Lolabelle

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Posts posted by Lolabelle


  1. On 2/3/2016 at 7:16 PM, bdew said:

    I was screwing around with client authentication today (trying to figure out why i couldn't log in to one specific server), and discovered something...

     

    1. Find your WurmLauncher folder (should be under steamapps\common\Wurm Unlimited)
    2. Create a file named steam_appid.txt inside WurmLauncher folder
    3. Write "366220" in it (no quotes)
    4. Run WurmLauncher.exe (not from steam library!)
    5. ???
    6. Alts, alts everywhere!

     

    steam_appid.txt file, with 366220 inside (wurm app id on steam) in WurmLauncher folder disables the relaunch-through-steam check in WurmLauncher.exe, and allows opening multiple clients easily.

     

     Please instead of naming file  steam_appid.txt   right click in the wurm launcher folder and make a new text file and name it steam_appid    then open the file and put 36620 and save.  If you make a file from the start named with .txt it does not find it. 

     

    Yep, that simple :)

     

    Technical details:

     

    During startup wurm calls SteamAPI_RestartAppIfNecessary which checks if the client was launched through steam.

    If it wasn't (= was manually launched from the .exe) this function returns true, causing the client to terminate. A new copy is then launched by steam.

    For whatever reason, if you have a steam_appid.txt file this function will always return false, allowing the client to proceed without being launched through steam.

    Since the check for multiple running copies is in steam itself - it's never checked and you can run as many instances as you want.

    Server list stuff and authentication doesn't seem to be affected by this (as far as i can tell).

     

    Disclaimer: I have no idea what effects this might have or how legit Rolf or Valve would consider this. Use at your own risk.

     

    Added, from here: https://partner.steamgames.com/documentation/drm

     

     

    So it's seams to be meant for testing i guess. *shrug*

     

     


  2. On 3/4/2021 at 2:14 PM, monsterix said:

    Can you add deed Bifrost Canal(currently can pass walking, horse etc). Will update when ship can pass. Tunnel start at 816,828 and end 836, 828. Deed location is same as Tunnel. also there is water canal between 808, 834 and 808,841(ofdeed)

    can you post deed locations coords separtely from the canal coords so we can put deed on map properly


  3. On 2/20/2021 at 10:26 AM, azuleslight said:

    Suggestion for map maker: Please use an RSS feed from niaj disbanded deeds to remove dead deeds. 

    I would love to have more automated things on this map. I am not the owner of the page I only edit. I have no control as I know to add any functionality to the document. 


  4. 14 hours ago, Akhara said:

    688,549

    Clan Matar  DONE 

    In the mapgrid N14:

    canal is passable by all boats. DONE  

    (the corbita race went thru there)

    Stormdragon Gate disbanded long ago.   Removed