-
Content Count
214 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Julepalme
-
im not asking for anything.. im trying to make people see that BL being stronger isnlt the issue.. as im saying sure we may be a little stronger pvp spell wise.. i wont agree to a much stronger.. not with mag having 25% dmg bonus and fo having a heal everyone spell.. The issue for me the clear lack of pve spells on BL compared to WL. And if you cant see that from looking at the spreadsheet table.. well i cant help you then. WL has nearly all the same spells we do except for some pvp ones. and yet they still have 33 spells accessible to them we dont.. mostly pve utility .. not asking to have all of them but it would be nice if BL actually had an equivelevent amount of unique spells.. atleast 4 more so WL only had 3x as many spells avaiable to them.. or more. seeing as its not so much about a priest to priest comparision.. more a kingdom to kingdom.. where WL just have many more useful spells available..
-
How would that fix the perceived imbalance between spell availabilty conloach? please stick to the matter at hand or go troll somewhere else.
-
Maybe having alts shouldnt be the answer to this problem.. thats only a silly workaround both sides have taken to in order to get the other sides spells avaiiable to them. Sure rolf might like the extra prem alts we have to make.. but really.. no just no.
-
I know this is a somewhat known bug.. been reported by both me and bart before on ele i hear. But for the sake for maybe being able to get more feedback ill make a thread for it. Champions dont get faith bonus when in range of altars where other players would get it. Yet sometimes while sailing in water we get a faith bonus showing up and disappearing randomly.
-
https://docs.google....MU1XMnJrMkFlcUE (edit sry, made the document visible now) The link kinda says it all.. but a quick summary says BL have about 7 unique spells that WL dont have, and WL have about 33 unique spells that BL dont have maybe more maybe less.. depending on how you want to compare some spells.. Yes WL is spread over 3 religions and but even then they have 4.5-5x as many unique spells.. a lot of them in the utility section like reveals/lurkers/locates where BL have 2.. that WL also have.. yet they have another 5 kinds of locates we dont have access to.. among them locate soul and reveal settlement which is very nice ones for pvp use i'd say. Also BL dont seem to have a Ritual/Rite similar to rite of spring/holycrop/ritual of summer. Yes a few of our spells are really good for pvp.. but we are totally screwed over for any other kind of utilty spells. i for one dont think land of the dead and rotting touch is worth loosing out on stuff like having genesis, strongwall, all the locate/reveals/lurkers etc. And from a pvp perspective Mag priests already do 25% more dmg, and fo priests are great healers, and generally i think WL can stack more different enchants on their weapons compared to BL.. not to mention reuseable pets for dom/charm where ours last 24hr.. some argue BL priests are far better in pvp.. a little better maybe.. but its not like the other side is missing pvp utilty.. well except maybe for vyn priests to some extent, Is BL just doomed to not having somewhat equal PvE/Utility spells to WL side? Not as much a suggestion thread as it is a discussion thread.. And please keep this to a civilzed discussion..
-
Give Libila Locate Soul But Half The Favor Cost
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
yeah its easy to dismiss BL cries for equality when you got 5x more unique spells in WL side than BL has.. -
Give Libila Locate Soul But Half The Favor Cost
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
Sure BL can make wl alts .. but really is that what it has come down to.. having to use quirky workarounds to get free mine collapse etc. seems silly to me. And comparing 3 WL gods as 1 against BL.. ok some might not see that as fair.. but thats what WL towns have available of utility over BL towns. so i dont know how else to compare it. -
When Lib Priest Drain, They Get 2X Drain Money
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
indeed.. obvious troll.. altho a few of his past suggestion has had some grains of merit imo. -
Give Libila Locate Soul But Half The Favor Cost
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
Different yes.. they are.. but giving a ton of utility spells to WL and barely any to BL doesnt seem fair at all. specially ones that can save tons of silver in shaker orbs. -
Give Libila Locate Soul But Half The Favor Cost
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
Not like WL dont already have a lot more weapon enchants than BL frostbrand flaming aura nimbleness life transfer venom coc/woa we have botd, and RT or BT for our weapons. And as far as damage spells WL has Fireheart / shard of ice / smite Firepillar / icepillar / tornado Sure i agree some of the pvp spells are Op on libila.. but i'd gladly trade that imbalance off for the massive amount of PvE spells WL have access to over BL. And yes.. i do agree we have land of the dead thats somewhat unique.. but if you wanna talk unique spells WL have genesis, strongwall / disintegrate goatshape, a seperate coc unlike botd that can be used to make a lot better skilling tools than botd ones. altho i guess we can do woa/coc combo for less favor.. but still kinda bugs me not having access to as good skilling tools. Locate soul Lurker in the woods Lurker in the deep Reveal creatures Reveal settlements Good healing spells (altho this is somewhat equal to absorbing mycelium i guess..) Mend (we cant repair pelts/whetstones etc like WL can) Oakshell, willowspine, (we have weakness.. kinda makes up for those i guess) And thats just some of the spells/utility WL have avaiable that BL dont have. You telling me Land of the dead and drain health makes up for all this? just alone not having a Mag priest for strongwall cost us a lot of silver in shakers. -
Give Libila Locate Soul But Half The Favor Cost
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
+1. BL as missing a ton of spells compared to the 3 WL gods. We cant Locate soul. (vynora can) Locate special fishing spots (vynora can) Locate champion creatures. (fo and mag can) We can locate enemies, but so can magranon. And we can locate artifacts.. but so can all priests. We have no unique locate spells compared to the WL priests. yet they have 2 we cant use. -
Free bump, not that i'm interested in buying as i have a set.. But you might want to mention if it comes enchanted and if its with or without the cap. or if you will provide a steel greathelm with it if its without the cap.
-
-1 seems too OP. Although i wouldnt be opposed to having some libila Locate spells.. current only have lurker in the dark to cast on pendulums to locate enemies.. Mag has that too and WL have a ton of other locate spells i believe for direct use or pendulum use.
-
Move The Elevation Hota Area A Wee Bit Further South
Julepalme replied to SmeJack's topic in Suggestions & Ideas
Well i certainly agree.. even tho i have never had the pleasure of attending a hota yet myself i can see the problems this would bring. +1 for moving it south enough tiles so its entirely over the steppe/forest instead of the mountain, cant see how this wouldnt benefit just about everyone. -
Extend your deed a couple tiles beyond the wall and the templar would go initiate fight with the troll before it bashes..
-
Any GM involved seems unwanted.. find a good solid way for players to get nominated and i'd agree. Already think a voting system would be great.. and then some kind of popular vote to overthrow a ruler and start a new vote which lasts for 1 week and at the end king title is switched to the one with highest vote. Possibly make it so only the Top 10 battleranks active people are nominated, altho im sure this would leave some people out. Possibly other more fair ways to nominated people.. or just let everyone vote for everyone.
-
I dont see why trolls should be made easier or bash less. Freedom have lived in safety from the animals for too long. Freedom is PvE but the enviroment barely does anything.. having trolls bash into deeds, should only be the start.. goblins lockpicking and picking up loot they find (and maybe dropping loot when killed) would only add to the game. Animal cooperating better in the future would be nice. Make people work together to defend themselves.. another reason to make bigger towns like in the old days where S10 villagers cost 1gold. today everyone and their dog can afford a deed.. but noone wants to pay 3s a month for 3 guards to help fend off trolls.. just want them nerfed. Or wanna spent the time to make Dirtwalls around their deed or whatever else it takes to defend against trolls. Man up and play the game.
-
well if blocking doesnt work its not really a bug as such i guess.. But even then it might fool your enemy into thinking you got a shield and they might not shoot.. say in a siege position where picking off targets. Should be made so you cant equip a bow / shield together, even unstrung bows i guess
-
Managed to wear a bow and a shield yesterday by accident. .and today we've manage to replicate this. First wear the shield.. then unstring your bow and put it in the other hand. Then string it while you hold it. Voila..! This seems unintentional.
-
A kingdom influence map might also be very cool to have for epic Similar to the ones that are playergenerated for eveonline from the api. http://go-dl.eve-files.com/media/corp/verite/20120813.png maybe just released updated once a week from the devs. Base it off the Elevation map dump http://s3.amazonaws.com/Wlhost/7c7e7.png and add a transparent overlay in different colors for different kingdoms. not sure if this would be too much of a benefit to some over others.. i mean everyone gets to see the same info, and it doesnt show deeds really, only guard towers/kingdom influence. sry if this was a bit of a side-suggestion.. but i also really like the idea above with population density maps.. and if they would be working on something like that anyway, a map system for kingdom influence would be a cool addition.
-
[Casting/spelleffects] Nolocate With 77 Str And -16 Second Duration.
Julepalme replied to Julepalme's topic in Server Bugs
Yes.. a postive cast of 77 Power and a timer of -16 seconds.. on a person. -
Already hard enough to garantee which corpses gets raised if there are more than 50 corpses or however many is raised.. Last time we did it we ended up with a ton of zombie horses, hens and pheasants.. Seems too easy to counter this spell by having other crap corpses around in local. I think 50 corpses is a fine cap.. but maybe it needs to select those corpses sorting from nearest ones to the ones further away.. so you have a little control over what actually gets raised. Instead of having a ton of troll corpses on the ground and a zombie hen in your raid
-
Hey. I've just managed to notice a really weird bug.. never seen it before and not able to reproduce it probably.. but ill give as much detail as i can. I was standing in a mine on my priest Piekea (Hots, elevation) i have 21.5 Faith bonus where im standing as seen in my spelleffects window, always have it open when casting. I Cast a Nolocate spell on Piekea (myself).. and i noticed somthing weird while i was checking the Power of the cast.. Power was 77.xx and the duration was -16s and then it ticked down to -17s and disappeared like 1 second later. My other skills at the time of casting were: Channeling 37.95 Prayer: 34.00 Religion: 31.56 Preaching: 13.70 Alignment: -52.88 Soul Str: 24.15 Soul Depth: 22.32 All casting related skills i know of. After this cast i did another on my main char.. came out roughly 60 power and normal 60m timer.. and another one on Piekea which came out 67 power and normal 67m timer. Is this a known bug for spells to come out with negative power? It was not the first spell i had cast that day.. did a Dark Messenger earlier.. was however the first nolocate of the day for piekea. Added the log entries for the first cast.. where there was no preexisting nolocate on.. [09:46:44] You start to cast 'Nolocate' on yourself. [09:46:58] You cast 'Nolocate' on yourself. [09:46:58] You frown as you fail to improve the power. Resulted in a -16s duration 77 power cast :/
-
Let Libila Priests Pass Out Zombie Pets
Julepalme replied to Sevoflurane's topic in Suggestions & Ideas
if thats true i'm totally okay with it dont bother changing anything tbh..