MetalDragon

Members
  • Content Count

    5,568
  • Joined

  • Last visited

  • Days Won

    1

MetalDragon last won the day on June 30 2014

MetalDragon had the most liked content!

Community Reputation

1,630 Rare

About MetalDragon

  • Rank
    Elder

Recent Profile Visitors

3,114 profile views
  1. Deer

    who cares about deer then, unicorns are a more urgent issue than deers, who misses those godly champion unicorns. The best times were when champs had large (or tiny) models, seeing a champ unicorn or troll in the distance meant good huntin. The last time I saw a wild champ unicorn must be 4-5 years ago.
  2. Deer

    did they ever fix the unicorn spawns
  3. It's not really useless as it does exactly the SAME THING as it did before the cooking update. It's just doesn't do anything beneficial for the new food attributes. The reason it depletes it is to prevent people abusing it by maxing the attributes and then relying on refresh to keep nutrition topped up as well as everything else. When it was first announced, refresh was going to be nerfed to 50%? nutrition but we all complained it made Love path worthless so they changed it. That may have had a knock on affect on how the new food attributes were also affected. (eg. prior to us complaining, refresh could have reset nutrition to 50% but increased the food attributes to 25% for example). Instead we kept our 5% skill bonus, but miss out on the other food bonuses. I guess refresh killing all the new food attributes to 0 is a bit severe, if you have just put in the work to raise them to begin with, but I guess 'instant 5% skill bonus' is quite a nice freebie at level 4 meditation. The only thing I hated with the nutrition system is once you got to 100% food, it was difficult to raise nutrition anymore because you didn't want to eat any more, even if your 99ql hot meal still offered an extra 15% nutrition. I can't remember if it allowed you to continue raising it by constantly eating the meal after you were full but this would waste a lot of meal for no reason. I haven't played in a while so playing this all off memory.
  4. Only disappointing thing I saw about this was the fact you had accounts, but moderators waited until you had repurchased your main before banning you. Maybe I haven't been all up to date on that particular issue but if you had other accounts they could have banned when you were 'inactive' then they should have acted upon it... like any other player.. especially when they said it was long overdue..
  5. I have 2 months prem / 1g and have the following I think the options were discussed a few years ago and you get more options the longer you've played as premium? I think this was a feature put in to stop the Company being at huge risks from reverse claiming?
  6. Does 'cure light', 'medium' 'serious' still require you to find the individual wound to cast? It's probably the most annoying thing to do in a pressured situation in pvp, and if you misclick the first time you have to do menu navigate again. The specific wound healing spells really need a quality of life change.. (again, if it hasn't been looked yet)
  7. Shield skilling with the method of casual hunting is pathetic. I have made a post in the past as I ground a few alts with different ql shields up to 70 fight skill and they barely ever make it to 5 shield skill (infact one did, and that's because I had to put effort in). There's a serious shield skill balance that is required. It's annoying to have to sit in a pen and grind on animals for hours to get moderately good shield skill, and since this is the best method, it sucks there are limits to exp per animal as the dev team tries to push you to hunt animals instead, but the skillgain for hunting animals sucks at low skill. It gets a little better when you have some skill but still terrible. note: my grind sessions were over a year ago, and I don't believe I've seen much changed in regards to fighting and shields since then.
  8. Ive not monitored it but heard epic player base tends to be less than 20 people. Is keeping the PvP player base split worth the development time and money?? What sort of numbers does epic need to have to be sustainable vs cost of running and dev time? Is it possible at the current state? Would it be better to implement the remaining epic features on chaos excluding silly map destruction events.
  9. I think I hit 8 years just before July. Would love to show legacy pictures but I lost everything post pre independence I think
  10. Damage reduction is a cool feature to add into a game but SoTG (50%!) was a stupid feature that had no balance, you can look into any game to find how small damage reduction bonuses are, or if they are higher than 20% you have a massive side effect or limitation. Same goes for damage bonuses. Rolf suggested SoTG would have certain wounds not affected by it. The healing side of this could be interpreted in two ways. <Wurzel> i did think the damage i was taking from falling and drowning seemed less than before but it is hard to tell <Rof> alright well it should be by half in most cases already <Rof> made some small changes that affected healing though <Rof> that made it heal half as fast as well <Rof> in some cases This was a discussion Wurzel had with Rolf the moment he got SoTG. 1. SoTG wasn't coded correctly where wounds were healing half as fast, which he made some small changes to. 2. SoTG has been coded so wounds heal half as fast. I still consider 30% damage reduction (60% additional HP) too OP, but I think to balance damage output with all the bonuses in the game (true strike, mag damage bonus, etc) which can all be bundled onto one player, SoTG has to exist. A full overhaul to special bonuses needs to be looked into. The core armour changes have been completed, I didn't pay much attention to how high damage weapons are into the armor changes mind you, if base weapons are balanced then just bonuses to go.
  11. These topics are why I try and avoid unique hunts now lol it causes so much upset and stress. I've found the best way of dealing with these things are to know the mechanics and do everything yourself go secure the unique, organise it yourself and make the rules yourself. You don't tell anybody you found it until you secure it. That way it can't be 'stolen'. Reading the op it seem there's some miscommunication on 'you get an item's as the wurm community over several hunts has deemed tomes 3 items. The other issue I see is losing control of the unique. The game rules have always said it's your own responsibility to secure your goods which is why these 'deed it or lose it' comments have came in. While generally the wurm community is good, when it comes to uniques you ignore the community help until you have it (this is what I've learned from these dramas over the years). While I don't agree from a community aspect a friend or a friend of a friend coming over and deeding a unique you found and then taking charge of the whole event (yeah bit of an ###### thing to do) but from a ruleset point you allowed it to happen and youre the only ones responsible for it. These topics are always a lessons learned. Find it, then do it all yourself. Once you have the game rules behind you (secured on your deed) then ask for help at least then you're calling the shots. Note: I am a member of JK I don't agree entirely on what happened but as someone else who has been stung by the rules you just have to accept responsibility for where it went wrong and change that next time. As for Niki's comment above being a trap to go to chaos, I know myself it wouldn't be. I also don't agree you should go to the server for the charge. Since 1 charge was to go to the OP it's easier to manage by using two charges first and providing the last bit to the OP. Im not sure if tomes are mailable but the least they can do is deliver the charge to you.. but I think the op has turned down any item now?
  12. it was a reward from GM/Dev for reporting bugs (probably a high impact bug)
  13. i like the arc system as it allows the skill to be more 'player skill' rather than 'ingame skill'. The problem is it means the ingame skill is a bit more useless, especially since damage is capped at 20. I've always been for better messages when catapulting, the oddity's of catapulting I think is likely due to not 100% working out the mechanics, but I don't think the devs know exactly how to make effective use of catapulting to explain it to the players either. I do think it's possible to master it depending on placement + winches + elevation vs target elevation.
  14. I agree gate hopping sucks but lets not forget defending isn't supposed to be high risk when you're already at the deed. Defenders are supposed to have the advantage of security (gate hops), no matter how boring it is. The only time defenders should be at risk is if they commit to an over extended aggressive push against the attackers, and that's when *they* choose to leave the safety of their gate hops. Could probably create some abilities to give attackers some chase potential. Such as a spell that allows you to charge through 1-2 house doors if there's an enemy that's been in combat in the past 10-15 seconds within 2-3 tiles and doesn't shut for ~60 seconds. (can tweak it as much as you want, add in restrictions so it can't be cast by 10 people to chase all over the deed or affect the same deed within a 60 second period). Game lacks utility pvp spells, lolyey frantic charge.
  15. unlawful allows you to use the stealing command, but i'm guessing is horribly broken with new permissions