Gerugon

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Everything posted by Gerugon

  1. If they dont get punished they will use the next exploit and the next and more and more people leave the game (again, after coming back due to steam). Be glad your not on a pvp server, here its even more shitty.
  2. Yeah this is clear abuse of game mechanics, people should get banned for this in pvp.
  3. Bumping again, same thing happened when we destroyed a tower on the new Elevation server.
  4. Map marker Bug

    Same issue, windows 10, old client (not on steam). Relog helps but especially in pvp situations this can get very frustrating.
  5. please delete

    Blacklight is on the rise and JK is steadily increasing in numbers =)
  6. please delete

    Some more videos of the server, from day 1 to now (36ish days later): https://www.youtube.com/playlist?list=PLlqcQ729_FGEcvZENqiBYef_9_EnnAiuv
  7. Got a similar problem (not reproducable tho). When i drove a passenger through our eastgate on my cart he got three "ouch that hurt" messages in the span of one sec and died. The eastgate had 2 stories above it which had wall plans (unfinished). The floor was simple stone slab (not the real floor).
  8. +1 doesnt sound like it would be hard to add and makes quite a few people happy (or at least happier)
  9. 1) That there will never be a map with "your current location" 2) That we get access to the new crafting interface a bit earlier (althought itll be more buggy, i can live with that) with the option to use the old one 3) Fix the Valrei Map and take a hard look at the missions 4) More transparency when it comes to bugfixes and gamechanges, atm there is a lot of gueswork involved 5) Interesting Xmas Present (that fits the lore, unlike the santa hat and garden gnome)
  10. Indeed, i think theese events are a very good oportunity for change. You can either adapt to the new terrain (like using it as a moat) or move to a brand new spot and avoid the mistakes you made with the first deed (there are always some even after you played a while). If one of theese would hit Zwergenbucht we would simply pack our stuff up and build a new and better town somewhere else (most likely Elevation).
  11. Might be related to the missing missions we had lately, i hope the fixes work.
  12. like fencejumper, snoo (well maybe) and nosfirebird. Neither is realy lore friendly (like 80% of the names out there).
  13. Zwergenbucht end of September: http://www.youtube.com/watch?v=C0S11iiokaQ
  14. Auf meinem Kanal (https://www.youtube.com/user/Gerugon) gibt es eine Playlist zu Wurm Online, dort gibt es auch ein Video das einem den Weg zum Dorf zeigt. Alternativ einen unserer Offiziere (Kyria, Pno, Neax, Radircs, Srdtouch) ingame anschreiben. In meinem Forum (www.gerugon.de/forum) findest du dann weitere wichtige Links unter Projekte/Wurmonline.
  15. Aye forced an update and still the same problem.
  16. Aye same problem, i was having a support ticket open at the time. Since its a new system that might be a factor. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Sep 27 11:27:42 CEST 2013 Running client version 3.29 === System information === Executing from C:\Program Files\Java\jre7\bin\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character Gerugon Loading config default Loading props file C:\Games\wurm\configs\default\gamesettings.txt Loading props file C:\Games\wurm\players\Gerugon\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\wurm\players\Gerugon\password.txt Saving props file C:\Games\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1428) Loaded pack graphics.jar (r1508) Options up-to-date! Loading props file C:\Games\wurm\players\Gerugon\playerdata.txt Loading props file C:\Games\wurm\players\Gerugon\stats.txt Preparing to enable console logging. Now logging to C:\Games\wurm\console.Gerugon.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 14 font_header = 25 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 90 fps_limit = 45 fps_limit_background = 60 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_texture_size = 2 reflection_texture_size = 1 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 2 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 2 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Games\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.1090) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 650/PCIe/SSE2 OpenGL version: 4.3.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.30 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Loaded vertex shader shader.skin_tex0.vertex Loaded pixel shader shader.tex0+light.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (42) Loaded program program.skin_tex0 Loaded material material.mesh.skin Loaded vertex shader shader.skin_solid.vertex Loaded pixel shader shader.col.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Loaded pixel shader shader.tex0+light+rarity.fragment Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (44) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Loaded vertex shader shader.static_tex0.vertex Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (41) Loaded program program.static_tex0 Loaded material material.mesh.static Loaded vertex shader shader.static_solid.vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (43) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Loaded vertex shader shader.tex0.vertex Loaded pixel shader shader.tex0.fragment Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Loaded vertex shader shader.static_tex0_vertexlight.vertex Loaded pixel shader shader.tex0+col.fragment Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (63) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (14). Texture Size: 512 Initializing font texture for SansSerif (14, italic). Texture Size: 128 Loading window positions from C:\Games\wurm\players\Gerugon\windows_1920x1080.txt Loading props file C:\Games\wurm\players\Gerugon\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Loaded vertex shader shader.water.vertex Loaded pixel shader shader.water.fragment Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\wurm\players\Gerugon\logs\_Event.2013-09.txt Disabling Nagles Writing to C:\Games\wurm\players\Gerugon\logs\_Friends.2013-09.txt Writing to C:\Games\wurm\players\Gerugon\logs\Alliance.2013-09.txt Writing to C:\Games\wurm\players\Gerugon\logs\Village.2013-09.txt Writing to C:\Games\wurm\players\Gerugon\logs\CA_HELP.2013-09.txt Execution aborted at connection 0, iteration 0 Run time 0s, local time Fri Sep 27 11:27:53 CEST 2013 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at class.k.a(SourceFile:2926) at class.k.b(SourceFile:2946) at class.k.a(SourceFile:2701) at class.mH.c(SourceFile:534) at class.k.a(SourceFile:197) at com.wurmonline.client.h.g(SourceFile:757) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Unknown Source)
  17. What LorenaMontana said, its the best spot to get the whole wurm feeling and its alot safer on the Homeserver then most people think. Contentwise we got different looking Chars now, so you can choose what your face looks like, armor is shown on your body and horse, you can sell lowprice items to the tokendeed (limited to avoid abuse) and multistorey housing (in case you missed that too, was a big update for me when i got back recently).
  18. Id rather have them wait another year or two, the more stable the game is and the more content it has the better. Especialy the planed new interface will make the game alot more interesting to mainstream gamers (which Steam mostly consists off).
  19. -1, arrows are kinda overpowered and should be anoying to make.
  20. My of selfmade Wurm Online Videos, mostly about my town (Zwergenbucht) on Desertion. There should be some interesting scenes in there, feel free to use them. Esp the video about the cog could be usefull as its without the interface and we got 10 people (and a tamed champion rat) pushing and pulling. It is all in 1080p and high quality, also sending you a new video via wetransfer atm.
  21. Thats one of the most degenerated and crude bunch of people ive ever seen and ive been around junkies, rapists and murderers.
  22. Very nice Compilation, i especialy like the new goblin model, remind me of Warhammer 40k gretchins a bit.