Shazaam

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Everything posted by Shazaam

  1. It wouldn't work, and be a huge waste of time. Not to mention Wurm is stagnating/declinging hard, so there's even less demand with the complete lack of new subscribers coming in.
  2. An automatic removal of my account from the database with a twitter tag "Shazaam has REALLY won the game"
  3. What do you get if you have over 130 months of premium?
  4. New to the game? Have a town that needs to supply your new members with enchanted skillers? Have a few coopers to spare for a deal? If you said "YES I DO SHAZ!!" then you've come to the right place. Heavy discounts on a hoard of Circle of Cunning (coc) enchanted tools with 70+ power. All tools are iron unless otherwise specified. 1minute mailbox time! Prices are 2copper per power with a base of 30copper @ 70c: 70c = 30c 75c = 40c 80c = 50c 90c = 90c (+4 per power) ex. 77c item is 44copper. Sales List: Butchering Knives (all 58-60ql) 70c 71c (x2) 72c 73c 74c 76c 77c 79c 81c (x4) 82c 83c 85c 86c (x2) 87c 88c 90c (x2) 93c 96c 32ql 65c/65w (50copper) Carving Knife 16ql 74c 15ql 75c File 8ql 83c 24ql 92c Hammer 47ql 70c 57ql 73c 6ql 73c 16ql 73c 8ql 74c 56ql 75c 56ql 76c 9ql 76c 54ql 77c 53ql 79c 53ql 79c 32ql 80c 40ql 84c 76ql 93c Hatchet 20ql 71c 21ql 75c 38ql 78c 78ql 79c/83woa (1.4s) Leather Knife 35ql 73c 44ql 96c Mallet 71ql 75c87w (75copper) 71ql 71c64w (70copper) 18ql 83c60w (80copper) 55ql 66c66w (50copper) Needle 69ql 79c Pickaxe (iron) 32ql 70c 56ql 71c 59ql 71c 56ql 72c 38ql 72c 57ql 78c 59ql 81c 57ql 82c 33ql 82c46w (+20copper) 48ql 83c 59ql 85c 30ql 87c 24ql 88c Pickaxe (steel) --> ADD 10c to cost! 50ql 70c 42ql 72c 44ql 72c 37ql 73c 38ql 77c 50ql 77c 51ql 78c 44ql 80c 42ql 83c 53ql 83c 46ql 85c 33ql 87c Rake 9ql 69c (25copper) 16ql 70c 46ql 75c 35ql 75c Saw 13ql 79c Shovel 45ql 74c 59ql 74c68w (+20copper) 51ql 73c75w (+30copper)
  5. More idiocy. Who cares. Part of Rolf's vision or business model was the original subscription cost and that players supplemented the 'lower' premium cost with purchasing silver every month. Pay2Win might be sort-of considered in Wurm, for pvp-only. PVP in this game is cancer, and is given 'holistic treatment'.
  6. It's not old school, it's nonviable. Asking for anything else is like telling a nurse to do open heart surgery. I do enjoy the 'suggestions' from all these professionals. It's always good. Considering the 'pay2win' model heavily favors the player-to-player transaction, with the business not seeing any benefit, I'd disagree. It's not always so black and white. This thread needs to die.
  7. The first part is true, back to the 80/20 proportionality of revenue generation. The second part...well, that's a statement for someone running a business in the early 2000's. Time to increase that knowledge about revenue generation, if you want...
  8. LOL. I'll leave it at that.
  9. The pve/pvp situation was there in beta, and reared it's ugly head near the last beta map. Rolf didn't like the decision to split servers into pve/pvp as it was their sole intention to have one server during gold. People were pretty vocal about wanting a pve-only server. There were angry posts and threads years before this event. This was just a way to try and bring back that original vision, in a very, extremely, poor implementation. It's pretty much how Wurm works: good initial idea generation that's never given strategic thought, and then implemented with piss poor execution. Nothing changes.
  10. He reverted the changes after the forums exploded with hatred against it. I do not remember a poll, but more of a 'refresh' with a bigger map to likely draw in more players. Most people gave up, or just moved closer to the south coast with ships loaded with their junk. Imagine this, pre-BSB/FSB.
  11. It was a blast. I remember those coming from Wild (chaos) had a severe fighting penalty, and all it would have taken is some 50+ fighters to clean house, or even some heavy guards (old deed system). Of course everyone just grabbed their stuff and logged off.