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Everything posted by RainRain
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Kings should be voted upon, really. this way no alt would ever be a king.
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Not at all, this isn't directed at ANY kingdom, its ALL kingdoms. The system was implemented when people were stamping their feet whining to Rolf about Daolin and how he was SO terrible for the game.... Just because he is gone doesn't mean we can go back to no King removal, it was a good feature for the people of a kingdom to show if they approved or disapproved of their leader. Life limit could be interesting, but what about the deed huggers? Real kings have been "deed" huggers, it's generally not smart for a king to go out and die now is it, course they'd still fight, as will ours. i suggest a 3 life thing for kings. a king can fulfill his duties even without fighting, they don't have much to abuse unlike champions.
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-1 ruins the fun of my quest to get a horse named Rainrain
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Almost positive you can breed ven's.
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Dual small axes(Main)/ Largeaxe and shield/hugeaxe cloth armor/chain armor large shield/small shield i've been experimenting with butchering knives too... but yeah, longsword/shield is obviously best, but that's too mainstream for me B] Be mad.
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Lol, the maximum possible care for slots is 10. Fo is underpowered all ready, and this would go a long way towards making it better. So you basically want a spell to make horses have infinite lives, and used on multiple horses, without the need of a system already meant for it?
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this with fierce unicorns, and lurking spiders and fierce cats been a ton of restarts, still the same animals on epic
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yeah why do you want to make an animal younger now? i'd assume if you cared enough to make it younger to have it live longer, you'd just care for it.
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At the end of a scenario, The winning god has a chance to get "Cherries" (Higher chance the more spirits they're friends with) If a cherry is received, a random contributor of a scenario via missions is given them (Probably the higher hey work, the bigger the chance?). That person can now become a demigod. If he does, the demigod is given a tile he has to protect throughout scenarios. If he manages to live throughout the whole time until his god wins another scenario AND get more cherries, the demigod is given more cherries, and then becomes a full god with their own religion. Though, right now, religions are WL only and are given random WL spells. Personally, my idea would allow BL gods aswell, and not giving WL gods BL spells.
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The creation of one is fine as-is However, i'm dissapointed with the reslts. A new god should have a list of "Basic" spells aka 1 weapon enchant, 1 tool enchant, a aoe offense spell, a armor enchant, and a single target offense spell. Each would be customizable by text only, aka you could take aosp, and rename it to flaming armor, and it would have the exact same effect as aosp, just the text would be "XXX's armor burns you!" and the name would change, etc. After this, each time the god wins a scenario, he gains a new spell. Eventually, he god can create a new type of spell, or have their own artifact. just ideas.
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Except on epic~
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How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
Stating "You are wrong" and saying "This makes it easier" without any actual supporting evidence won't get you anywhere. -
How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
so it should work out even. and just how much is this height advantage? in the game 10 FS? if anything it should even out because you are not on a solid surface while shooting. You don't stand on a horse.. (shush) Your body can be straight or not, depending on how the rider chooses. It's the same as shooting from foot, really. plus a height advantage. -
How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
It gives you a height advantage If you shoot off a height, gravity works slightly better with you. -
How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
Now, that mainly depends on the horse, it can move around and etc and cause mishap. But we're not taking that into case here, we're talking about a completely stable horse, the only difference is when you move, when you fight, and how you aim. If you're on a stable horse 10 tiles away from a target that isn't moving, you're going to have a damn well of a good shot. If you're on the same tile as a guy, and he's right infront of a horse, you're going to have a bit of trouble hitting him without turning your horse, considering the horse itself blocks your ability to attack it. If the horse moves, turning side to side aswell causes a bit of trouble, But as it does for a bow (Can you even shoot a bow while moving in wurm?) If the target is moving and your horse is stable, it's already implemented to have a less chance to hit. -
How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
Not even when wearing a full helm while riding?? ( unless there are aleady penalties for covering your face ) I can't imagine youd be shooting that good with it on. That's seperate. Unless it's moving, i don't see how riding a horse hurts shooting arrows infact, i'd honestly say it helps. -
How to balance mounted combat .... a little.
RainRain replied to ibob's topic in Suggestions & Ideas
Instead of less damage, make it less accurate, or slower hitting. I could see twisting and turning on a horseback make it harder for either of these. No change for bow, however. -
I support this only to add more pvpers to epic if any switch over. there should be only 1 pvp server, more causes too much spreading as it is, i'm still against home servers over 1 big map.
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to think i got a 94ql potion from saccing locks
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Dat derail. Anyways, here's anothet thread with me posting whatever comes off the top of my head for new versions of existing stuff (artifacts, uniques, etc) http://wurmonline.com/forum/index.php?topic=67301.0
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is it fine if i have almost everything hamdrax, pwnhammer, full hallow armor, excalibur etc.
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This is not true. You don't get body stats from just actions specifically, you get them from the actual skill gain as well. So per time frame, someone with 1 mining will gain body stats a LOT faster than someone with 99 mining. Odd then, as i've always recieved constant gain for BS throughout skill levels i.e i'd get more skillgain from hugeaxes because the amount is higher and rate, but the amount stays the same for that skill throughout
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I am, priesting is a choice. You choose to priest. You know the restrictions. Fo/Vyn/Mag doesn't allow woodcutting, and you took that restriction upon priesting up. You're looking at it unfair and bias to say, "I'm a priest now.. please buff it so we can get Body Stam too!" Nah, just depriest and grind. I would understand if WL couldn't cut wood at all, then that would severely be messed up. But you can, you just choose to priest instead and not grind it. Not the game's fault, or anything that needs changing. What needs to change is you. You're missing the second point also that what if he makes it so now Mining gives body stamina? You'll still complain because you're a priest and can't do it. What is he makes it so another trade skill gives it? What about all the people who have 60+ in that skill, they get nothing while others who didn't grind that skill can gain stamina. It's too late now, it would be like opening a weird window of opportunity and nerfing the older players for stats. If you really want to add a skill called Swimming... then okay, I guess? Also Farmerbob you're clearly mistaken if you think Body Stamina is a critical stat needed for PvP. I laughed hard. Wrong, No matter how high the using skill is, the stat gain is seperate. If i have 20 BS and 99 mining, i'll gain the same BS exp and rate as a person with 20 BS and 1 mining.
