LorraineJ

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Everything posted by LorraineJ

  1. I'm not pointing the finger at PvPers - PvPers aren't writing the code. It's time to separate these nerfs. For so long there was the song of "oh it's so hard to split the code" - and now there's WU that shows it's done regularly. Wouldn't you like to be free of changes that only benefit PvE? What is the thing I'm too lazy to do? I'm not clear what it is that will allow me to fully heal an animal or newbie that's about to die, now that the Heal is nerfed. I really don't need anyone to tell me what I have to do. That's not why I play a game. Nerfs after people have made choices based on other parameters, and spent a lot of time/money working on their characters or deeds under those understandings are not conducive to keeping players happy about this grindfest game.
  2. I don't need it often, but when I need it I really need it. That's why I didn't know it was nerfed until now. I use it for newbies who are bleeding out, or else in actions relating to pets - I just needed it now because I went to tame a crab to breed it. I dragged my weapon into inventory, but didn't notice that it said the maul wouldn't fit into the backpack. I didn't realize I had tried to drag it into the backpack, proceeded to tame, and then almost immediately killed the crab. I cast heal and the heal was invisible to see it was so small, and it used so much favor I couldn't cast again. Unicorns also often create a need for heal. So once again my enjoyment of the game is massively decreased in order to cater to the few people left who are playing PvP.
  3. Can whoever nerfed the Fo heal spell please tell me why? Why did this one of few useful spells on this priest have to be ruined? Right now humid drizzle and charm are the only unique special spells on this priest that (at least I) sometimes use aside from the ones that new priests also have. Was there a reason to make Fo worth even less? I don't want to hear about how it should have channeling built up. When the decision was made to become Fo, the heal wasn't linked to it. It was part of the decision to become Fo. Why did this have to be ruined now? The main reasons I know for people quitting this game are the tedium, the griefing (especially when it's condoned by authorities), and nerfing. I'm not including the PvP reasons, I don't know them well enough. Why do you court even more players quitting? I know other friends who have Fo are also disgusted. They were having fun with their Fo alts helping with heals at group events. Now there is no reason to premium these alts. In the case of another friend, the Fo is his main. Thanks for taking away some of his pleasure. If there was a Mac port for WU this would be the end of my prems and deeds. I am still considering it even without WU. And don't think oh big deal, it's just the one player and her friends. I'm not the only one feeling this way. All you did by this nerf is piss people off and lessen their enjoyment of the game. I would not recommend this game to anyone. I will never get another person to try it. Why do you like to encourage this kind of feeling with your paying customers? Who did you just benefit by this nerf? I honestly want to know.
  4. It's already so time-consuming. Having to lead and unlead just adds to the tedium.
  5. IDK, I use a Mac to play, and if there's one thing that Macs aren't famous for it's gaming. So if there's a source of lag, I will feel it. And I don't lag around my animals. Weather particles kill me. Those giant statues lag me. Something is wrong with the water rendering after some old update. But why. What possible use is there, and why would you want to pay for that? AND. If someone was actually willing to pay for a deed of that size, we should all celebrate. The game IS boredom-highway. Worked well for so long? Then why do the developers have to be volunteers? This is my point. It does NOT work well. MOST people don't want to play. If the dull grind must stay, so be it, but take away all the rest of the pointless time wasting. It adds insult to injury. There is already too much time wasted. Most nights I log in I have to try like five times. I'm not the only one. If there are going to be endless glitches that waste time, and the grind is a crushing bore, at least take away the time wasters that have no use.
  6. I needed to edit this - the 2.64 minutes is how long it translates if a 20 second breeding timer is the base. If you use the 40 second timers I'm complaining about, that's 5.33 minutes of animals breeding as a human stands by them with one on a rope. 5.33 minutes. 1. Gross. 2. https://img.buzzfeed.com/buzzfeed-static/static/2014-03/enhanced/webdr03/29/12/anigif_enhanced-23367-1396112163-9.gif And I keep CHAMP cats. Ridiculous.
  7. A deed packed with 1000 horses would cost a fortune and there's no need for it. What causes me lag is rain/snow and the damn giant statues. Don't start with the contents of BSB and FSB causing lag again. (And I don't mean just YOU, I mean the old argument.) It's a number in a database. 1000 cooked meat is not going to cause any more lag than 1 cooked meat. There's not 1000 meats polygons rendering inside the image. My animals affect no market (I don't sign on to wurm to play Market) and actually I see more mobs by my deeds than elsewhere. If I didn't have creatures, I'd keep one tiny deed and that's it. I pitch into the game a lot more because I keep creatures.
  8. I honestly don't feel this way. But to each his own. Ok, here: http://www.wurmpedia.com/index.php/Wurm_time One RL minute equals 8 wurm minutes. So with the wurm cooldown of 45 minutes to an hour, more likely the full hour or more, you're saying that a guy needs a cooldown of 8 hours. I guess you're speaking for yourself and you should, but presumably these creatures are in the prime of their lives, the male is being used for stud... I don't know what to say. These are not bonobos. Or humans. I wonder if a female cat could even SURVIVE the actual mating act for over 20 seconds. And again, with the RL to wurm time translation, we're talking 2.64 minutes. Animals are not romantic; also Google -- average time sex -- and weep.
  9. Please do, so maybe it will get through someone's head. 40 seconds is TOO LONG. There is no reward for it. I don't get extra skill because my timer was longer. I don't get skill PERIOD from the breeding. It's just wasting my time. Notice I didn't ###### about the mind numbing boring long timers when I walked up hills with climb left on, or ran into thorn bushes to kill myself half way so the timer would last long when I was BRUSHING the animals for skill gain. I hated it, but I did not complain about it because that's the way the grind works on this game. 40 seconds to breed is just sickening.
  10. (Sorry for the crappy quoting; every time I try to have several sections it goes crazy and I give up.) I am not saying to get rid of ALL the long timers. (I think it but I'm not saying it here.) I know people attach a feeling of accomplishment to it for some reason. I am saying to get rid of long timers on stuff that gives no skill or reward. Like bashing stumps or burying corpses. Or breeding animals. The game is grindy enough. And don't say breeding gives skill. Since I stopped grinding AH to 70 I have not gotten a single extra point skill, despite dealing with animals every single time I log into wurm.
  11. It's not 40 seconds mating once per week. It's so boring to me that I breed the herd(s) when stuff starts dropping dead, so I can keep five-speed stock. So it's a bunch at once. Very damn boring. But I DO want the five speeds on hand. That does give me enjoyment. The devs do not have to "redesign the whole game" for me. They can just quickly change the max timers for breeding. If they can't do that within a minute, then IDK what to say. And I'm not taking it personal when you say to leave. I SHOULD leave, and will. If WU was already ported to Macs, I'd be gone. When I think of leaving I have a hard time planning out just how to do it. What do I sell, how do I handle certain situations. But yes, you are absolutely correct that I should stop playing.
  12. I like having the animals, I don't like the boring long timers that add nothing to my skill or enjoyment or enhance the game. I am saying that 40 seconds of doing nothing with no payoff for having spent that much time bored is not good for entertainment. I am giving feedback to a business. I know I like for customers to give me feedback. There are industries centered around gathering customer feedback.
  13. I ground up the AH before there was shearing. When I did shear I didn't notice my skill going up any faster... Lots of sheep running around frantically and hard to keep track of which ones were done... But I'm done grinding the AH because it actually becomes harder to get five speeds when you get out of the 70s. The rewards go down in AH.
  14. Oh and I forgot regarding the grind of AH - in other grinds, for the most part you have a chance to make a rare (or better) and have a nice item to use or sell. You can keep it for your whole Wurm career. Animals don't go rare and they drop dead on you.
  15. I know from RL fishing. There's entertainment to it. Pressing a button and waiting two minutes is ridiculous. Did you ever try a fishing game? There's some for phones. Years ago my little nephews asked me to play that Disney Pirates of the Caribbean game. Disney introduced fishing to it. It was actually entertaining to fish. There were different lines or baits to choose from, and once you cast, you'd get an underwater view and see schools of fish. You had to drag your baited hook in front of the fish you wanted to get. Then you had to jerk the line to hook them. There was a kind of technique to the fishing. You could see the line getting too tight, so you had to give them some play until they got tired, depending on the size, or the line would snap. They'd steal your bait if you hovered wrong. There was something to DO. Rather than wait for a countdown timer.
  16. Can you tell me what's so easy about it? It's not one of those skills you can grind up while watching tv. You need a quantity of animals around that can only be combed once an hour. You have to reduce your stamina by half if you want to get any gain, so you're snail-walking after animals that run away from you while you're combing. You can do about three animals before you have to release the stamina, let it get back to full, and cut it back to half again, then snail-walk over to your next animals. There are fails too, where you wait all that time and the animal shys away. You can't queue up any actions - you only act on one animal at a time, then need to walk to the next one. When you breed, you don't know for a week or so if what you bred is any good. I'm not even bringing up what it's like to breed animals that need to be fed. You have to feed every other day; maybe you can stretch to three days at times but it often doesn't go well. The wilds that need to be tamed before bred are even worse. There's nothing so wurm-like than taming a tortoise to breed after half dying and then it's "not in the mood" for no reason at all. You need to maintain large deeds to keep the ratio ok. So what's so easy about this compared to queuing up a load of actions, watching tv, and poking a key a bunch of times again after some time passes by? It's certainly not cheaper.
  17. It's not consistently only an hour or 45 minutes. And if you think 45 minutes cooldown is realistic... Let's pretend I'm breeding younger animals. In a more romantic part of the world. I don't know when you've seen these humongous herds, but a deed big enough for that many horses would be VERY expensive and there's no way to recoup the charges. I breed horses but I've never sold any. It's not worth it to me. I have to pay for big deeds to keep the ratio down. Then good 5-speed plus 2-3 good traits are barely sold for one silver, and people want delivery. So I'm going to pay on a big deed to breed horses, spend an hour and a half to two hours negotiating and finding someone to bring them a horse to make under a dollar? No one needs to "print" horses. What the hell are they going to do with them? If I could be like Noah's Ark and have a pair of each creature, all jammed on a mini deed, and they wouldn't die and/or they could breed little replicas of themselves, I'd be perfectly content. It took me months of trying to get a jet black horse. Now I have a small bunch, all related, and therefore will give off bad traits. It wasn't quick, easy, or free to get to the point where I had them. What I'm saying is don't add insult to injury by making me wait around for forty seconds to breed them. I'm still going to breed the same amount of creatures. I just won't spend the 40 seconds breeding time thinking of the best way to get out of the game, who to give deeds to, whether or not to sell special gear, etc. I socialize when feel like it. People probably wish I'd shut up after a while. I don't want long timers on actions that don't give me skill, and don't harm the game if I can go fast. And maybe a few people do, but that's why we have a few people playing this game.
  18. lol then let me get them started and I can walk off and leave them to their business without me hovering over.
  19. I think that's the point. There's nothing involved with standing around for forty seconds. All of the timers are just time wasted, there's no entertainment or actual mental or dexterous skill involved. So if there's no gain to the person getting their time wasted, eliminate it. I can tell you don't breed a lot because of your comments about the ease. If nothing else, think of the expense.
  20. If I want to have a coffee, I'll be busy having a coffee. When I open up a game to have some amusement, then I'm in the game to have a good time. The idea of having a game where most of the people who play it have it open on the side while they do something else... well that's why the game has fewer and fewer players. I didn't say make "everything" instant. I understand that people take some kind of feeling of achievement because they spent so much time watching timers go by. Or rather they had the game open while they were watching Netflix for so many many hours. So keep the grindy timers endlessly long. The REST of the game doesn't have to be a crushing bore. I just had a timer on a deed that I pay for, to fix braziers, be over a minute long. Why. Why are the braziers taking decay when I'm paying for this deed? How does forcing me to have to wait for a minute and a half timer go by enhance any kind of satisfaction I might have with this game? I put the braziers there because I wanted them there. I pay for the deed. Now I just had three minutes of my life sucked away to fix phony "decay" on decorations I had where I wanted them, where I pay to have them. Why is that considered amusing?
  21. Cooldowns after a male animal mating are supposed to be about 45 minutes. Which in itself to me seems excessive - I don't see a reason for it other than to waste my time. I mean what is the harm in just letting me get finished with what I was planning to do? Ultimately I'm not going to mate more animals than I originally planned to mate. I just have this extra layer of annoyance put over top, multiplying the built-in tedium of Wurm. I can't keep MORE animals because of being able to mate fast - the cap is in the ratio of the deed. But the truth is, I don't think I've ever seen this cooldown only be 45 minutes. I have a crab right now going past a full day of cooldown. This is constant, the overblown cooldowns. The female cooldowns are also very long, longer than advertised. Another thing that is just insulting are 40-second mating times. What is supposed to be fun about standing there for 40 seconds waiting for a task to be done? I understand people love the long, drawn-out grind times, but to just stand there waiting 40 seconds for animals to mate, or however many seconds for a stump to get bashed, or half an hour for a fish to almost be caught - can't the time wasting on tasks that are not grind-related be removed? Maybe then the impression of tedious overwhelming boredom in this game might be lessened. I also find the long pregnancy times senseless. Animals don't suddenly take twice as long to give birth as their same species. Seasons not keeping to the seasons timer, animals taking twice as long to give birth as ones mated before them, and other random timer issues - how does that increase enjoyment of the game?
  22. Is it totally alone in an enclosed area?
  23. I don't see cave bugs either lately. Also I'm getting diseased horses but I do Fo on them right away so IDK if just letting them be alone would work.