I understand that this topic has been brought up numerous times, and I hate to bring it up yet again, but Awen and I have worked out something we feel might help this system. As long-time players, Awen and I have seen how the breeding system works, and the many suggestions on how to “fix” it. We understand that not everyone will like this proposal, but we would appreciate some honest feedback on our idea. We do not know the feasibility of incorporating such a plan, but we are more than willing to assist in fleshing this concept out and make it more game friendly. Here is what we came up with:
Animal Husbandry Reworked
New Trait list
This is how we envision this modified system working:
At first, one can only breed un-traited animals. Reaching level 10, a toon gains the ability to breed one trait at random with a 50% chance of any one of the above positive traits being applied. This chance is modified as follows:
So, for example, a character with 40 skill can breed an animal with one of the above traits with an 85% chance for the trait they want if they have 3rd generation male and female both with the trait desired. If however, the same character is breeding spawn horses, that chance drops to 60% (50% base + 10% for skill level). A character at 85 skill has a 95% chance of breeding all 4 “positive” traits. At 90 and above skill, the character must have both parents with the desired traits to be able to select which traits they want to breed, but still at a max of 95% chance of success.
We feel this concept is pretty well balanced since a person with low skill still has a chance to get a decent animal, but the higher skilled players can have more custom options.
How effective will the above traits be? Part of that will be up to the developers, but we have a way to make them even more effective:
New Skill – Animal Training
This has also been rehashed before, but this concept will be beneficial to the modified version of Animal Husbandry.
The way this skill will work is once an animal has a trait, the character can attempt to train that animal to use the trait more effectively. The character chooses to lead the animal with a rope (or with a training whip – new item). They then right click on the animal to get a menu option for which trait to train (animal must have the trait to train it, of course). The animal will get a training skill, which will be modified by the frequency of training and the skill level of the trainer. The animal’s train skill will reflect a percentage boost to relevant abilities tied to that trait.
For example, A character training an animal for greater endurance can make the animal maintain their top speed even longer than an untrained endurance animal. A trainer for Bravery can make the animal’s combat rating, attack, and defense skills higher than normal (combat pig!).
Obviously, the specific mechanics behind this skill and its abilities will be up to the developers, but you get the idea.
I hope you all understand where Awen and I were going with these ideas. Please be gentle with your comments.