Webba

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Everything posted by Webba

  1. Iirc setbody needs a code block where the arguments are given as $1, $2 ect... If you want to change dirt placement wouldn't it be more efficient to look into the code replacement helpers in ago's modloader (using codeattributes). It's not as nice to do as you have to change bytecode but it ensures no errors from decompilers and will work with almost any updates to the dig method as long as they don't change the itemfactory.create part. If you do want to replace the method entirely I'd suggest using the hook manager and make an invocation handler.
  2. This would certainly take a fair bit of effort, however it should not be too hard to make it a 100% chance to lower rock with a mining action, currently it is 1/5
  3. Which weight and item limits do you want changed and in what way?
  4. Updated now lets you drag to other containers.
  5. As far as I have understood you can mod wurm unlimited in any way except changing the steam authentication.
  6. Will try to get this done tomorrow.
  7. It would mean that the bonus is to close the effective gap between your skill and 100
  8. Please do remember that rolf's rng system for skillchecks is rather entertaining, It rolls a random based on a gaussian distribution with a given mean and variance, then rolls another with the same mean and a smaller variance, Then if the one from the larger variance is too far from the other (more than 70 above or 130 below iirc) then it says nope that was too random and tries again, It does this up to ONE HUNDRED TIMES before deciding "I cba to make nice random numbers for you" and gives up resulting in a failure. If people want an idea its around a 1-2% chance to get a 90+ cast at 90 channeling with 0 bonus, I might try to make a chance calculator or similar but I have a feeling it might just end up involving a lot of simulations and fitting data to a trend, at least for some things like fighting.
  9. Plz stop giving out our challenge rewards as treasure hunt rewards, or make the real ones fantastic.
  10. Please close

    Currently base archery damage is calculated based on the average of (bow ql * bow damage) and (arrow ql * bow damage) double damage = (bow.getDamagePercent() * arrow.getCurrentQualityLevel() + bow.getDamagePercent() * bow.getCurrentQualityLevel()) / 2.0f + archery.getKnowledge(0.0) * bow.getDamagePercent();This means arrow damage is meaningless, don't know if its intended but seems odd.I dun goofed sorry I was tirrd
  11. Language package

    I was shocked too it is logical and likely more efficient to use string tables
  12. Language package

    I was thinking about this and realistically the best way to do this is not especially hard but will take weeks of full time work. Personally the way I'd do it is enumerate all language and then the clients can choose whatever language they like. That being said it would require clientside modding. Doing it serverside will involve changing all messages manually
  13. If you release the source I'll have a look at making it for the modloader this evening if no one else has.
  14. [ABANDONED] No Fatigue

    Yes but it is a bad way of doing it, especially if you shut down your server when you stop playing
  15. vehicle = Vehicles.getVehicleForId(target.getTopParent()); I think this is wrong, target.getTopParent() should return the item id for whatever you right clicked on or the container it is in, not a vehicle unless you right click an item in a vehicle
  16. According to the code you can be nicrolis, doesn't seem to be working for me either, tried fo and vyn on creative maybe try on adventure.
  17. Are you 50+ faith, do you have 25+ soul depth.
  18. [ABANDONED] No Fatigue

    Step 1) form a psychic link with Rolf Step 2) seed the idea that he doesn't want fatigue Step 4) ???? Step 5) profit
  19. You can just extract the whole graphics.jar/zip then fiddle with it then zip it back up
  20. http://forum.wurmonline.com/index.php?/topic/133978-alpha-no-fatigue/
  21. What more can I say, disables fatigue (or at least should do, I have not been able to fully test this yet). I don't know how you crazy people hit it but I was in the right file when I saw a thread requesting this so here it is. For those who don't know fatigue is not stamina, fatigue is a limit on the amount of time you can spend doing actions in 1 day it is intended to stop macroing but can cause issues if you only run your server when you are playing. Stamina is that green bar that drains when you walk or do actions. Uses ago's modloader (v0.6+) Download link: http://webbrar.co.uk/wurmmods/nofatigue.zip Installation: set up the modloader then extract the zip into your mods folder. Updated 4th November 2015 This may still work, I have marked it as abandoned as it won't be receiving any maintenance from me.