rendered! pottery brick! can i get a holler for (ornate? something not rock-tile) rock?????? slap some tree-type on wooden doors for all them subtle flavours. electrum hellooooo? why not every metal type! very good excuse to add all sorts of stylistic flare to the game and your deed. thank you for your time and god bless
  6. Valrei International. 067

    wurm online pvp is absolute dogshit in so many aspects, but it is unironically one of the most thrilling and fun pvp games around. you see a lot of pvp players complaining about every update, because pvp content is(was?) largely ignored, and all changes to the game completely disregard pvp balance, or how different aspects of a pvp server will be affected. as for WU, i've never really bothered it, but from what i have heard from friends... the main issue is that the servers are rife with hackers and macros. the lack of longevity/uncertainty of servers is also a concern i'd like to know why pve players care so much about what pvp players think?? i can understand maybe epic-home players or in the wild/JKH/MRH days when raiding was a thing. but ya'll are on freedom, why do you care what we do on chaos? making balance changes separate from chaos and freedom is ezpz as far as code goes
  7. Minor Changes Round 3 (Item Specific)

    To those opposed to arrow packs - what if the packs improved slower than individual arrows, just to throw a number out, say 1/10th. Or maybe requiring a master fletcher to bundle the packs? Creating and imping 41 items really is too tedious, especially when you can fire them all out in a minute with no guarantee you'll see them again.
  8. Minor Changes Round 2

    Voted yes to everything but imping placed mine doors. I don't think that feature should be removed, but blocking it while enemies are in local would be good.
  9. Updates the current pvp community want

    I completely agree, but the PvP servers are never going to gain population at this point without a lower barrier of entry. Short of fresh maps with fresh characters, there really isn't much that can be done in that regard. The gap from 70-99 fs is still fairly significant, as is having archery or multiple weapons skilled, so I think there still would be some level of "wow" for the truly strong accounts. Besides, wouldn't it be interesting to see an account name in local and be afraid because "that dude has a reputation as a really skilled pvper," and you can have a goal of outplaying them, rather than "that dude been grinding longer than me and i have no chance to win". As a somewhat recent example, when Proph came to Chaos on Doctorchaos/Kix/Thornbush(which are all fairly mediocre stat-wise), he was destroying other kingdoms in pvp(don't travel on highways alone lol). It was because the dude is a goat pvper, not the account being Dadd-tier.
  10. Updates the current pvp community want

    tbh characteristics should have 0 impact on pvp combat so new players can get into it. you can get the bare minimum standard of 70/70/70 combat skills in like a week if you have some guidance
  11. Updates the current pvp community want

    Instead of removing hota it could be reworked into something more interesting. Say make it global with a min/max height so no water/cliff pillars, x tiles away from deeds. Give them a big light beam like rifts where the pillar is spawned somewhere in x radius of. Hota ain't over until all pillars are capped - not by one kingdom, just none left neutral. Maths and a curve to divy winnings based on how many pillars a kingdom has at the end. Ezpz
  12. Poll Wurm Veteran Status

  13. what wurm needs to do is find a way to appeal to kids and teens again
  14. Why nobody pvps in wurm.

    there's definitely nicer looking stuff out there, you can quite easily and safely build your aesthetic structures on and off deed just about anywhere on chaos lol, no one bothers to raid/grief someones flower patch and dirt pyramid unless they've been a real shithead. for example, if you lived on chaos, you'd probably need to live in a fortified capital