Ayes

Members
  • Content count

    5602
  • Joined

  • Last visited

  • Days Won

    4

Ayes last won the day on January 17

Ayes had the most liked content!

Community Reputation

3241 Rare

2 Followers

About Ayes

  • Rank
    Elder

Contact Methods

  • Skype
    pieintheskyifyouaskme
  • Yahoo
    yippetiyay
  • MSN
    nopesorry
  • Website URL
    http://nothereeither

Profile Information

  • Gender
    Male
  • Location
    :Beyond time and space.

Accounts

  • Deliverance
    Ayes

Recent Profile Visitors

4211 profile views
  1. Havens market deed

    You might try to PM Sila on these forums. He is the person who controls these Glasshollow mini-markets and posts on these forums frequently. =Ayes=
  2. Farming Animation/Action

    Naw, I turned it off before I even logged in. Settings gear click option on login screen is handy for such things. =Ayes=
  3. Excellent work and congratulations to *all* involved in it. My guy visited there a few weeks back and was very impressed by being able to see the vast time consuming terraforming that was done. I am sure others will marvel at the determination it took to achieve these results and will also appreciate this whole area project for that, as well as the functionality it serves for ships passage. I look forward to taking a jaunt over there again soon to see these latest additions. These nice screenshots encourage that too. Well done! =Ayes=
  4. It is not really about killing sheep but a Rorschach test of the significance of a broken heart to the individual that perceives it through this visual representation. Look carefully at the outlined center of that broken heart shape. What do you see inside of it? Perhaps a snarling baby sheep head of an unborn sheep that will never be because of the hasty impertinence for killing the potential parent? A lesson of caution perhaps to those who would kill these poor hapless denizens of Wurminion? Are not all sheep really followers at heart? Ah ha! =Ayes=
  5. *agrees* After watching that short vid I am not even going to log in with it on to see as I can edit the settings from the login screen. I think the Red Red Robin must have inspired this *bobbin*. A cheerful enough accolade and sung nicely with the Dean's slightly intoxicated tone to it but for Wurm the only thing the Robin would need is worms instead. =Ayes=
  6. What has made you hate Wurm?

    Not liking that crops never turn into weeds like on most WU servers. Not liking that bins don't sort by increments of 10 QL like on many WU servers. Not liking that I don't gain some skill from every meditation (without even moving) like on some WU servers. List to be continued..... =Ayes=
  7. Valrei International. 077

    Whoa! That animation movement is terrible! I will certainly be grateful for the ability to toggle it off. Fruits and berries on trees and shrubs will be nice though. =Ayes=
  8. W. S. A. Independence lag

    This hamster sabotage was the continuing work of the Gnome Conspiracy. Just the other day when I walked past one of my resident Gnomes I noticed the faint tap-tap-tapping of their shovel on the ground and immediately froze in my tracks unable to move a twitch. Promptly a great void opened in the ground under me and I was swiftly whisked into the center of the world where I saw the great Gnome Conspiracy gathering. They seemed to pay me no attention as the great campfire tossed its flames high into the air in the center of which a translucent globe spun with a poor hamster running in fright from the flames that surrounded it. All within a blink of the eye the void closed and I was once again on the solid ground where I stood but a eternity before I had been entrapped. As I turned my eyes towards the Gnome it chuckled, gave me a conspiratorial wink, leaned arrogantly on its shovel and froze into its former statue like pose. Beware, the Gnome Conspiracy lives on! I have found that the only way to thwart their evil plans to disrupt the peace and tranquility of our lands is to have them all confined within my deed(s) where they seem content to assemble without the desire to roam the lands spreading their mischief everywhere. Please send all of these seemingly petrified creatures (Gnomes, both red and green hatters) you have postage paid to me so that I may do the great service and sacrifice to all the Wurm community of containing their evil plottings within these confines of subliminal peacefulness where only occasionally can they escape into the center of the world to rise in rebellion once more. Yes, a noble endeavor on my part I agree but since none but myself have even detected their movements when in these altered states of enlightenment, I fear that none but myself are fearless enough to face this predicament in such a tangental manner. Happy Trails =Ayes=
  9. CoC Enchants Degrading Rapidly?

    Well yes, when a tool gets down to 80 CoC that equates to a 15% skill gain loss from 95 so I don't consider that worth being continued to use, unless maybe with some alt with very low skills. Over 95 enchants seem overpriced per value so I usually won't buy those either. I never realized that on a rare item the enchants will "last 5x longer". Perhaps you are exaggerating a bit there? If this is the case then I can see they would be worth purchasing but I sort of doubt there would be that significant of a difference. I do have a rare pick I made some time ago so maybe I will send it off to get enchanted with CoC to check this out. =Ayes=
  10. CoC Enchants Degrading Rapidly?

    Yes, this is a good example of what I was talking about. Way overkill now on the CoC degradation from use. While benefiting that small portion of the playerbase that make silver/money from enchanting, it is costing the majority of the playerbase to pay more to play the game if they want the significant benefits of skill gains that CoC enchanted tools provide. Unfortunately this is just another example of the game design that focuses upon providing players the "opportunity" to make silver/money from playing it. No wonder then that some would defend changes such as this being beneficial. Very disappointing..... =Ayes=
  11. Can We Talk About The Lag On Indy Now?

    Even on the smaller server of Deliverance there are random times when the game will just freeze for up to 30 seconds or so. So I think this situation may be game wide but just not as excessive as on Independence now. On Deli I guess this temporary freeze up started about a month ago. There has been a lot of tinkering done to "improve performance" with recent updates so my speculation is that the current situation is related to that. =Ayes=
  12. Settlement History addition

    This is the main thing that I would like to be able to see. There is so much info in my Settlement History that the original founding date can't be scrolled back to view anymore. Fortunately in this instance I know I founded it within a few hours of Deliverance opening (September 7th 2011) but otherwise I would have no accurate idea. =Ayes=
  13. Remove the Lag from Independence

    Yep. It was fun making a new Character at Haven's Landing and then re-Premium up another guy to send over to help him out but I have to agree that this lag is pretty bad there. I find that mining is not too bad since you can just stand in one spot for a good while. Maybe even using the crafting window for something. I even freeze up on Deliverance sometimes too now, although not nearly to the extend as on Independence. Maybe it's an overall game situation this lag/freeze. =Ayes=
  14. Good idea! Won't even need to build a special rack for the FSB's, just dump them in with the BSB's. I too have accumulated an excess of them over the years, most now stored empty within the mine as I can't bear to bash them into oblivion on deed. =Ayes=
  15. This would be a great solution and makes a good deal of logical sense since yes, those bins are rare themselves. They should also then restrict any non-rare from being put into them just as the current regular bins do for rare items. Fair is fair right? Tit for tat and all that. Let's just keep Priests from poking their noses into this situation as the arbiters of special solutions. =Ayes=