-
Content Count
2,059 -
Joined
-
Last visited
-
Days Won
8
Posts posted by RainRain
-
-
And again, rewrote it wrong.
sorry, keep rushing over it as i dont care much for coffee :3
-
+1
Untill they completely leave the world, they should be attackable.
ESPECIALLY if off-deed, and more if not even in a kingdom influence!
get tired of meeting some stranded jk/mr, and the instant they notice me in local, they log, then i scurry to find them, do so but i can't even right click -> attack.
Along with this, fix log out time.
It's bugged up like crazy, i've seen an MR come by to lomaner, nearly kill an ally, then log out/leave world in a minute instead of 5, and we STILL couldnt attack him during the 1 minute.
Fix it to this:
On-deed, not attacked anything in 20, no enemies nearny: instant
On kingdom; not attacked anything in 20 mins, no enemies nearby: 30 second
On-deed, have attacked something, no enemies: 1 minute
On-kingdom, Have attacked something, no enemies: 5 minutes
On-deed, have attacked something, enemies: 7 minutes
on-kingdom, have attacked something, enemies: 10 minutes.
On-deed, havent attacked anything, enemies: 3 minutes
On-kingdom, havent attacked anything, enemies: 5 minutes.
Out of kingdom, not attacked, no enemies: 5 minutes
Out of kingdom, have attacked, no enemies: 7 minutes
Out of kingdom, have attacked, enemies: 10 minutes.
-
I think you typo'd a bit..
-
-
Dont know about you, but that aint how i would brew coffee.
I read a suggestion about coffee some time ago, where drinking it hot would boost your action timer, like taking off 10-20% of the timer. However, after the buff was over, you would be drained for energy and thus having a longer action timer until you were fully "intoxicated".
woops, accidently cut off like half of it while trimming unneccesary info, lemme readd it.
-
-reserving for omegapost
-
We all know cooking needs a well-deserved update (really simple, just new stuff to cook!)
But i personally believes it needs a whole rework. (A.K.A Meals taken out of a deed will decay in the matter of minutes, to make meals less relied on and taken absolutely everywhere, and have many "mobile" foods giving decent nutrition, but decay much slower and weigh much less, not only this but meals will "cap" on nutrition given depending on the different veggies in it, more veggies = more nutrition, aswell as if eaten with a fork activated, gives a bit more nutrition, soup with spoon, etc.)
But for now, before i megapost a rework, just plain food suggestions!
I hope dearly that now since rolf can work so much more on quick and easy updates instead of epic, he will add some suggestions!
A few suggestions already made:
Coffee; Have a chance to find coffee beans, heating them up in water = roasted beans, which can be then grinded with a grindstone into coffee powder, and mixing them with milk produces coffee, can add sugar (New growable farm type?) or something and cause it to give a boost in SB aswell as refilling thirst. scaling ql of coffee gives a very tiny amount of SB, and coffee would have a high difficulity, 99ql coffee = 5 mins SB.
Omelet: Eggs activated on frying pan -> Crack, adds a liquid "yolk" to the pan, where you use a spoon on it to "beat" the yolk, after that it forms into Omelette skin, which can be eaten now for some hunger, and little-negative nutrition, or veggies "stuffed" into it to form a full omelette, which can be eaten for a decent amount of nutrition and etc.
New veggies:
Tomatoes, Lettuce, Cabbage, etc.
keep it going people im a lazy man.
-
Coffee, mm.
99ql coffee = 10mins SB?
-
Can't go to sleep because you think you forgot to pray your 5th time today.
-
Same error here!
will post logs soon.
-
Bump, NEEDS a exp buff, not only since early levels its difficult asĀ to hit once, but here's the exp rating:
[18:52:34] Shield bashing increased by 0.0529 to 4.455
Above is on epic, where exp is still roughly doubled.
I suggest one of these:
1. Make missing increase exp aswell, and increase exp by about ~40%
2. Increase exp by 3x
3. Decrease/remove cooldown on animals, and make them give more exp the hatder the mob is.
-
I just realized, if you're a mag in jk/lom, you can't progress missions.
This needs a fix, NOW.
-
What do you feel would be wrong with kingdom missions? They would add to the group effort within the kingdom that I feel the missions were intended to achieve.
Kingdom "Missions" are already made as is, kingdoms already have their own priorities and there's certainly no need for a quest of it.
Not only that, but it's rather not neccessary at all, and doesn't seem to add to the story that gods, however do.
-
Remove the kingdom mission, and have it so you only get missions for your own god.
And i'm 'k with it.
-
I would suggest only if it is limited in depth to about 25 to 30 dirt or so - otherwise the Mole Senses cast will become obsolete.
This
It's a pretty low-rewarding spell already considering the high faith you need for it
-
Currently, it's too easy to reveal where a person is because it shows it to all and every kingdom.
Have it do one of three:
1. Only display to a range of 2 locals
2. Have a 5+ minute delay to anyone outside of local
3. Have it show to only the 2 kingdoms in conflict (Hots kills a MR, JK and Lom/Lop don't know.)
-
I <3 the weather rain, my favorite element is water, and it was muuuch better then my old one (bavey1)
-
Just curious, when did Rolf change the way doing non approved actions as a priest reduces faith?
the best part is when you're joking with a friend, fireheart him and lose 5 faith

-
My idea was:
A natural affinity (Gained upon character creation) would instantly make that skill start off at, say 20.
And the affinity effectivity would go down the higher the skill
from 20-30, you gain 50% more exp, 30-40, 25% 40-5 20%, 50-70 15%, 70+ 10%
and each extra affinity would only add 50% of the current bonus to the skill
I.E having 2 affinities at 20-30 would mean 75% skillgain increase, 3 would mean (50% of 75% = 37.5 + 75 = ) 112.5, and so on.
-
From the kingdom.
Only makes sense once a spy is found out or a person turns against them.
-
-
http://similarminds.com/personality_disorder.html
Paranoid |||||||||||||||| 66% 49%
Schizoid |||||||||||||||||||| 86% 53%
Schizotypal |||||||||||||||||||| 86% 53%
Antisocial |||||||||||| 42% 47%
Borderline |||| 14% 47%
Histrionic |||||||||||||| 58% 43%
Narcissistic |||||||||||| 46% 41%
Avoidant |||||||||||||||| 62% 39%
Dependent |||||| 30% 37%
Obsessive-Compulsive |||||||||| 38% 40%
__________________________________________
http://www.humanmetrics.com/cgi-win/JTypes1.htm
Your Type is
INTP
Introverted Intuitive Thinking Perceiving
Strength of the preferences %
61 12 38 56
distinctively expressed introvert
slightly expressed intuitive personality
moderately expressed thinking personality
moderately expressed perceiving personality
-
Maybe what happens is when he was putting it in, he realized the handle was too big, so he got angry and just beat the crap out of the blade ruining it, and the handle got damaged aswell so it got ruined?
-
For those who don't know about it, it's p deceptive as it looks like you could climb out.
It's usually only a tiny slope along the cave, and because when you enter it doesnt even seem like you fell, but you can't climb out.

No more immunity when logging out to avoid PVP.
in Suggestions & Ideas
Posted
The current timer is combat = + some time to a cap of 5 minutes.
and it's rather buggy, at that.
and no, 1 minute isnt enough to search a massive area (local), which is 50 tiles away from you, specially considering most cases can be in a forest, making it nigh impossible, and even at then if you DO find them, you can't attack them.
Also, that's a seriously flawed statement, you're saying if i bother to look at local for a second, see an enemy is here, i should be able to log off and get off scott-free JUST because i noticed he's near me?
it takes a good few minutes without a horse to get to a person, and 1-2 minutes with one if you're not at some deed, and at then EVERYONE must get into a persons local to kill them, meaning everyone should be able to use a cheap system to get away from a person,
So what if i live at the NW corner of the map? i traveled down to the SE and saw an enemy in local, logged and now they can't do crap to me, it's perfectly fine!