RainRain

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Everything posted by RainRain

  1. Two more notes, mostly for pvp: Gravestones appear below water; this means its entirely possible to miss them being there and not being able to recover corpses. Please make them appear at the top of water (like corpses). Probably affects both servers Shield skill gain is way too slow; as far as I understand, shield skill is gained from blocking creatures that are not too easy to block (blocking attacks often in combat) and not too hard (barely blocking in combat), but more importantly, the damage blocked determines the skillgain. Also, you only gain exp for blocking a creature for the first 15m of combat. So, while that might work at 50+ shield skill where you can tank trolls and whatnot, it makes early skill abysmal, as there are no creatures you can safely block that actually grant a decent amount of skill per tick. Please remove the "damage dealt -> skill amount' as the rest of the system already works fine to prevent pentraining and such. It's extremely silly that i can gain fightskill and weapon skill many times faster than I can shield skill.
  2. .Honestly, that sounds like even more of a reason to remove it. I don't see what good that will do to anyone/anything other than confuse people I don't recall the GL chats being shared with chaos either
  3. Yes, for some reason they're only giving out a small amount of influence, although towers can be built at a larger range. Makes it very awkward since you have stretches of towers chained together but with large gaps of influence between them sometimes. I will note that not all towers do this; maybe it's only freshly built towers?
  4. Any chance we can get rid of GL- kingdom chats in Defiance? The lack of home servers and the fact nobody on the other isles can be hots/mr/jk means they're sort of redundant.
  5. Thought these were explicitly not going to be sold?
  6. Not that I mind much, but is the ease of travel to the mainland similar across the three starter islands? Having some regions able to more easily explore the mainland might give large advantages to one side or the other.
  7. Perhaps you should lower your expectations. If PVP is only 10% of what you want, you should probably reconsider what server you play on. You could stick to the PvE server for 90% of your gameplay and teleport over to whatever alliance you want and fight with them for the other 10% of your time. It's the day before the launch and it's silly to think it'll be changed just for this, especially when most players agree home servers are not conducive to RP and never were; the raid-window system + the starter zone system is more than enough to calm any worries you might have had about early raiding in the pvp server, and it's plenty big to handle all sorts of deeds- and if it's not big enough for you, you can bide your time and hopefully control a section of the mainland large enough to construct whatever massive project you had in mind.
  8. Will there be a way to download the steam clients before launch? I don't have the best connection so downloading large files takes time- though I understand the regular client can be used to connect to the servers too- I'd prefer avoiding having to download the game twice.
  9. Poking here because reasons. I'm living as a hermit alone and when jorbtar readds a method (They plan to) to find your friends I'll have a small hut of three. I suggest looking at my hermitarium thread for a wealth of info, and would ask anyone supply any fun things they find out as well http://www.havenandhearth.com/forum/viewtopic.php?f=45&t=40622
  10. -1 They're already plenty useful as an FS grinding slave until about 60
  11. as it is now, for a wound above 15+ all damage dealt to (that same wound) will be "damage" to clarify further (but not be precise on damage dealt) there should be new notifications for dealing damage from 30-50 and 50+ it can be any word, but the point is to notify people whenever they do a seriously crippling wound (30+?) versus always saying "damages it", whether you deal 15 damage or 99.8 to a poor guy wearing a chain coif although the wording itself doesnt matter as much, the idea is to have new words to signify it, such as any wound 30-50 being "and cripples it" and 50+ being "and devastates it"
  12. Economic Left/Right: 7.88 Social Libertarian/Authoritarian: -2.56 le libertarian face
  13. I can see this being a scenario reward.
  14. doctorchese didn't do a very good job of transmitting the proper questions to the q/a +1 tho
  15. salt and magical chests -1 not suitable for wurm's timeframe
  16. the rp aspect of this is beautiful except the balance and general abuse and unfun aspects outweigh it by a thousandfold sorry sunny, i had the idea a while ago but it's not feasible
  17. If you want more visually based damage, there's only two possible ways to go about it 1. visible wounds, which i can't see a proper way to intergrate 2. replacing the target menu with another ragdoll (of the same size), which would represent the limbs of the enemy, which would redden an area whenever they are hit and darkening with severity (also having it be able to be used for archery) those are the only two i can see without breaking the realistic nature of wurm and having floating text/hitsplats
  18. first person shooters are boring because of repetitive game-play, not graphics nor map structure. a different color won't create much stress and complaining it might slow down the game for you is unreasonable, if your game is lagging then you either get a better computer or better internet (or likely, both), or just do the obvious simple fix and reduce your graphical settings dyes are available already to dye almost any major structure and they barely contribute to lag as-is changing the tint on clothing wouldn't cause lag, and even if it did it would be a fragment of what buildings and boats already do. please stop talking about stuff without actually knowing what you're saying +1, otherwise.
  19. this is easy having high bc should obviously increase your dodge rate, which intensifies depending on armor worn (sleather being high dodge rate low glance rate, chain being a balance of the two, plate being low dodge rate high glance rate) IN TURN, glance rate should be based on body str, meaning if you have say, 40 body str and 30 bc, it's much better for you to wear plate than sleather, and 40bc over 30str would mean plate, while 40 of both would suggest any of the three would be good to use. of course to counteract the fact that heavier armor would decrease damage taken by a large margin, have heavier types of armor reduce attack speed and parry rate by a lot, with lighter having a negligible effect without the last addition it would be stupid to wear sleather/chain anyways because plate still has a very obvious advantage over everything else
  20. give me the ability to change genders and i'll pay 100g