Ayes

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Everything posted by Ayes

  1. Journey, I can relate to your feelings. I remember some years back when it was first added to the game that mobs would then have a chance to attack your horse while you were riding it if fighting them (even if your horse was not tamed). Actually there is still a chance of this but at the time it was new and a surprise when it happened to my horse. Freaking out and not really knowing what to do my poor horse was soon dead. After killing the mob I picked up my dead horse corpse and carried him back home to the village deed. There I sadly buried him in his farm pen where he would always happily graze away after we returned home. Not the best traited horse but I will always remember Osioosio with his funny repetitive name. I even made a post here about it at the time too and not liking this change either. Ahh well, our faithful friends will live on in our memories of journeys taken and time spent together. Perhaps they have indeed now found greener pastures elsewhere... Happy Trails =Ayes=
  2. Well we don't really have trailers in Wurm so I guess the best you could do is build some one tile shacks and dump a lot of junk around in between them. Maybe dig some pits between them too and just put a few pavement tiles here and there. Some unfinished large and small carts could add to the effect but unfortunately corpses of dead animals will decay away too fast and we don't have those small flys either, so what can ya do..... =Ayes=
  3. So, what if tools never had their quality reduced from use? What if enchants on items never lost their power from use? Wouldn't this be better for those players who purchased these items for what is in effect real $$$$ and thus makes the game more expensive to play? Why should silver coins be "money sinked" out of the game? Would it not be better for players to pay less to play the game then, rather than create a system as presently where these things wear down so other players must pay someone else to re-imp or re-enchant them? Now out in that other world we mostly live in there is obsolescence built into items, which then creates profits for the manufactures of them and employment for others. New and improved designs also create a demand for those products with the same result as above. This is a real world "economy" out of necessity for people to be able to live. To attempt to design a game such as Wurm on this basis only makes it more expensive for players as there is otherwise no need to have this Wurm "economy" sustain anyone's ability to live in the outside world. I would much rather that in Wurm items always kept their original quality and enchants kept their power than to have the current system that benefits those who improve and enchant these items. Why should the game be setup so that they can make $$$$ from other players. Remember we are talking about a RL expense here being added into the playing of this game. In contrast, players draining Traders or pursuing the various coin drop give-backs cost myself and other players nothing since they are taken for a portion of the game's profits based upon deed upkeep percentage. Remember, some player will originally still have to create or enchant these tools and they will be purchased from them if the player is not able to do this them self. After that there is no real need to have these items degrade, other than the obvious desire of these producers to make more $$$$ by providing a further service that would otherwise not be needed. A game system that rewards other's greed(?) is perhaps not the best design to attempt to justify as a positive aspect of the game? =Ayes=
  4. This seems a very dire situation to me. If as you suggest I find a Wurm hole to live in and all these containers fill to overflowing then they will fill my livable hole with this liquid and it will no longer be habitable. No, no! I am moving to higher ground immediately and thank you for this timely warning. Maybe I will even build an ark too! Well, at least a corbita anyway. Come to think of it I already have one of those so when I see the lake water rising I will just quickly pack up everything and live aboard. Maybe this water will never go down though if people continue to arrive so it's probably best to discourage more people from playing. Ah ha! I discovered your clever plot here. Very devious... =Ayes=
  5. Yes, I noticed too. Quite disappointing is the lack of his quirky yet tolerant experiences being so soothingly presented. Again I agree with you here. Few can tolerate this creepingly slow blue slug sneering at them as it passes before (under) their eyes in a promise of never ending torment should they make the valiant effort to defeat and deflate it's impact with hours/years of game play. There with nothing better to do with my time would I have been gone as well..... =Ayes=
  6. Do not tamper with the master's (Bloodscythe) work!!! =Ayes=
  7. As_I_Decay, although I agree with your OP in many respects I have noticed that you have been off exploring new vistas in that other world that we escape to here from, which no doubt is where you have come across that last nail. There will always be people of self interest like this that will take advantage of any opportunities to enrich themselves at others expense. There really is no way to avoid them other than to be vigilant in your defense and elusive to these wolves pursuit. Then again, I further read that this mystery house has just as magically disappeared without not so much as a drop of stardust left behind. Possibly someone with a conscience tied to a shred of decency has read your post and realized that the impact upon you of what they have done is not worth the price paid in removing a place quiet retreat from someone who has had your many years of enjoyment within our Wurm other world homelands. At any rate, beyond all this you have a good long run of it here so I can appreciate a desire can grow to leave it all behind in the past yet taking those memories with you into the future. If this be so, feel no regret for what you leave behind as those who remain will remember you fondly for many diverse reasons, even if they only be for your challenging comments upon these forums. Follow your own visions in your younger years for all too soon they will be behind you where you can never return again. Happy Trails =Ayes=
  8. If it was "super easy" to fix this issue it would have been done long before your arrival on the scene. Since many players have complained about this in the past (justifiably so) it is not from the Devs being unaware of this, which leads me to believe that there must be some complex problem preventing it from being resolved. Unfortunately mine doors aren't able to be constructed on these wide openings (but I have seen 3 wide mine doors of 3 sections on some WU servers) which would keep them out. One of the sad and frustrating facts of Wurm life that we have to live with I guess.... =Ayes=
  9. A wonderful series of videos by this new player to the game presented in a pleasant manner of discovery and enjoyment of the whole process. So many wrong choices made had taken him in the wrong direction from which he would have preferred. Clearly we can see this as experienced players but the game is really about learning over time to be able to make decisions more beneficial to our progress. Yet he preferred to go out on his own on this journey of discovery and accepted what would come along the way. That is the great thing about our fond game of Wurm, so many options open of directions to travel to fit each individuals desires and personalities. I hope that Bob(?) will continue to enjoy the game and find his home within it, be it near or far from the present moments passing. This open sharing of his experience is a very positive asset to the game, as well of course as the player himself. Hopefully we shall see more of his vids that bring us memories back to our own early days and enlighten other new players experiences as well. Happy Trails =Ayes=
  10. WO Steam Discussion

    As Finnn and Belrindor mentioned, having these new Steam WO servers isolated for some time will restrict all the newbie chaos and naive destruction to them. So for that I am happy to have all the newbies toddling along there until they learn that their actions have consequences on others enjoyment of the game too. The broadness of the Steam younger audience will have a lot to do with this I would imagine. =Ayes=
  11. So the main game of WO is attempting to hold onto players and draw new ones to it by restricting some of the new developments from WU. This seems unreasonable somehow? Now don't get me wrong I have played on a number of WU servers and actually preferred playing on them in comparison to WO but it seems to me that the main game needs to look after its own best interests before those of WU. It seems that the WU players are just finally realizing that this is what is happening. I think they also need to take this approach with the new Steam WO servers in restricting some appealing aspects to the main game of WO in an attempt to eventually draw some of the Steam WO players to it as well. =Ayes=
  12. "Provoke offense and you shall have it!" "Hide behind a fence and have none of it." =Ayes=
  13. Jackal is a hard pill to swallow with its total loss of *all* positive progress that has been made there as stated (wiped after aprox 6 months). Any objections to this or "compensations" expected for playing there just prove the point that the game is about retaining your progress in its various offered opportunities. In this respect many come to the conclusion that they are just wasting their time there since it contributes so little to their main game; thus they abandon it to its fate and return home seemingly disappointed with the experience. Better to just make a Jackal style "Hunting Server" and let players portal there through the current Jackal Lodestone system, returning home the same way after time spent there. Not going into any details about it here but I would say that it would be a much better option for the current players and even those to come. It could even be a feature exclusive to the original WO and not available to the coming Steam version, which would be another draw for players into the current servers. =Ayes=
  14. Although it would be beneficial to the players to be able to have 5 Premium characters (in effect) per account subscription with the "restriction" that they could only play 1 at a time, the game would loose money by enabling this since as is currently people need to pay for additional subscriptions/Premium accounts to play them. This why I would think that the game is satisfied with the current subscription model and sees no reason to change it since Premium accounts are a main source of game income and this would potentially eliminate having to pay for 4 of them per player. =Ayes=
  15. What really makes the game of Wurm expensive to play is player RMT (real money transactions). If all that is removed from Steam WO (and all "market" game functions that contribute to it, as example enchant decay/use reduction) then the rest of your suggestions will have a positive effect as intended. Otherwise players will just use the RL money making potential of the game to take up any reduced cost benefits of what you propose and pocket the difference. =Ayes=
  16. servers

    How about servers for servers then? These types of people work hard in various professions and are often underappreciated. Even here you are overlooking their contributions to make life more enjoyable for everyone. A smile and kind word in response warms the heart much more than the cold feel of coins. Still, I can't agree that "no one" should be left out. Always better off with a few "some ones" excluded but who is to say who? Here at the heart of your suggestion is the implied dilemma, with all seriousness aside. =Ayes=
  17. A bad idea in an attempt to enable crafters to make more money from other players at their expense. Those who play the game with this focus (making $$$$) and then propose ideas to enhance their capability to do so are the problem here. The "market" should not be designed to benefit their focus upon playing certain aspects of the game for profit as other players who have the choice removed from them to be independent of their control will shortly tire of it and either do without or just make their own items more frequently. Always remember that when you attempt to design the game to the advantage of your money making ability that there are others who will have to pay the price and they being the majority of players will not be happy about it. The new WO Steam servers should not be set upon this path of *playing-for-profit* corruption but rather designed to lessen it from the way the WO currently contributes to it. =Ayes=
  18. We need sirens (like those tsunami warning ones in Hawaii) in game for these types of alerts because by the time you post them here the person is long gone. Maybe add some mental (sp intended) detectors too for periodic admittance to the general use areas. =Ayes=
  19. Full Steam Ahead

    "Wurm Classic" seems too much like returning to the beginning of Wurm with all the goofy old images, avatar styles and game functions that some people advocate to return to with a server. WO or Wurm vs Steam WO seems pretty simple. Let the new guy Steam be labeled differently not the current game but yeah I don't at all like ogwo and don't use the term. =Ayes=
  20. Reinforced tiles that are off deed can't be mined. If ore veins off deed are able to be reinforced this would then prevent anyone from mining them. Griefers paradise for off deed public mines or any off deed ore tile. I think this is why ore veins can't be reinforced currently. How do you propose to solve this issue? =Ayes=
  21. Positive Alignment

    Ha! On Pristine some years back (memory fades) my guy Zip got struck by lightning too. I remember he was standing close to his house with a lamppost next to the door when this brilliant flash came on the screen. Since I have always played with the game sounds off this is what made me aware of the strike, as well as out of the corner of my eye I saw the bolt of lightning hit the lamppost too. I took no damage myself but when checking the lamppost on deed I saw that it had some significant damage to it. I am not sure about any Mind Speed increase or even if this appeared in the Event window (forgetfulness) but when I did check the token under Area History it was plainly shown there that "Zip was struck by lightning", or some such wording. Then I said something about it in the chat tab and people got a good laugh out of it when I told them to check Area History to confirm the fact it happened. Yes, poetic justice that this finally happened to Enki but what did my poor guy Zip do to deserve such a shockingly traumatic experience? Always after this time he seemed to prefer to wander down to the seaside of Blossom and gaze for hours out into the sea's distant horizon rather than improving lampposts in need. What unknown ill effects will this experience have upon Enki then? Only time and your imagination will tell..... =Ayes=
  22. Can already do this pretty easily. I carry 3 source crystals (light weight), drop on ground, open "pile" and put in items or just drop them on the ground. If mining or digging dirt (with dig_to_pile keybind) it will automatically go into the pile. Many 3 items dropped will create a pile to work from, kindling, woodscraps, gems, etc. When done pickup your 3 items of choice and move to the next spot or chore. There also is a drop_to_pile keybind that can be made which is handy for dropping dirt/sand from inventory which otherwise would just make a big hump in the terrain. =Ayes=
  23. Full Steam Ahead

    Sleeper forum accounts brought out of hiding for their subversive activities... =Ayes=
  24. WO Steam Discussion

    The nice thing about WU public servers are that there are so many choices of *playstyles* available upon them. As they are all (mostly) basically charitable donations created for others enjoyment players need to face the obvious that they can be closed at any time and yet even with this there are the few that have remained many years. The worry warts that fear the unknown can always play on a few as backups or even just move to another if their favorite only one goes down. Many that I have played on also seem to be a lot more actively social than the WO servers too but for long term maybe, perhaps, hopefully will be there throughout the years nothing beats WO with its one style take it or leave it grin and bear it playstyle. =Ayes=
  25. Great post Brash (the whole thing) and oh so true. Yes! We need new puppies to play with! (and pull their ears a bit too, gently though). =Ayes=