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Posts posted by Nomadikhan
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20 minutes ago, Corvusmagnus said:Would people still be interested in this? I'ma returning player and found it really nice back then to just have a clearer overview who offers what, even if they are not in local or trade chats
I was and would still be. It’s nice in that I can update things when not at home and can manage a business outside the game.
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4 hours ago, Darnok said:I don't know what this merge will look like, but it wouldn't encourage me to play if characters who are several years old start running around Cad.
Cad is several years old now.
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Wts merchant contracts… crap no one will buy them…
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Further reducing someone's deed cost based on what ql tools they sell, terrible idea. I'll list every 1ql tool I have and private trade my expensive ones. Your proposal is ripe for abuse.
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As long as a new craftable item is added to the game, Pink Piggies! For every 2kg of Pink Piggy the new gyrocopter will fly 1 grid square of the map. When running out of Pink Piggy Power, you plummit to the ground and land on a mountain side of a random server. As a result, you have to /support Rolf Help I'm in the Void. Only these words will get you the correct token response to be able to craft Orange Orangatangs. Those are what you then need to trade to the mountain Gods to get Yellow Fellows and with those you can trade the Trader NPC for new Pink Piggies.
SOlid Idea on this one, +1000000000000000000000000
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2 hours ago, Darnok said:Some people sometimes have a few days per year of inspiration and then ideas disappear 😉
Notepad.exe
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When a non-dev team member does something a dev hasn't done that should have been done years ago....
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Noticed there isn't one, at least on the wiki, that works with flaming aura. Correct me if wrong there. Would be a nice thing to maybe make the spell useful again?
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like a lesser unique drop, even a chance of it. They're rare enough why not. Not here to demand a particular drop, just give the poor creature a real use besides looking cool.
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Crusaders Round Duo
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38 minutes ago, topkos said:Eckin, sorry but it seems to me that 5 PVP servers, with 3 different settings/systems is hardly neglecting the PVP community.
Seems to me that no matter what the devs did, and would do will make this part of the game players happy.
if you take your time, and read their forums , you could see that there many reasons that have nothing to do with the devs, and much to do with themselves, the reason their servers are dead.
but yes, we live in that era where no one takes responsibility for their actions , and always blame someone else for the consequences.
I could quote all of them, but is not worth the effort.
Honestly agree with this as it was my personal experience. PvP by nature is confrontational and in my work role as leadership I’m finding more and more people, and especially the younger gen, can’t handle it. They are socially ackward to begin with and shy away from player combat and experiences where the perspective doesn’t fit their narrative. The result is player bashing, GM calls, griefing beyond what should be considered normal to accomplish a set task, and outright hatred. The fear of being griefed alone fends most potential soldier candidates away.
Look at 10 years ago when pvp was beginning to decline and what was going on in the world with all the woke crap that’s now surfaced, it was just starting back then. It’s just made people, especially the younger crowd that’s started wurm in the last 5-10 years, more sensitive. My 10yr old cries on the bus when boys are telling mom so fat jokes, prime example.
To fix pvp we don’t need more servers or devs input, it’s out of their hands… you need tougher more emotionally mature players and atm that’s not going to happen. Need people that have the mental fortitude to realize it’s a video game and at the end of their life no one remembers their accomplishments as compared to what they did or not irl. This is why I have almost stopped playing, I’m wasting my life sitting in a chair and burning money for nothing, pvp nor pve can fix this one for me. At the end of the day your horse and rare shovel are worthless so get out there, grow up, put on your chain mail and fight the infidel and JUST HAVE FUN.
my 2cents
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Unless it has some pvp application or is just a skin I really don't see the advantage or appeal. I mean, even as a skin for a large cart it's weird since how would a chariot hold 3 large crates?
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I could get behind this one, I like it.
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10 hours ago, Finnn said:Don't think it's needed.. it's fast mechanic to throw gear at your mount but when it comes to player trades, wurm still needs to open the old annoying window with "I give you this" - "you give me that", I confirm, you confirm.. trade's done..
Unless, situation/s where starting a trade between 2 players often exists?..
If it's about alts and trading anything around.. it's always faster to drop and pickup the item, normally, you skip the open a window, drag an item, confirm, confirm.
What I'm suggesting here is it just opens the trade window with the item you dragged already in it. No auto trading.
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Simple, QoL change that cuts out two clicks. Drag something from your inventory and drop it on another player character and it should open the trade window if within range and add that item to the window.
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To elaborate, let's use the Forge as the example. Please remove the hammer and pliers graphics from the forge. Let all objects be blank or empty state so we can better place items and decorate. Much the same as the Empty bookshelving units.
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It may be something to do with old mechanics, there was always something about the Northwest corners. Using a Sculpting wand for example targeted that area of a tile. It's always been wonky.
That said, Wurm is matured and I'd think this shouldn't happen.
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An easier solution would be to look at nature in real life and create the balanced equation from that. The taller, and thus generally thicker, grass in real life is the lesser chance trees and other sapling based rooted plants will spread.
Current Spread Rate = X
Grass Tile height (Short-100, Tall-75, WIld-50) = Y
Effective Spread Rate = X * (Y/100)
By that silly formula, short grass allows normal spread rates, tall grass cuts spread rates by 25%, and Wild height grass cuts spread rates by 50%.
Factor in whatever else WUrm math does and maybe seasonal impact to further increase or reduce spread rates.
Just my 2cents
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No, but then I am VERY picky about the PMK stuff... iirc cappywhatever really looked silly so didn't seek any. Reminds me, I got mailed a random tall banner for Orca, i just dunno lol, it's so weird looking.
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Actually best idea, remove restrictions on all deed permission nodes. Keep the colors so people are reminded their important/sensitive. This is an easy one unless there's some hardcoded stuff we don't see that would make for messy problems.
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+1 to a Castellan role
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As the owner of 7 rare sets and a supreme set, I endorse this wonderfully put together set. 15s
Ship item Slots
in Suggestions & Ideas
Posted
Extend this to all vehicles and you’ll have everyone sold!