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About Raamkozijn

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  1. Fix Maker Names

    He's referring to the database occasionally wiping off creator tags from items, apparently when not used for long periods of time. [15:34:56] Since its creator tag has faded, you decide to keep history alive by scratching your name on it. Afterwards you proudly read 'Raamkozijn'. This used to be a Willow made (and imped) toolbelt, it's at 90QL. As toolbelts seemingly don't function as "using", it's not prevented from getting its creator erased over time - however much you equip your toolbelt. +1 to the suggestion, it would be nice to either see it changed so that tools/items don't lose their creator tag altogether, or otherwise have some ability to make a specific tool retain its tag. Just spitballing, but maybe have some common item you could use once on any tool/item that normally has a creator tag to preserve it indefinitely? A fun part of archaeology is reminiscing about past deeds and the activities one used to do there - or around that time. Creator tags had a similar effect for me, seeing dusty tools with names of old villagers long gone, or veteran players on a possibly forever long break, it adds to the nostalgia.
  2. Yet another statue/mask fragment seller!

    Remaining 3 fragments sent, thanks for purchasing
  3. Yet another statue/mask fragment seller!

    Items sent, thank you for purchasing
  4. I'm looking to sell off the following amount of the following fragments, for the following prices: Statue fragments, 20c each: Statue of Rift beast [1/46]: x 46 Statue of Mountain lion [1/46]: x 30 Statue of Magranon [1/66]: x 39 Statue of Fo [1/66]: x 25 Satue of Vynora [1/66] x 44 Statue of Guard [1/93]: x 33 Statue of Worg [1/93]: x 74 Statue of Goblin [1/40]: x 37 Statue of Kyklops [1/46]: x 34 Statuettes (metal) [1/13], 15c each: Statuette of Axeman: x 15 Statuette of Digger: x 13 Statuette of Miner: x 18 Statuette of Swordsman: x 21 Screenshot for the 4 statuettes: Mask fragments [1/10], 20c each: Mask of the Ravager: x 35 Mask of the Shadow: x 4 Mask of the Enlightened: x 20 Mask of the Isles: x 22 Pale Mask: x 23 First come first serve, I'll be selling off the highest QL stuff first unless otherwise requested. Sent CoD with [100] Courier mailbox. You can also contact me ingame through Raamkozijn or Blahsonson. New stock is added every 1-3 days.
  5. Patch Notes 26/JUL/18

    [15:59:06] Your title is now Tim the Toolman Tailor.
  6. Rift 07 february (CET)

    Looks like the time is about 2 hours off. Both Niarja shows it'll start in about 1h55m from this post, and ingame no indications of the Rift spewing out mobs have occurred yet.
  7. Now this is an interesting idea, and one that fits well enough with how the game plays rather than some NPCs buying and selling crates of goods. It could be similar to how you can automatically keep lamps within a 24 tiles perimeter around your deed fueled and lit by having a huge oil barrel filled with oil and at least 1 spirit templar active. You could have some dedicated bulk bin in which you can store the bulk resources and see that consumed over time (either magically or by templar) to reduce or possibly even fully mitigate upkeep while resources last. Preferably it would require no spirit templar for such an addition, but even if it did it could help a good amount in monthly upkeep with deeds that exceed 1s/month by far, depending on how fast the resources are burned up, and how much of a reduction in monthly upkeep it would give while enough materials are present. What kind of materials, what else but deed size affects the daily/monthly consumption, how much effect on the deed upkeep, and other details would probably need consideration to make it worthwhile but not too powerful if that's a concern. (For example the whole refueling through huge oil barrels and templars was a great attempt, but before the amount of olives per tree was increased it was simply not worth it and far from everyone has a templar; 1s/month just to refuel some offdeed lamps alone is expensive as well.) This could allow for a lower/no upkeep during active playing, reduce the stress of trying to find someone willing to buy stuff from you so you can keep your deed running while still allowing you to do so if you do have a good market presence (or want coin for premium time, buying items from others, etc.), and in effect have a game mechanism in play that could take some pressure off the whole declining economy and the fear, doubt and uncertainty it can cause in some. "The economy is dead!" is much less daunting to deal with when deed upkeep alternatives exist. This is also visible with the implementation of rare coins through various kinds of actions. +1
  8. Thanks, Vynora

    On a rare occasion in between the tendencies of letting you shatter your items in their name and for their sadistic amusement, the Deities can indeed help you out when you're in a pinch. I guess they want to keep us alive so we can keep entertaining them
  9. Magic chest damage

    I have no idea about any bug, changes or whatnot, but I'd like to clarify that 2.50damage at a decay tick should be correct. Damage a decay tick causes is equal to 100/effective quality. Effective quality is QL shown minus the damage as percentage. (10dmg on a 50QL item means the item's effective QL is 45QL (90% of 50). 40 QL zero damage magic chests means 100/40 = 2.50 dmg for the first tick. I hope this helps. Beat me to it, @Retrograde
  10. Patch Notes 7/SEPT/17

    I've had a tasty 1QL 99CoC rake go down 2 points in 45ish minutes of tending my farms like 5 years ago, and another point a mere few hours later. I'd advise more tests than just this one to base the effective changes on, as it's still a chance-based thing and one with fairly low chances at that. Especially with how fickle RNG can be, 40 minutes of farming once is not a good indicator of the statistical nor practical overall effects.
  11. 4.0.6 client release!

  12. Free Rune attaching service

    [08:06:36] You successfully attach the rune to the pickaxe No problem