Fairyshine

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Everything posted by Fairyshine

  1. Bump and YES +1 People who like it are welcome to keep it and breed more but it should be removable as it is negative in most cases. Why not just put a saddle on if you don't want the horse to move around? Edit addition: I saw the suggestion of someone in the thread to allow priests to choose which trait to remove...why not just allow this option?
  2. Thanks to Robbycrusoe who shared this from his deed on Release - The Wurm Majal (inspiration from Taj Mahal) and the early morning partial eclipse
  3. Since Wurm does not accommodate different deeds for the same player, yet many players own different deeds thus with different mayors, or play with partners who essentially pay half the upkeep and do half the work, could we please have another permissions category that says "Same permissions as the mayor"? If you tick this box for a specific player's role, every single box gets ticked including branding, attach locks etc. The bottom few boxes can remain unticked if needed but the bulk can become ticked and remain so. The reason is if you brand animals and do not give specific permission for a specific char to interact with said animal, the other "mayor" (who owns another deed but plays on this one as well) can't put gear on the horse etc. because he/she does not have "branding" permission on the deed. It will make life much easier for people who own multiple deeds as well as for people who play together as if they both own the same deed.
  4. Not sure if this is a bug or if I am doing something wrong: When creating a role for settlement, and I tick every single box and save it, then reopen to check it saved properly, three boxes keep reverting back to unticked, namely Brand, Pick locks and Attach locks. Why don't these three save? We tried several times to retick and save and when you open the role again, they are unticked again. Thanks.
  5. It would be better than no visual but many horses wear barding so it could still be challenging to see a diseased horse unless the visual shines through barding.
  6. Those poor horsies and other animals that get diseased and go unnoticed until they fall over dead.... Is it possible to give them some identifying feature like flies around them, a greenish haze cloud around them or something visual which does not need a mouseover to determine their status? (Similar to how ripe fruit shows on trees as a visual prompt that it can be harvested.)
  7. Oh my goodness that throne with the skulls is awesome!! Everything you see on Release makes me want to go on an extended tour. Thanks for doing these vids.
  8. Yuri said you had pass on the gate next to the one you tried (there where you saw Rosetta's Garden house) - but don't worry, all you missed were a few penned champ pets
  9. Yes please. Sounds like a great plan. Archeology investigations could also be a real QoL addition since people always have to find space for the frags.
  10. The tile per creature ratio of this deed is 23.29114. Optimal is 15.0 or more. This is a good figure. I think this is enough of a buffer so that not even animals passing through the deed could tip this over.
  11. The tile per creature ratio of this deed is 23.29114. Optimal is 15.0 or more. This is a good figure. So it is definitely not the deed ratio at all.
  12. The packed tiles are under hitched animals. Also, the explanation of the length of the grass at time of enchantment and what the outcome will be makes sense to me. However, I heard if someone is in an animal's local they seem to eat more so I wondered if people in local had more impact on the enchanted tiles turning to normal grass or packed since animals eat more? Thanks
  13. So essentially if you are in local and see the animals graze there is a bigger chance of the grass turning back to normal grass? it was just really weird how animals hitched in a cart and standing on the enchanted tile for ages, now all of a sudden packed it on two different places on deed, and numerous other enchanted tiles turned to normal grass over the last week or two. Are enchanted grass also seen as taking damage ticks or is it a completely different mechanism? Thanks for your help so far.
  14. The last week or so I found a very large amount of enchanted tiles turning back to normal grass or even getting packed. Has there been a recent change to make this happen? Has anyone else found the same? Thanks
  15. A glaze would be good to stop decay or a shammy cloth to repair decay on pottery items.
  16. That would be great, I will try it next time I log in. However, would still be great to get a container we can create in game, where they can be stored without decaying.
  17. One time my friend lost her small cart and renamed it "return to ....(her name) immediately" - a few days later she discovered it behind her own house! Losing things is no fun. Glad you found your ship again
  18. Have to add that once we can store pelts, the next request will be to be able to sew them together into fur clothing, blankets, rugs etc....
  19. Yes please and also coloured glazes if possible, for other (non skin) pottery items.
  20. Too many to list all but the three most memorable are: A rare barrel made by Enki, a spirit castle with 99 cast which was close enough to push to our current deed, and a fantastic mini decoration hiding in the bottom of a forgotten chest.