Mclovin

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Everything posted by Mclovin

  1. @Pingpong, unlike wargasm who basically wants to live on freedom mechanics on a pvp server, I support freedomers posting ideas. Niki has shown more of a PvP attitude towards the subject than Wargasm, by stating a true fact. It's a pvp server, don't allow meta/mechanics to make it virtually impossible to gain items once a deed has been raided. The player has to defend with his kingdom to keep items safe. Again@Wargasm if what you say is true, then many deeds were raided on epic and tons of items were lost. guess what. nope. again, nice theories on how things work, but you're wrong. Video for the facts please. @tauntable merchants. They should become Tauntable once the deed is drained?
  2. you have clearly shown in the previous posts the lack of understanding of the karma arguments, maybe you was on freedom because you were losing deeds idk. The arguement AGAINST karma, was not being able to access blocked off deeds. The argument to COUNTER that, was better infrastructure and tunnels will mean a deed can always most likely be accesed. If that argument was applied to JKC deeds [it was] - you are able to leave deed via a tunnel at over 50% of the deeds you have. Again, if you're able to gain access to a deed, you can leave the same deed. You aren't confined to anything unless you really derp up. keep the loot on freedom, keep it on your alts, keep it in a bank on all those alts, keep it in the biggest deed on Chaos [Kyara] Raiding isn't fun, we're focusing on that not your items mate. Nobody cares. Better to stop repeating ourselves, im gonna allow other opinions to come through, test server for the changes is my last stance on this; If it doesn't change then meh, it'll die out anyway because it isn't fun.
  3. @Devs, clearly the fear of losing items is stopping the Games intended gameplay around raiding. I don't care for my items so my thoughts on how an enemy should be able to take them are pure and non biast. I also don't care for gaining items, I just care for the fun that surrounds that I am reading fear from these people who disagree with no real points which match reality of what happens. I put this down to lack of experience with mechanics on Epic and mechanics modifed on WU to test some of these theories. A test server with the changes suggested to then apply proper feedback should be made to settle the fears they have.
  4. This was probably one of the biggest arguments from JKC said to "improve infrastructure to deeds" if karma-ability removes you being able to travel to the deed whilst a raid was taking place. Walling off on deed does nothing since you can bash from inside the saftey of a mine. + the reinforced tunnels leading out would be hours to break through. I mentioned this because the argument of why karma being removed, also fits for this, as if the argument was you can still gain access without karma, well, you can leave without karma too, right? Also the pointsoreo mentioned. - running to otherside of deed - leaving through tunnels to escape local and the LO timer..etc..lol The rest is repeating a stance. If you want your items to be safe, put them in your strongest deed where players will log in to defend, otherwise you will lose your items. Is the reality of a pvp server too harsh? You're somebody who will claim they live in iraq a combat zone, but reality is you live in the green zone where it's comfy. You want these mechanical insurances to keep your items safe instead of relying on your kingdom/people your own actions/buildings to keep them safe. Welcome to the problem of wurm raiding. Still haven't heard how it's not easier to defend than attack. Since arguments were that we're trying to make raiding easy whilst you're keeping defending easier None of your points are reality. My reality is 3 years on Epic under the mechanics, yours is what your fear of losing items tells you. The other changes should be tested on a test server to settle the other theories you have. So facts rely on videos now? ok, post a video with every wrong point you just made.
  5. pls. people see /who is high and log in alts to check. Happened many times at Kinder, you guys were a shamble at best but you did manage times to not pop the alarm and still get caught. [remove /who] nobody needs to know.
  6. you are a hypocrite to your own argument by keeping defending easy
  7. Didn't we argue in JKC that Karma mechanic was a good update because you can create other routes into a deed via tunnels etc? You're basically implying a succesful raid means you lose all your items. I guess there would be no counter attacks whilst the enemy got tired raiding right? I guess there would be no other ways out of the deed other than the way the enemy came in right? All wrong. Most deeds have atleast 10 tunnels leading into different areas with mine doors. Mine doors are an issue. But you should have a 5 minute lo timer behind a mine door whilst an attacker in on deed risking everything with no such luxury? You can basically poke at the attacker and have less risk/more easy to kill him and grab his corpse/log off than he can on you? My arguements were it's too easy. You didn't argue none of those points. And the OP suggestions do not create the scenarios you are suggesting in the slightest, but a dream world. Also, JKC tried to catapault a war deed whilst MRC were offline many times, lol, never worked. Maybe with the right changes deeds can actually be lived in as they're suppose to be and the chance of getting caught by a player instead of relying on an alarm on a dead deed that holds your lands would be better too. Another thing JKC once argued for.
  8. I saw most MR supported taunting in that Taunt thread. Also, I'm not from the old-school wurm Generation and Epic had the basic issues that chaos have sorted, so I never ran into these problems before Chaos. now that I have it's rubbish and it isn't fun to raid. [Not that Epic and Raiding in general aren't plauged with issues as OP mentioned on top of that] But if your argument is "well we put up with it, so can you"...no lol. That's a poor argument for the games future and health on a subject that if we stritctly made pvp focused would only logically gather the support. The issue with WO is, people care too much about the stuff these deeds contain or the lands they protect. Items need to flow over and deed/lands need to change, otherwise stalemates/pop will just continue to drop and happen. This is what creates pvp and makes pvp worth while in Wurm Online. If we had a server that allowed you to have no risk of losing items on death, or your deed being disbanded, and you had another server which is WO, and we had a raid happen on each, which do you think would be more fun? I was supporting changes whilst in JKC, I was supporting changes to raiding whilst on Elevation and on both times I was the one being raided, lol. Support new changes/future fun, instead of past "i did it, you should too".. PS, you didn't argue my post about defending being too easy
  9. Raiding isn't fun, this isn't about making it easier it's about making raiding balanced and fun on both sides. Let's flip your little argument boy. It's too easy to defend. it's too easy to log off in a mine in completely saftey behind a 90ql mine door with all your stuff. It's too easy to hold off attackers then log in 5 minutes once you decide Nope It's too easy to setup safe mines to store bulk items. It's too easy to build cata-proof pits. It's too easy to log in alts and store items on them to not lose. It's too easy to place items on merchants. So whats really easy and who's actually defending whats easy or not? Now tell me whats easy about attacking with prophs suggested methods?
  10. Right, but the problem with Chaos atm is, you can pin an enemy into a 1 x 1 mine and they can log off safely. Idk if you were playing when we pushed 5-6 MR into a dead end mine and they logged out in 5 minutes whilst we bashed for 30+. Artifacts dropped, which was only reason we carried on. Same thing with raids, not everybody is just straight out running to a tunnel or otherside of the deed. There have been times, like at Bad Move or other deeds we hit, where they've been cut off from reaching the otherside of deed or their tunnel, so they log off in a building or at the back of a dead end mine nearby. But your post reflects current mentality and truth too. If they don't want to defend they'll just take their stuff and go seek saftey. But if you took some of the mine door/cata suggestions, with a 2 hour L/O Timer[?] you'd probably be able to get a Path Through a deed in that time, [not completly flatten]
  11. With current population and nearly everybody in pvp who actually says "raiding sucks" perhaps if you took the correct suggestions from proph and cherry picked them into a test server, raiding might actually become, you know "fun". The main arguments i see here is: "don't make it easy to take my stuff" aka, fear. The biggest thing for me tbh: People leaving world in 5 minutes when we pull up to the walls is just crazy, who the hell can even defend this? @RetrogradeYou have said the Battering Ram will be able to be used on Mine Doors - So you and the devs have already agreed that Mine doors are too hard.
  12. Allow mine doors to be catapulted for a damage higher than bashing.
  13. Except we've been asking for simular changes since MRC were in control, I personally have. Also keeping merchants untauntable for the landing? make it so whilst in freedom influence they can't be taunted, perhaps. Delaying this update because one kingdom is in power is very weak arguement for the future health of chaos too. Power is like wind, it will change. And when it does, I will still support updates that create reasons for players to come to my deed and raid it for my stuff. Welcome to the purpose of wurm pvp
  14. BoK are pretty rare, so i don't think it harms anything, with the sword itself also rare.
  15. Shaker Orb to Bloodmaster And I'll update this if i want those equisete pads
  16. send to bloodmaster, price is fixed, paying above market.
  17. Well, the post i made was looking at a singular aspect, I never said it would cure all of wurms problems, but it would make it easier for newer players and it was aimed at helping them more towards staying around when placed into the wild. The things you have now, do not work. But they can. I'm not sure who your post was aimed at tho.
  18. I know forges/kitchens can be used, but there isn't a focus on this. Because when i am placed into the world there is nothing telling me to go use that. [Or maybe I should whip out my book of wisdom:D) - What I'm saying is, can we not carry the tutorial over and actually have Everything needed to get setup properly at their disposal? Make it more clear and more in depth so they stay around the actual starter deed a little bit longer gaining equipment/resource for their effort of actually learning? the bartender just allows you to go get full, what I want is for them to be Hand-held towards the oven and actually told to cook something, you could reward them with a boosted skill gain whilst learning there. The point is, when they do actually go to leave deed, they will have a better understanding before being plucked into the game itself. I am guilty of not recently starting as a new player, which I will do tonight to see, but I've made accounts and naturally I just ran past it all and truth be told, when I started the game, I completed the tutorial which was pretty cool at the time and I got put into the starter deed, had the bartender there etc. I saw community signs about public mines..But nothing else really to keep me there. I guess to sum it up, 'keep players' and make more aware that Starter towns are a better benefit, create it so they are as said aboe, you've got the things in game as you said but it doesn't engage to the player that, ok, this is how you're making your first meal, this is how you're gonna imp your tools, here are some logs, make a bow..Here is some wemp, make a bow string, if you want to get better at that make a better carving knife, oh and it can all be done inside saftey of these walls and nearly everything is at your disposal for a few hours. You know?
  19. yep, small things like that do help your first days. But after listening to new player complaints and had friends drop out and give me the feedback, it doesn't seem to do enough. I think we should address Starter towns more. Really make it so they're not plucked from the tutorial and placed in the wildlands. Allow them to use forges, kitchens, have some meals around, resources and have a small tutorial within them to get them from nothing, to some Real tools made and a shelter started outside. Provide cotton and the means to actually hunt for the first few hours too, You can put a timer on the town itself, so make them aware "you will only benefit from this town for the next 12 hours", this will make them want to take advantage of it for when they move on. A true starter town indeed. And Once they have their first writ, the book of wisdom can then take over more, but i do feel as if holding their hands is better than not and atm, new player retention does show that. Now normally when a player joins they aren't apart of a deed, maybe make it so they insta join the starter town? Keep a CA or GM in control of it, so even tho they are removed from the benefits, they still got a village to talk to.
  20. Recruitment board is nice aswell, but maybe there needs to be more depth to it. Also, I don't think the tutorial should end on the tutorial server, perhaps once they get into the game, depending on the starter town, you could try and hold there hand for the next hour, be like, ok let's gather some wood, let's find a iron vien, etc, maybe keep a area around GM-made starter deeds maintained by GM's to ensure there is always a vien etc around, hold their hands until they get a shelter up, if they wish for it. You'd probably know it's not even the getting players to wurm, it's getting them past that first wtf24hours moment. Also valrei creates, please please please nerf/remove/rethink them. PVE Itself is pretty dull, why can't you make it so there is more movement when fighting bigger moments. Make them cast lava pillar or fungus traps, atleast something to keep you on your toes, small small things you can improve to make the game a little bit more exciting for pvers. ofc, the community at some stage takes over aswell. Offering houses/deeds etc, on PVP you find that this is normally quite rare since any new player is an alt until proven otherwise. Should really be something to combat this in some way
  21. Do you think thats a starter pack that inspires/makes people aware that through out summer they should invest and spend there spare time on wurm? I don't feel like it does tbh. Look at how you can advertise it as a True Starter pack for summer only, not saying give them top end items etc. Add a free deed writ, for example? and X3 their skills for 7 days. I'm just pointing out, summer is comming, spare time is there for most and we should look to snag some players towards wurm. Also, as discussed, a road map @Buddafor this year would inspire current players, especially the community holding out for pvp