Webba

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Everything posted by Webba

  1. Sorry for the issues unfortunately I cannot work on a fix for a few days so please revert to a previous version for now.
  2. Garden Gnomes

    https://www.youtube.com/watch?v=wGAiYWvZo5M
  3. http://stackoverflow.com/questions/1051640/correct-way-to-add-external-jars-lib-jar-to-an-intellij-idea-project if you include common.jar, server.jar and modloader.jar would be a good starting point, you may need to include the rest of the libs included with wurm unlimited but it depends on what you are doing, for example to change the unique respawn rate I would just look for the appropriate bytecode and change that which would only need modloader.jar included.
  4. I forgot to include the properties file in the latest release, download the previous one and then replace the jar with the latest. I will make sure to correct this with the next release which should be tonight. Edit: Fixed latest release
  5. This is true and has been a known feature for a while just a well kept secret as it can be funny and confusing.
  6. As far as I could see, no it should be the same for casting on a weapon no matter if it has a cast on it already.
  7. WO is dead.

    Oh sorry, drop in market price of scale rip wurm.
  8. I'll take a look at this and try to make an update tonight
  9. I thought to myself last night I'm tired and I'm sure someone else will do it by tomorrow, thank you very much <3
  10. WO is dead.

    I agree and think this is a very good thing, why not let people test out their suggestions and actually see how they would work. Who wouldn't want an enviroment where your customers come up with ideas, implement them, test balance and bugfix them and the community gives feedback on them. And it also lets casuals enjoy wurm without having to get their money's worth from their premium time. In the long run if WU builds popularity from a strong modding community you would expect to see a trickle down of this popularity into WO where you have more confidence in the server host to actually stick around.
  11. The statue has absolutely no effect on casting(in WU at least), if a rare altar gives a higher faith bonus then yes. Another interesting point recasting is better than fresh casts, if you recast on an item and you get a higher power cast than what is already on the tool the new enchant will be: new power + 5(old power/100) hence how you can get 104 casts when recasting on 20 casts, and in theory when recasting a 0 cast you can get 105. Source: com.wurmonline.server.Spells.SpellEffect.java
  12. To install a dedicated server you should be using SteamCMD https://developer.valvesoftware.com/wiki/SteamCMD To update you could make a batch script something along these lines steamcmd.exe +login anonymous +force_install_dir mywurmserverdirhere +app_update 402370 validate +exit This way the server does not have to be run on your pc or steam account
  13. The debuffs are most likely from tomes you have used or a key to the heavens, you get a debuff and a buff for each tome as well as a spell. These are permanent and cannot be removed without removing the tome (which would have to be done through the database). Progressing time while offline "could" be done by a mod but this would be quite a long mod to write, the time value can be easily changed for seasons but aging animals, decay and growing crops ect would require using a statistical approach to simulate correctly (to do this completely correctly would be hard but you could get a fairly accurate simulation using Poisson statistics). Also doing something like this on server start would significantly increase the server startup time.
  14. Currently there is a system to respawn uniques at a rate of roughly 1 per month, it would not be too hard to change this rate with a mod. I won't make any promises since I have enough that I am working on at the moment, but if you have any experience with java (and possibly bytecode) then it should not be fairly easy.
  15. Sorry, I changed the title to the thread and it seemed to break the link, I've updated it now and just so you don't have to scroll up http://forum.wurmonline.com/index.php?/topic/135063-beta-moon-metal-mining-and-home-server-mining/
  16. Updated, fixed one bug with being able to ignore weight limit. I will try to make time soon to look into dragging to piles and adding an option to remove quality loss.
  17. WU updates are released after WO updates and yes server owners have to update their server before they come in
  18. Ok so everything you have said makes perfect sense if you follow the maths except the example in your first post unless the first log put in was less than 24 kg. When using only 24 kg logs there is no way you can drop the ql of bulk logs below the lowest quality but you should get lower than the average, it is an intended feature and not bad maths. Sorry if I came across as aggressive earlier I just didn't see what was wrong with the maths, I think that Rolf added a slight quality loss on averaging as a penalty for storing as bulk and that works fine except in the case where you put a partial (less than full weight) item in first, if this first item is less than half the weight of a full item it will mean that the quality will drop below the lowest quality of any of the logs, this could be fixed by simply capping end quality at the minimum quality of the two logs. The same logic can also apply to moving larger than normal logs (which you shouldn't easily be able to create) but would be fixed in the same way.
  19. Yes the average should drop but it should not drop below the ql of the lowest (as you stated in your first post) which is what I am debating and tested.
  20. You still are giving misleading information, what you are claiming happened should not happen. If you put an item into a bsb with none of that item type in it will go in at its actual quality, then when adding additional items the difference in quality is increased by 10% if it is negative and decreased by 10% if it is positive. This seems like a logical way of preventing people from using bsbs to up the quality too much of items which cannot be combined. If you really did put 7 undamaged logs above 90 ql into a bsb with nothing in maybe you found a bug and should report it, from the testing I did this is not the case.
  21. I have spent quite a bit of time looking at the bulk code, can't see why this would happen except for damage. Didn't see any RNG in it just simple and correct maths.