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Everything posted by Shazaam

  1. #hurtfeelings Should read what i was trying to get across. Please continue to white-knight for everyone who cannot comprehend anything I'm trying to explain. Abusing what system? This is why i love to engage. It's like anytime something is out of reach for someone in either game-time or financially, it's a personal affront to them and therefore 'evil'. lol.
  2. I didn't know there was a correlation between some "do aliens exist?" theory, and a business risk assessment explanation that correlates customer satisfaction and purchasing. If elitism is just trying to explain something to someone who wont listen to reason, then i dont know what else to do. I've got no cake in this game, so carry on!
  3. I have 3 different priests, and 4 batteries. All of which are unsubbed. Explain to me what i have to lose? I'd probably enjoy a reason to quit for good this time. or not. No one seems any thought process beyond "i want this!!! it would be cool!!1" when suggesting things. Try explaining how and why they wont work to people, and they lose their minds. Same applies in the "Im missing everything" thread. Ignorance is bliss i guess. Welcome to Dunning-Kruger Online!
  4. Priests were never palatable (pvp excluded). What are you talking about, no one mains a priest and uses free alts to do 'chores' in the game? It also isn't a server drain, or a DB drain, or any drain whatsoever. Stop making things up. You have 0 'basic business sense', and leave it at that. Do not say you understand the financial issues resulting from such a change, and make up wild accusations that doing so would magically help subscription numbers or other inane comments. I'm telling you right now the "alt-priest army" is something CC wont touch, and if they do, it's all negative income. You follow me thus far? You cannot bring new value for a specific customer base while marginalizing another revenue stream (or group). I'm also saying, if they spend the god-awful amount of time they do on development cycles and then prioritize this, it's going to do NOTHING to stop a decline in subscriptions. You guys are so dense. Just admit you two want priest spells with no restrictions, and are too cheap to spend a little extra money, or too lazy to do it in game currently. If anything, a short term solution would be to ADD a few 200+ faith spells that do something cool but not over the top, so at least some premium adds up and continues. Who cares if you cant do it without paying, if it has no impact on your game-play? IF it added value, i'm sure either i'd resub some batteries, or alliance members would resub their expired priests. I'm on no one's side here. It's like both sides talk about how to treat cancer with naturopathic 'medicine', instead of diagnosing, planning and executing a real treatment plan. tl;dr - This thread is retarded.
  5. Those with multiple accounts are not 'whales', they are value-added customers. Same applies with anything in life, gaming included. If they change it so priests are valuable as 'main' characters due to whatever mechanic changes, then the secondary and alt accounts dry up. You think new players will fill that huge void? #nope. What the hell does the 'true' numbers matter anyways? We all know it stinks, and its progressively getting worse. What in the world would you have to gain by losing subscriptions? Everyone wants access to everything with 1 subscription. There are few things you cannot do in Wurm without sacrificing something for another gain (ex. priesthood). You are given the option to use your in-game time and organization skills to mitigate those disadvantages. Beyond that, you are given another opportunity to simply 'buy-out' your lack of time by creating multiple accounts. This is no different that in some MMO, expecting to be a giant tanky meat shield, but then complaining you cant heal yourself. So you either find other players to do it for you, or buy a second account if you want. You are only limited by your short-sighted options, and then crippled by 99% of this player bases complete and utter lack of understanding basic business practice. Besides, what's the difference between a group of players who have a few priests, and some guy who has 6 premium accounts? Can anyone actually tell me what advantage that one player has over a group besides better self-sufficiency? Or what exactly he/she does to 'block' you from doing? It's really nothing but convenience. Religion and priesthood are terribly implemented, but there's a cost of business here. If you cannot understand that, or that a religion overhaul is not only extremely risky but low priority (at least in my professional opinion), then i dont know what to tell you. This thread is hilarious. My next suggestion based on these complainants logic: "Sleep powder should be 2 per IP and removed for multiple premium accounts"
  6. Sure, i completely understand, but directly just asks for extreme bias. I'd honestly love to give you real professional input, but that costs. A freebie would be : Instead of posts like this, that really do not give a lot of insight into a particular issue and are very short-sighted, why after 10+ years is there no market insights into your paying customers? aka - in game polls for premium players? And asking questions that pertain not to a particular interest, but to determine possible direction and strategy in the future? Then again, i would send in someone in your position to "make a presence" and make everyone feel special despite the relative valueless opinions posted.
  7. Asking the community for suggestions on changing something so sensitive is akin to a multinational CFO asking some homeless guy on the street how to invest millions in capital. Good Luck.
  8. How is it exploiting again? Because i pay more for better service, i'm 'cheating'? This argument is as old as 3D MMO's. I pay for a second account therefore i'm 'cheating'. I pay for a nicer car than you, I'm 'exploiting' life. See how little it makes sense? This game especially has 0 emphasis on others, in that all you pay for is convenience. No townie friend to link for a spell you 'need', but 'want"? Subscribe another one. The problem with some of you, especially those that play with a juvenile thought process, is you somehow feel the need that the measly money you spend on this game per month is somehow justified that less should equal more. Every goods and service you've ever paid for is based on the model that paying for more = better. The digital gaming world is no different, and if the mechanics are that only an extremely small portion of the game is inaccessible due to social structures, or your inability to do something within the confines of the game, then 'paywall' is a solution for you. There's no situation in the game that says "i cannot get this unless i 100% pay real money for it", unless it's based on premium status (skills only). Trust me, i hate having batteries and paying more. But i do not have the time to find people to link with, and an extra 8eu per month is nothing in terms of value for me. That being said, yes it's not your onus to understand how CC creates revenue, but I'm simply telling you your suggestions are negative-sum solutions. You have to offer alternative-value to customers when you need to actively change something that may negatively impact them for a potential 'gain' through another group of customers. If anything I'm on the players side all the time, because i sure as hell love to critique decisions i think are made half-assed or otherwise completely asinine. You are also putting together a small issue with a completely different major issue. The fact that this game dwindles in population is a whole other problem, and one that is never addressed properly. If anything, priest/religion overhaul is low priority.
  9. Making things easier for 'less premium' is by far, the dumbest idea they could make. Re-balancing priests to make it easier by any means, will be wrought with failure. Making them enticing in certain matters would be better, as a supporting role. This will take some real strategic thought process, about what to gain, what to risk, and most importantly: Wurm's inherent inability to consider future and practical approaches when new features are rolled out. AKA - Stop thinking like some poop-socking high-school gamer. All of your suggestions are really just "how to remove revenue from code-club without providing a value-offering alternative". I'd say 99% of the suggestions that aren't new-feature posts, are generally ill-thought out. I guess me and my 2 batteries (3x subscriptions) are 'exploiters' then?
  10. You want the game to become more of a chore? I'd like more of a challenge, but it be a choice, not thrust open upon everyone. This is in the grand minority of players. I think most of you have completely lost the concept of what drives games and what Wurm is completely lacking for the new players experience. Then again, i think most of you had no idea in the first place. New players do not play this game because of reasons behind development, past and future. It's not blame, it's a symptom. If you scare customers out of your retail store by acting in a certain manner, you'll end up with less coming inside to buy things, until nobody bothers with you anymore. I do like how a lot of you seem to think "oh well, it's a niche game, get lost then" is somehow a smart comment. lol.
  11. Honest question... How much more lag will the 'wagoneer' add to already strained Xanadu?
  12. Thinking something is, when it isn't. The recent reviews on steam (helped by a $1 humble bundle grab) are pretty piss poor. That doesn't exactly "spread the word" in a way that anyone wants. The servers are up, but development is no more different than it was. The difference is that the premium numbers, even post WU #rolfcashgrab release, are proof enough the decline is fact and not a cranky players 'opinion'. Even if the steam/HB sale injects 'numbers', it's an extremely short term low financial gain, likely at the cost of real subscriptions. AKA - Revenue. The game does have life, and i still love it, but it stumbles around like a blind idiot with no direction. Edit : HI Malvado~!
  13. I'm wondering how many potential customers you've lost due to this. I know had i started with my village mates (all long gone mind you) around Xanadu, we would have picked the largest for sure (newest server) and all quit out of laughter in how pathetic it lags out consistently. People have no patience for this in video games, especially today, and even more so for paying customers. I mean, who doesn't rage quit due to lag issues in any game? Plan an actual strategy and address one of the largest issues this game has at current. Whether you think it is or not, it will likely help your fledgling numbers. There's infinitely more value in doing this than adding some silly crap that isn't helping, and actually making it worse.
  14. Mother of God. Thanks Thorgot. Please add this bug with 'offline achievements'. I dont believe having to be 'online' for a time required skill to 'item complete' is intended behavior. Yours Truly, - A guy who's been waiting months and months and months with thousands of litres of wine to make.
  15. Knowledge = / = Application
  16. You use 'core concepts' like there's a plan beyond "hey this is cool, we'll add this next'. Wurm is nothing but reactionary.
  17. It wouldn't work, and be a huge waste of time. Not to mention Wurm is stagnating/declinging hard, so there's even less demand with the complete lack of new subscribers coming in.
  18. An automatic removal of my account from the database with a twitter tag "Shazaam has REALLY won the game"
  19. What do you get if you have over 130 months of premium?
  20. New to the game? Have a town that needs to supply your new members with enchanted skillers? Have a few coopers to spare for a deal? If you said "YES I DO SHAZ!!" then you've come to the right place. Heavy discounts on a hoard of Circle of Cunning (coc) enchanted tools with 70+ power. All tools are iron unless otherwise specified. 1minute mailbox time! Prices are 2copper per power with a base of 30copper @ 70c: 70c = 30c 75c = 40c 80c = 50c 90c = 90c (+4 per power) ex. 77c item is 44copper. Sales List: Butchering Knives (all 58-60ql) 70c 71c (x2) 72c 73c 74c 76c 77c 79c 81c (x4) 82c 83c 85c 86c (x2) 87c 88c 90c (x2) 93c 96c 32ql 65c/65w (50copper) Carving Knife 16ql 74c 15ql 75c File 8ql 83c 24ql 92c Hammer 47ql 70c 57ql 73c 6ql 73c 16ql 73c 8ql 74c 56ql 75c 56ql 76c 9ql 76c 54ql 77c 53ql 79c 53ql 79c 32ql 80c 40ql 84c 76ql 93c Hatchet 20ql 71c 21ql 75c 38ql 78c 78ql 79c/83woa (1.4s) Leather Knife 35ql 73c 44ql 96c Mallet 71ql 75c87w (75copper) 71ql 71c64w (70copper) 18ql 83c60w (80copper) 55ql 66c66w (50copper) Needle 69ql 79c Pickaxe (iron) 32ql 70c 56ql 71c 59ql 71c 56ql 72c 38ql 72c 57ql 78c 59ql 81c 57ql 82c 33ql 82c46w (+20copper) 48ql 83c 59ql 85c 30ql 87c 24ql 88c Pickaxe (steel) --> ADD 10c to cost! 50ql 70c 42ql 72c 44ql 72c 37ql 73c 38ql 77c 50ql 77c 51ql 78c 44ql 80c 42ql 83c 53ql 83c 46ql 85c 33ql 87c Rake 9ql 69c (25copper) 16ql 70c 46ql 75c 35ql 75c Saw 13ql 79c Shovel 45ql 74c 59ql 74c68w (+20copper) 51ql 73c75w (+30copper)
  21. More idiocy. Who cares. Part of Rolf's vision or business model was the original subscription cost and that players supplemented the 'lower' premium cost with purchasing silver every month. Pay2Win might be sort-of considered in Wurm, for pvp-only. PVP in this game is cancer, and is given 'holistic treatment'.