Antony

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Everything posted by Antony

  1. I like the idea of them having a slot for things to appear on top. I think that's how most surfaces work. The only difference of course being you'd have to open it like any other container and insert the item, rather than placing the item on the pillar like you would a table.
  2. Looking forward to the breeding rush.
  3. Boo (boooo) Boo! boo [boo!!] But yeah, you're right.
  4. I hate to be a Debby Downer but I don't think shattered items should be repairable. Could be cool with arch frags though?
  5. I'd really like it if the text for different traits is coloured so we can easily identify them. Green for speed, blue for draft and red for combat.
  6. Antony [AFK] ✅ noobies know what AFK means Antony ❎ noobies don't know what a coloured name indicates. Clients already have control over name colour anyway
  7. Totally understood. I've brought it up a few times myself. Would love to see this added and I suspect one day it will be. /hug
  8. This would fall under the category of macroing. Props for wanting to be creative, but this isn't something you should pursue. Macro Definition: A macro is any software/hardware that automates the sending of actions to the game server without user interaction and is not permitted.
  9. 🧉😗 This 'gon be good. Probably spawns in the middle of the map because people have deeded on the outskirts, and It's against the rules to sell silver / items for real world money. And if you're going to make claims like this you should go into detail on where you heard about it. Otherwise it just looks like you're trying to spread FUD.
  10. Journal was added with the Let's Go Fishing update when we lost Tich in 2018 Hope to have you back with us soon. This thread has me looking forward to the AH update.
  11. I think it's fine as it is. Some of the abilities seem useless, but to each their own. Wouldn't object to an easier way to change path, maybe a free path transfer every couple years.
  12. Seeing WU mods like this has me really wanting an announcement in favour of volunteer devs.
  13. Might be time to change your ISP. I can appreciate not wanting to if Wurm is the only service you have problem with, but if they're lying about the services they provide you may want to stop paying into it. *ahem*
  14. Although it's kinda tradition to not give us statistics like this, I would very much enjoy it.
  15. Would need to scrap existing speed boosts. Could be cool if it's done right, but I just have the image of a hell horse going 40km/h toward a cliff, stopping, then having to spam 'S' to slow the horse 5 phases before finally reversing. And that's a little undesirable.
  16. We have an XP curve in place that allows noobs to close the gap, we don't need xp events.
  17. Playing as a F2P character can make for a very nostalgic experience. You might find the first few days of your premium time being spent producing goods to sell, which can become tiresome. If I were in your shoes I would see about joining a village. They might provide you with decent tools to speed up the process of making bulk bricks, mortar, support beams, etc, and they might have ships, wagons and wagoners to help transport your cargo around too. It's a fun way to play and a good way to build up a reputation in the community, so much so you might have people asking you to do jobs for them.
  18. I'm opposed the idea, I can appreciate making changes to make the game more appealing to newcomers but think all the priest bonuses would make players too strong. So if this were added I'd like to see sermons have a 24 hour cooldown and priest bonuses heavily nerfed. But at that cost, and the cost of all the hard work invested in priest mains and alts, I'd rather we just keep what we have now.
  19. How long ago did you start playing and how often are the disconnections? Someone might be able to suggest a course of action if you share a console.log file which you can find in your Wurm directory after a disconnect.