RainRain

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Everything posted by RainRain

  1. don't discard the idea so quickly, mole senses is rarely ever used, and you can simply have an item that doesn't have the same effectiveness as mole senses i.e, rather than giving a blatant amount, it will give a description (such as, 1-50 dirts it'll say not much dirt left, 50-100 some digging to do, etc etc) or simply have it possible to fail often if the ql is low
  2. be prepared http://www.youtube.com/watch?v=WoWRUkEaR7k
  3. more drills and universes collapsing, i think you mean.
  4. I still don't think they fit very well though, even if they do moreso than the last album. i don't think of many bgm types when i think of wurm but i think this sounds too modern to fit into wurm although i do like the music otherwise
  5. i got aggro'd by a wildcat which i didn't bother to kill, my friend tamed it before i no-targeted and i instantly became hunted as a result, should probably fix that, assuming it is a bug. [00:13:47] A aged diseased wild cat eats a huge spider meat. [00:13:47] Lukcandy tames a Aged diseased wild cat. [00:13:47] You have received the hunted status and may be attacked without penalty for half an hour.
  6. eventually you'll have people complaining about the folk who hoard cows inside their 20x20 crude fence houses
  7. i read herobrine and stopped but i realized that didn't have any effect because this suggestion has absolutely no detail on the "ghost"
  8. you can't deny some paths have better or stronger perks than other paths, what i'm concerned about, is it really fair to have that shift in power? what if i like path x's perks, but path y's perks are stronger in terms of what they give, even if they have no effect on what pah x's might reduce/increase? also i don't feel as if the powers some paths give are good thematically, i.e hate should be all about dishing out more damage, spell immunity doesn't really make sense here, fear -kind of- makes sense, but at the same time doesn't really
  9. as much as i love this idea, i don't think it fits into wurm
  10. i don't see why people always assume a god is infinitely more powerful than anything else; i've seen many stories where dragons are on-par or even stronger than the gods. unfortunately wurm isn't one but instead of nerfing dragons, buff avatars i'm better with that idea.
  11. i vote it should have a 50% chance to randomly activate instead of any other action "oh let me just go mine some iron.." "woops i'm in the middle of an ocean"
  12. it should stick to being a passive; imo i like trollskin and the 50% more healing ideas.
  13. Here's how i view it: People complain about dominate because you can re-dom uniques constantly, keep them as a pet, and never enter combat unless you have it. Also the rate for dominated animals to go unruly seems to have lowered signifigantly. People complain about rebirth because people get tons of hard to kill mobs (avatars, nogumps, spirits, etc.) and use them as raidslaves. what i would do: 1. Dominate: Each successful dominate on a monster will scale the difficulty to dominate it the next time, and also slightly reduces total time dominated, after a few dominations in a row, it will be too unruly to dominate, and has a cool-down period before being able to be dominated again. 2. Rebirth: Nothing directly to the spell, howver since at 10 damage you can't rebirth a mob anymore, you should have corpses keep a constant decay regardless where they are. iirc coffins reduce corpse decay, just remove that. this makes it so all mobs wanted to be r/b'd have to be killed there and on the spot, which is signifigantly harder already than keeping a dragon penned in your home for days until you spot something to kill with it. How about that?
  14. i like the idea, but it should really be a rare thing, or 1 time thing "you may have tamed it for now, but it won't be long before it murders the owners" something like getting exponentially longer to do each time (with it becoming easier if left for extended periods of time alone) i.e sure you can dominate it for a day the first time.. second time might not be so lucky, eventually leading to an hour at a time, before long after so much it just doesn't submit.
  15. with an implementation like this i don't see it coming without a. a complete reset of uynderground map b. only available on new server
  16. but i figure all this would promote is having someone carry 2 sets of armor and switch out as soon as horses begin dying.
  17. Sounds like a bunch of "anyone opposing me is a liar and terrible person and should not be permitted to speak" going on around here.
  18. can't you do the same thing with just high carpentry?
  19. "damn that's a really nicely carved parapet that still barely covers much of the enemy, i don't think i'll be able to hit them through the massive open space without 99 archery!!" that's what bonus 2 sounds like
  20. for the health of anything pve/pvp related i hope there is pve is boring and pvp is stale and a grind
  21. 100 months for a dragon egg 2 years for a farwalker lol
  22. still created as byproducts for other stuff just not strings