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About Raamkozijn

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  1. On a rare occasion in between the tendencies of letting you shatter your items in their name and for their sadistic amusement, the Deities can indeed help you out when you're in a pinch. I guess they want to keep us alive so we can keep entertaining them
  2. I have no idea about any bug, changes or whatnot, but I'd like to clarify that 2.50damage at a decay tick should be correct. Damage a decay tick causes is equal to 100/effective quality. Effective quality is QL shown minus the damage as percentage. (10dmg on a 50QL item means the item's effective QL is 45QL (90% of 50). 40 QL zero damage magic chests means 100/40 = 2.50 dmg for the first tick. I hope this helps. Beat me to it, @Retrograde
  3. I've had a tasty 1QL 99CoC rake go down 2 points in 45ish minutes of tending my farms like 5 years ago, and another point a mere few hours later. I'd advise more tests than just this one to base the effective changes on, as it's still a chance-based thing and one with fairly low chances at that. Especially with how fickle RNG can be, 40 minutes of farming once is not a good indicator of the statistical nor practical overall effects.
  4. [08:06:36] You successfully attach the rune to the pickaxe No problem
  5. [22:48:35] Soul depth increased to 82 Bada-bump!
  6. [15:26:53] Your title is now Druidkin. I need that mask!
  7. One for me as well, please!
  8. Bada-bump!
  9. There's a difference between penalty and disadvantage, something that's being used interchangeably by you it seems. A penalty would imply that the implemented cooking system made it so that you need full CCFP to be on par with simply eating a meal before the cooking system was added, that having anything less than 100% CCFP means ending up with faster stamina, food%, water% and sleep bonus consumption/drain. This is not the case. Instead, being at 0% CCFP will have you burn aforementioned at the same rate as before the current cooking system. Yes, the increase in sleep bonus efficiency with full CCFP is very significant, and indeed not using it will put you at a disadvantage. However, same applies to many other aspects of Wurm - and games in general. Playing less hours than other people puts you at a disadvantage, not having 104 power enchanted tools and optimal QL/etc. for whatever action with whatever intents and purposes puts you at a disadvantage compared to someone who does. Not going around farming/buying people's affinities on Chaos is a disadvantage compared to those who do. Having less money to throw at Wurm or earning less money ingame puts you at a disadvantage. Heck, having less player connections - and even worse internet connection - will have you at a disadvantage. There's zero penalty for any of those things, though. With disadvantages where you yourself as a player have control over how much you let it affect you - like with the cooking system - it's up to you personally to decide whether or not the added effort is worth it or not. It sounds like it's not worth your effort to get some less than bare minimum food, even if the low effort of even half-decent meals fully negates such a seemingly (for you) huge disadvantage. That's your choice naturally, nobody's forcing you to do otherwise, but personally I don't see what complaining about it adds to your benefit - let alone to this thread.
  10. But Keenaaaan (read in nagging voice), what about new fence models?!
  11. [13:12:44] Soul depth increased to 81 Another bump!