Aetherion

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Everything posted by Aetherion

  1. Close.

    thank you, got the info.
  2. Close.

    yo rudie hit me up i need your paypal info, said I couldn't get that til now. for the price we talked about originally . unless you sold it already. but was hoping It still has what I had on him when you moved him or some replacements. in case I ever decide to play again. thanks bud. sorry couldn't of been sooner. or if someone who can contact him personally tell him to check his inbox. thanks. ❤️ I'll check back later tonight, then after work tomorrow etc if don't hear from you tonight.
  3. -1 this would just let some buy coins from them for cheap and then turn around and sell them to players at a profit.
  4. As a part/full time veteran player who's played on a fresh account recently, I can say when you queue up a 24s+ action and don't gain skill its pretty disappointing. secondly a 24+ second action is also pretty disappointing. priest restrictions, which force you into having a second premium character. what do you think someone who's never played before would think? ya probably why they didn't stay... when you make the game less of a hardcore time sink, the game will become more popular. just saying it's above average but still to slow for a moderate No Lifer like myself. edit to add - raise characteristics above 20 for free to play and have the skill gained above 20 get calculated in when they do go premium. so no gains are lost. I have like 10 hours in and i've already hit 20 body strength, and by the time i finish the rowing boat. i'm sure i'll hit body control mind and stamina. when a premium player with above 30 characteristics loses premium they drop down to 30. allowing you to still sail and ride a horse etc. Why limit free to play so much? Improve the Wurmpedia. under basic knowledge is says you start with a 30ql longsword for instance. "The 30 quality long sword you get at the beginning is barely good enough for killing rats," There is a decent crafting window, now's a good time for an improvement window. unless you want your players to get carpal tunnel. I think it's a good time to stop saying what free to players can't do and what free to players can do.
  5. ya, i'm digging clay now. thanks for the tips.
  6. it's a sandbox i should be able to dig and drop dirt. it's not like i am trying to do it to 90 i need like 14 to dig a 40+ slope. but i'll move around, since this is such a issue to gain skill with a noobie shovel.
  7. I got this from support. [12:45:13] <Shydow> Digging and dropping dirt very quickly hits the anti-botting limit, I recommend moving a tile after every few sets. You can also log out for /lotime to reset it as well seems like i should be able to dig and drop dirt to at least 20 skill.
  8. I started a fresh account and started digging and dropping dirt, because the only tar pit nearby was a 40 slope in the middle of the deep water. I dug until almost 6 skill then I stopped gaining. I logged out and back in to no avail. logged out waited for char to leave world, came back in and gained skill until just before 8 and it happened again. pretty frustrating to say the least.
  9. thanks for quick and easy sale of the pickaxe and the rake. good prices.
  10. how were they adjusted?
  11. it's not the fatigue system that promotes multi accounts. It's that priests can't improve.
  12. A Large maul usually does the trick.
  13. I've noticed in the last few days what appears to be to longer than ideal of a gap between end of action and beginning to regain stamina with periodic finishing lag.
  14. you can always make crude tools and work up from there to build a rowing boat
  15. my kingdom salty? I think you have me mistaken for someone else. Elders dies, Children cry Silver-eyed lion.
  16. Affinities or just call them skill gain modifiers should come from the food system, armor, weapons, outfits/clothing and tools and lastly actions. For instance you ate some mining food and wear armor with bonuses to mining. For example this armor is mostly cloth but has a chain boot and a rare glimmersteel open helm. but by eatting the food wearing the equipment you gain roughly the same skill gain give or take, as someone with max affinities in that skill (mining). but that set mainly has a mining skill modifier. only because mining was randomly selected on the creation of the armor along with 3 other modifiers for different skills. The armor as is goes up in quality and rarity grants additional % to said random skill modifiers. this would still basically give people affinities but it would be in the form of food and equipment. the meta would change to crafting and boost that economy (freedom anyone?) and to killing people and taking their equipment to boost their modifiers, which in tail would make the best skill mods on an item. Where do can you find items? on people, in villages or crafting. for instance in pvp, you would want modifiers more focused on pvp related skills when fighting, while someone else might want gear more focused towards a crafting or harvesting skill for those reasons. Once that is all ready, remove affinities as they are currently entirely. otherwise 2s for an affinity is cheap, especially if it's a good one. With that affinity system there will always be someone who gets away with farming a friend or an alt, instead of 1 a day to try and not get caught it might be once a week. Why not remove an avenue of unsavory acts, by improving upon something already in the game which is items/equipment.. As for the "affinitiestolose" that still doesn't change someone having max affinities not getting the "affinitytheyearned" correct?
  17. just add a decay to affinities, if you don't use them you lose them. but you can also gain new one's or retain some by doing those skills.
  18. the thing that will bring people in to pvp is to be able to be competitive. maybe not everyone, but some people like that rush of the start and the unknown. You learn and you get better from that. What I think this game needs is a mode in which people play the game at an accelerated rate and then it ends at some point, but it has to happen at some point to give other new and old people a chance to be at the top level within a short time to feel they are competing and learning from there mistakes and prefecting their strategies. Do away with priest limitations, it's kind of dumb to just have an alt pray and get faith. Why not just let us be the priest, the fighter, and the crafter? When you look at the top players on epic currently, who are you really competing with? Mostly the same old people/accounts, or a few others who have worked there way up and stuck around over lets say the last year or 2. Have roughly 4-8 or so different maps and rotate them for awhile. Start a new one say every "14 days" and have them last "28 days". So if someone wants to jump in late to kind of figure it out, in 2 weeks a new one will start. If it's popular maybe have one start each week "7 days". All with different goals/scenario objectives which initially should be about skilling, equipment,tools, food and shelter/survival etc the first week. Then progress thru mid to late game each week of the month or as objectives are completed. Maybe one scenario is finished quickly from team work/effort skill and cooperation and ends before 28 days. or if at the end it is very close extend it for another week, until there is a clear winning side. Similar to challenge but different. I'd like to see religion changes, to where you can collect spells from creatures, chests, etc. learn them and be able to use that ability. obviously still with requirements, I see prayer as being more of a mana regen tool then to build faith with. The higher your prayer, the more mana/gifts you can receive. I'd prefer to have a base mana(faith) and be able to increase/decrease it with items/equipment, etc. Like maybe make jewelery kind of a thing other than no locate. Make different camps/areas that get over run by trolls or goblins or wolves, etc. have towers already down and territory claimed by conquering it to give your kingdom influence. Have affinities given off death from an overall skill total, not just 20 fight skill for tho people who dont fight but just craft/pray etc. Wurm but quicker, funner, and more competitive. or is someone knows how to make a game let me know, I have some more ideas.
  19. 2 things I miss about Wurm Unlimited is where the dirt piled on the ground as I dug it. Why do I have to have so much weight in my inventory when I dig? Make leveling work with just a pile on the ground beneath you. Why do I have to have so much weight in my inventory when I level?
  20. thanks for the prem you're the best
  21. don't know if this has been suggested before but what about a... smaller, weaker, cuter, funner, version of dragons. give small amounts of loot (fragments?), group size or less to slay (age?). possibly wingless. can't be tamed or dominated.
  22. I just did my first bit of archaeology and restoration. I took the unidentified fragment and found a chisel. I chiseled it a few times then the brush symbol appeared, but I could continue to use the chisel with the brush symbol(edit: Icon). I eventually identified it as a lead fragment with only a chisel. or does a brush just give different results? less likely to break into a smaller fragment?