RainRain

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Everything posted by RainRain

  1. It seems odd knives have special moves, and thus are considered weapons (even so via weaponsmithing) but there's no ACTUAL weapon, for the knives skill. Something that does minor stabbing damage, but 2s attack timer (or 1s) and deals a bit more damage to plate then other weapons do. Sneak attacks deal even more Dmg then a normal crit And scales off bc for damage instead of str
  2. The Epic roadmap

    Have each home server have an even smaller portion, just for f2p, anyone can enter, but the cap on everything is now 30 there. The cap on homes is 60 and no cap in wild.
  3. Falling off 300 slope and taking no damage.
  4. I jungle as sivir and kayle yes it's possible and yes it's viable
  5. it's based on the speed of how people talk? should just base it on a limit on lines per second cause a small mute; i tend to type to lines really quickly and it blocks it out I.E if i put more then 5 messages in a 3 second timeline, it'll mute me for 30 seconds automatically.
  6. The Epic roadmap

    Even if one is smaller, it's the scenario events that gradually add up and contribute to an ending. i wouldn't mind if the world ended EVENTUALLY (lots of years) when all the enemys have given up etc. (note: a destroyed village doesnt mean giving up) however i dont think its a good idea to add something that allows the world to end "prematurely". When a side starts losing in games, then it tend to create a snowball effect. And the only reason why the EVE online world (something a lot of people love bringing up) hasn't "ended" is becouse the world there is simply too large to possibly ever maintain/conquer and as a result the great dominating alliances collapse and split into smaller pieces or fails to expand further without losing ground in other sectors. Wurms world on the other hand consist of (by the look of things currently) 3 small 2*2 servers and one tiny 1*1 server. It's simply not the same type of world as EVE and if it were PMK only, then i fear that once a PMK grows to a certain strength, then it would overrun all the others and the server cluster would end as an effect, even if a lot of people were still trying to fight back. Sadly enough wurm doesnt have 250000 players nor a massive world, hence it needs to adapt acordingly. I agree with that it should end many years later; but perhaps something to end it prematurely (extremely difficult to obtain) that doesn't rely on chance, like most of wurm does. Perhaps something that just requires over a year's worth of work (build 100 caravels, drag them all to the bone altar, collect the bodies of 12 enemy champions and do some ritual on the day where all 3 moons eclipse; this is just to explain what i'm trying to show, not what it really should be) to begin a scenario, by hand where it could end up in premature ending if the side trying to end it winds (i.e that ritual would give libilia the power to awake the wurm, so on valrei she has to travel to the awakening center and all other gods are immediately attempting to stop her, requiring assistance from their followers) Something like that could make the worst of enemies into immediate trusted allies, all to fight against libilia, which personally would bring much more depth to epic and make it much more interesting; perhaps not via sandbox like freedom, or the joy to constantly pvp like wild (or how it WAS), but through story, and theatre
  7. The Epic roadmap

    Even if one is smaller, it's the scenario events that gradually add up and contribute to an ending.
  8. The Epic roadmap

    It should in-fact, have an "end" All good stories come to an end, and while epic is a new server, it's also a new perspective, you start out brand new, everything you do should contribute to one of some uber climatic endings (3 WL gods join forces together and conquer and destroy libilia, with assistance of other gods, or Libilia gains massive strength from her ally deities and demigods and awake The Wurm; causing the mass destruction of every deed, while you're forced to watch your own horrible fate, the unkillable dragon surges the lands and destroys everything, along with causing permadeath, Or some new Deity takes the power for theirself and controls the universe, ending all other religions and some other stuff.) Now, you may say it's not very "gamelike" to just end it all, but Epic should be a story, a tale to be told by those who manage to see it with their own eyes. Not another freedom, nor wild, where the tale never seems to end because there's nothing known to happen after the main objectives are over, it just CAN'T stop.
  9. Yes, but only with items that have value. I.E a longsword, but not a handle A key, but not clay. Any item enchanted with any spell. This should also work for pour.
  10. "Trollslayer" is awarded for assisting in the death of any troll, in this case the Troll king does NOT get one of it's own. Perhaps some title like "The Brave"?
  11. http://wurmonline.com/forum/index.php?topic=62902.0
  12. The Epic roadmap

    Why must one be in a kingdom? What if i just wanted to be my own man?
  13. Has the suggestion been accepted? For a solo class to be paired against higher classes (or lower)? Perhaps if vs lower, some disadvantage? (given slope?) Last i recall; the bonus for slope is 5+ FS at 20 slope and 10+ at 40 slope; so it could fit in nicely for that. We will try Othobs idea at the next tourney Ok; Still need to be upped to 30fs tier btw.
  14. There's 4 modes, Easy mode, Normal mode, and Hardcore mode, and an extra mode. 1. Easymode Head to http://wurmonline.com/wiki/index.php?title=Main_Page Hit Random page The first skill page you hit, you must grind that skill 5 skillpoints (If it's some really hard skill, you get 3 skips), Only Skills. 2. Normal mode Head to http://wurmonline.com/wiki/index.php?title=Main_Page Hit Random page The first skill, or skill-related page, you must now grind that skill 10 skillpoints (1 skip), ONLY skills. 3. Hard-mode Head to http://wurmonline.com/wiki/index.php?title=Main_Page Hit random page The first skill, Or skill related page, you must now grind that skill +10 (No skips), Can be ANY increasable stat, If you max the skill out, you must now donate the remainder of skill points to your nearest altar, and sacrifice it (Ie, i have 9 skillpoints to grind and have 99 mining, must give 9 silver to the gods) Extra-mode: Head to http://wurmonline.com/wiki/index.php?title=Main_Page Hit random page First item you hit, must now craft 10 of that (No exceptions!)
  15. That's actually a legitimate price; some accounts go for 15s.
  16. it's based on ql, which i believe is fine but the amount of logs needed is excessive.
  17. Now, it isn't a problem and all; but personally (for both, appearance, size, and outcome), the amount of logs is far too excessive, and increasing the amount given wouldnt be a help. 10-15 logs would be much nicer.
  18. Heh... i think minecraft is getting skills added sometime in 1.9 - 1.10 you mean 2.0?
  19. Not too long ago; i had put a unfinished chain sleeve in a cauldron. [23:09:29] It's too tight to try and work on the unfinished chain sleeve in the cauldron. I couldn't continue it, had to finish it outside on the forge. After a while, finished imping it so i wanted to put it into the "finished goods" cauldron [23:22:58] The chain sleeve will not fit in the cauldron. It appears unfinished chain sleeves fit in cauldrons, cannot be finished, and finished ones do not at all. I'm positive a cauldron is big enough to fit all parts of chain armor, should this be fixed? Considering a backpack can, anyways.
  20. someone doesn't detect and obvious troll thread against the removal of stamina also why stop at stamina and action timer, remove all skills!
  21. >hating the winter pack how it's amazing regardless, +1 the new fallpack is somewhat an eyesore, it'd be better off with only leaves under trees, and much more at that.
  22. Has the suggestion been accepted? For a solo class to be paired against higher classes (or lower)? Perhaps if vs lower, some disadvantage? (given slope?) Last i recall; the bonus for slope is 5+ FS at 20 slope and 10+ at 40 slope; so it could fit in nicely for that.
  23. Game isn't American; Just so happens many players are.